MT Slayer, on 16 February 2021 - 09:29 AM, said:
Divisions should be handled by weight class to start with no lights against assaults' ever
Depending on which light, which assault and which map we're talking, it may be the assault that's at the disadvantage.
LordNothing, on 16 February 2021 - 09:06 PM, said:
i think a four division solaris would be better. possibly a 5th unlimited division, though i could live without it.
Except then you end up with even fewer chassis being viable than there are right now.
Wildstreak, on 23 February 2021 - 05:48 PM, said:
- Divisions are clunky, no description of what they are you have to guess by going through things to see what Mech of yours is in what division.
https://mwomercs.com/s7-mech-divisions
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- Some choices as to which Mech is where make no sense. Mechs of the same type in the middle of a Weight Class are spread between 2-4 Divisions.
Because weight does not directly translate to performance.
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- Mismatches between Mechs. I could understand something like Cicadas and other low end Mediums in the same group with high end Lights like Wolfhounds but Hunchbacks of both types and other Mediums in the same group with Assaults, what?
The performance spread within a weight category is much wider than you expect, that is why.
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With Solaris showing this tool is possible, makes you wonder why it does not exist in some form for QP and FW.
Probably because of the abuse potential. Someone could spectate and feed intel to players on one side of the match. It does exist for private lobbies, but that's only for referees.
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Maps
Steiner Coliseum, What is with the Stone Cubes that serve no purpose? Those sheds? Either they blow up or why are they there too?
Cover for ground-level fights. Learn to use it to limit the enemy's firing lines.
Boreal Reach, no need for illusion of open areas at one end. More Cubes now of Ice. Long Range possible but limited due to oval size of map.
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Problem is the Long range really is limited so may as well skip that and no LRMs.
Check the division leaderboards for AC2/RAC2 spam builds. You'll find a few in Div 1 and Div 2.
Wildstreak, on 25 February 2021 - 05:24 PM, said:
Sorry but if quirks are justifying these Division Mech choices, this only adds another piece of proof quirks are not done right.
The performance of each chassis' meta build is what dictated its' movement up and down divisions. Quirks alone do not dictate the division, but combination of quirks and hardpoints may.
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I have spectated several S7 matches, the ones on Steiner Coliseum no one uses a cube, always one person goes high on a platform, the other moves straight toward him. Only other map I see matches happen on is Factory.
Odd, seeing how Liao Jungle is the most common map in my experience. And no, that approach isn't the default on Steiner, especially not when both combatants are in shorter-ranged builds.