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Understanding Missiles

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#1 Cichol Balor

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Posted 13 January 2021 - 07:21 PM

So while I have been playing for years I have rarely used any of the guided missile systems. Recently I have gotten a new play to try out the game and he is enthralled with missiles. I have been trying to help him but a lot of what i have found is information from posts over half a decade old and in some cases contradictory.

The main things I am wondering is how things like TAG artemis and narc interact and most importantly what "tracking strength" is. I understand that ATMs have artemis built in but are there any cavoites to that?

I know streaks cant use artemis but do they get bonuses from narc and tag?

#2 Elizander

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Posted 14 January 2021 - 12:15 AM

From what I understand, there are a few factors that affect missiles now. Others will correct me if I am wrong, I guess.
  • There are two lock on states - Direct lock on and indirect lock on. Direct lock on makes missiles fire in a straighter light at higher velocities with less spread while indirect lock on makes missiles fly slower at a higher arc and more spread. Direct locks also lock on much faster than indirect.
  • TAG'd mech locks are treated as direct lock for allies. NARC'd mech locks have the smaller spread, but the lock on time is treated as indirect to give mechs time to find cover.
  • You cannot lock on a mech with Stealth armor unless you use TAG or NARC.
  • TAG removes ECM and allows you to lock on faster.
  • From what I understand, Artemis does not affect ATMS/Streaks at all.
  • Your lock on time is dependent on your sensor range. The more sensor range you have, the faster your missiles lock on.
I'm no missile expert, so someone tear down any wrong info I posted.

#3 Cichol Balor

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Posted 14 January 2021 - 01:18 AM

Thank you for the reply I had no idea about the sensor range part of it. Does tag not affect missile spread? Like i said a lot of the info i could find was old. The wiki for tag even includes the line "in the current state of the beta".

#4 Elizander

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Posted 14 January 2021 - 04:43 AM

View PostCichol Balor, on 14 January 2021 - 01:18 AM, said:

Thank you for the reply I had no idea about the sensor range part of it. Does tag not affect missile spread? Like i said a lot of the info i could find was old. The wiki for tag even includes the line "in the current state of the beta".


It used to, but they made it so spread is now affected by whether it's direct or indirect line of sight. Tag just allows allies to target a mech as if it was in direct line of sight, but if you are staring at it already, it makes zero difference unless it's being used to uncloak an ECM or Stealth armor mech.

You'd only bring TAG as a missile mech if you want to target ECM/Stealth targets in your own line of sight.

Edited by Elizander, 14 January 2021 - 04:44 AM.


#5 Aidan Crenshaw

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Posted 15 January 2021 - 03:08 AM

View PostElizander, on 14 January 2021 - 12:15 AM, said:

From what I understand, there are a few factors that affect missiles now. Others will correct me if I am wrong, I guess.
  • There are two lock on states - Direct lock on and indirect lock on. Direct lock on makes missiles fire in a straighter light at higher velocities with less spread while indirect lock on makes missiles fly slower at a higher arc and more spread. Direct locks also lock on much faster than indirect.
  • TAG'd mech locks are treated as direct lock for allies. NARC'd mech locks have the smaller spread, but the lock on time is treated as indirect to give mechs time to find cover.
  • You cannot lock on a mech with Stealth armor unless you use TAG or NARC.
  • TAG removes ECM and allows you to lock on faster.
  • From what I understand, Artemis does not affect ATMS/Streaks at all.
  • Your lock on time is dependent on your sensor range. The more sensor range you have, the faster your missiles lock on.
I'm no missile expert, so someone tear down any wrong info I posted.


Elizander is mostly correct here. Only one thing, only the indirect lock-on time is affected by sensor range. Direct fire lock-on is not further modified at all.

#6 Spitfire 03

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Posted 16 January 2021 - 06:09 AM

View PostCichol Balor, on 13 January 2021 - 07:21 PM, said:

The main things I am wondering is how things like TAG artemis and narc interact and most importantly what "tracking strength" is.

Tracking strength is how many times the missile 'retarget' onto the locked target.

#7 Cichol Balor

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Posted 21 January 2021 - 11:28 PM

View PostSpitfire 03, on 16 January 2021 - 06:09 AM, said:

Tracking strength is how many times the missile 'retarget' onto the locked target.


I assume this means that it would make it easier for them to hit things moving quicker then?

#8 Kroete

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Posted Yesterday, 03:03 AM

View PostCichol Balor, on 21 January 2021 - 11:28 PM, said:

I assume this means that it would make it easier for them to hit things moving quicker then?

Its how often they change their direction.
You can see it with missiles that lost their lock, they go straight on the last path they took (Lock missiles target centermass, thats why you often hit the enemys legs of players that just go back to break a lock.)
but if you relook in time, they will change to the new position of the target
You are right, its more important for hitting fast things, but its limited to the turning factor of the missiles, they cant do 180 degree turns at one step anymore.

There was a time, where you could use this to get enemys behind cover with some bending
and there was a time, long ago, where you could use this to hit the enemy in front of you in the back with your missiles. Now you can use it seldom to do some tricks, they removed lots of skill but gave much more ammo for simple spamming.

Edited by Kroete, Yesterday, 03:08 AM.






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