https://steamcdn-a.a...96d6598bec3.jpg
Screen from Heliborne is prefect example.
One mech per Person, NPC Spawns and follow routes to reinforce the points "garrison" them. When a player dies they take over for NPC Battlearmor/Tank/Aerospace fighter their choice repeating until NPC spawns are exhausted. Victory is either all Mechs Destroyed, tickets run out or one team Owns all the points. NPC have a limited spawn count and players taking over will not gain XP or Credits past what they earned in their mechs, this is to prevent people from starting in a light mech just to die and use NPC assets. Clearly just a ruff Idea I wanted to share.
Captured points can have single repair bays and turret defenses here or there. No Lost limb replacement just armor and ammo. NPC ONLY infantry with Inferno Rockets spawning at Bases would be nice.
Mainly it would be nice to see mechs need a range of weapons like Small Laser's and MG's killing Infantry would be important as they are going to give you large heat spikes if hit with them.
Just to spice up the Faction/Planetary warfare mode.