
It has ams in case of missiles.
ECM in case of spotting.
Stealth Armor in case of spotting.
Tag to help locks with LRM 5
Narc to help locks with LRM 5
Light PPC to disrupt enemy ECM and stealth armor and for infinite ammo
Flamer in head in case enemy tries to crit out weapons (it does deal damage and has infinite ammo, also useful if enemy closer than 90 meters as no minimum range for damage, also useful if enemy is too hard to hit with Light PPC because hitscan with continuous fire)
Active Probe to counter enemy ecm while keeping yours on hiding you or a second enemy ecm
Targeting Computer Mark 8 for max Light PPC velocity
Case in case of ammo explosion
Jump Jet in case of terrain
Standard engine allows loss of both side torsos with no loss in speed or heat efficiency
LRM 5 allows for indirect fire and crit potential with high explosive skill nodes
LRM 5 also useful in case enemy is hard to hit at distance with Light PPC
Double Heatsinks have better heat efficiency as well.
Even has armor on some components.
Unfortunately, it doesn't have MASC.
Artemis is possible, but I'd have to change to single heatsinks and drop the engine speed to unsafe levels for the armor amount it has.
If I could use clan double heatsinks, and it had a ballistic hardpoint in the left arm, and I had 5 more tons to work with, I could put in MASC, a machine gun, machine gun ammo, switch over to artemis, armor on head and back of torsos, maybe even a clan laser ams as well with another hardpoint.
Edited by account redo v1, 31 January 2021 - 05:58 AM.