ZZZZZZZZZZZZ. Need I say more?
I hoped for a moonshot, expected a yawn and got put to sleep by empty promises and really bad hype for nada..
I doubt this game will keep me around more than a few months more. So many more games to play than one that is just simply being used to hold the license place or milk the last dollar.
Roadmap Feedback
Started by FearThePaladin, Jan 31 2021 04:14 PM
7 replies to this topic
#1
Posted 31 January 2021 - 04:14 PM
#2
Posted 31 January 2021 - 04:25 PM
If you're surprised at this point then you haven't really been paying much attention over the years.
#3
Posted 31 January 2021 - 10:32 PM
I look forward to skill tree revamp... Not so much as a skill tree removal... But, something on the lines of, taking cool shots direct, without needing to take Arty, or UAV, with no intent to carry either. Just one of many examples...
Or, going for pure heat, without taking cooldown, or range as another example...
Or, being able to take sensor range, without info gathering...
Or, being able to take Info gathering without taking sensor range...
Yeah, yeah, I know, wishful thinking, but, IMO, this would create some very diverse mechs in the skill tree!
Or, going for pure heat, without taking cooldown, or range as another example...
Or, being able to take sensor range, without info gathering...
Or, being able to take Info gathering without taking sensor range...
Yeah, yeah, I know, wishful thinking, but, IMO, this would create some very diverse mechs in the skill tree!
#4
Posted 31 January 2021 - 11:32 PM
Wait are they removing the skill maze, De nerfing mobility and ppc+guass skilled play, And bring back modules!?! Also know as making this dying dumpster fire fun again?
#5
Posted 01 February 2021 - 03:31 AM
There was absolutely nothing wrong with modules.
They shouldve expanded the module system instead of obliterating it. They couldve divided modules up into categories that only certain mechs could use based on their roles. Then the game would actually have role warfare to some extent.
They shouldve expanded the module system instead of obliterating it. They couldve divided modules up into categories that only certain mechs could use based on their roles. Then the game would actually have role warfare to some extent.
#7
Posted 01 February 2021 - 04:54 AM
Elizander, on 01 February 2021 - 04:19 AM, said:
Well, to be fair, modules had the same problem for a lot of us like engines where we had to try to remember and dig out where we placed them from around 100+ mechs.
So instead of grinding for more Modules, we then have to grind much more for Cbills and XP points. Makes sense in PGI logic...
#8
Posted 01 February 2021 - 06:18 AM

Please post feedback on the Mechwarrior Online 2021 Roadmap in the announcement section, thank you!
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