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BattleMechs Gameplay Loadout

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#1 QuagliaSpiumata

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Posted 20 February 2021 - 03:20 PM

Hello players,
I am a new Mechwarrior, I've just ended my Accademy training and played all 25 cadet's games.
Now I am building my IS team to come to you and shot in your faces ( Posted Image )but I need some help.
-First of all, I've understood LRM are a quite easy way to make damages staying covered and safe, but it's a boring way to play. I've decided to buy a lurmer, but I refused to spend too much tonnage for it (I love Cyclops and Awesome, but, to me, it's a tonnage waste), so I bought a Wolverine and built 3xLRM10 on it. Is that a good choice?
- XL engines: I teied em in IS mechs, but mechs die really fast. Can you tell me if these are mechs in which mechs XL engines are good?
-Last question: I saw there is a redeem code section: is there any active redeem code I can use to earn some stuff?
Thankyou all mates,
have fun !
QS Posted Image

#2 FupDup

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Posted 20 February 2021 - 03:37 PM

For the LRM Wolverine, if you do it on the WVR-7K you can at least have a few backup lasers. However, it's still not a very good choice. A better option is to either use MRMs or SRMs depending on what range you want to engage at.

For IS XL mechs, the list is all light mechs, Cicada, Vulcan, Blackjack, Wolverine, Champion, Rifleman, Grasshopper, and Charger. A few others might be but these are the ones I am confident with.

EDIT: XL viability is also in part determined by playstyle, such as which weapons you're using (facetime weapons vs. instant fire) and how fast/agile the mech is.

Edited by FupDup, 20 February 2021 - 04:05 PM.


#3 II Marauder II

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Posted 20 February 2021 - 04:37 PM

what is your wolverine model?

#4 Bixente Vega

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Posted 20 February 2021 - 04:42 PM

Kintaro Golden Boy, Trebuchet 7M and Dervish 6MR are good choices for IS LRM.

LRM 5 and LRM 15 do more damage per ton than LRM 10, I use the latter much less.

#5 PocketYoda

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Posted 20 February 2021 - 05:53 PM

View PostQuagliaSpiumata, on 20 February 2021 - 03:20 PM, said:

Hello players,
I am a new Mechwarrior, I've just ended my Accademy training and played all 25 cadet's games.
Now I am building my IS team to come to you and shot in your faces ( Posted Image )but I need some help.
-First of all, I've understood LRM are a quite easy way to make damages staying covered and safe, but it's a boring way to play. I've decided to buy a lurmer, but I refused to spend too much tonnage for it (I love Cyclops and Awesome, but, to me, it's a tonnage waste), so I bought a Wolverine and built 3xLRM10 on it. Is that a good choice?
- XL engines: I teied em in IS mechs, but mechs die really fast. Can you tell me if these are mechs in which mechs XL engines are good?
-Last question: I saw there is a redeem code section: is there any active redeem code I can use to earn some stuff?
Thankyou all mates,
have fun !
QS Posted Image


I think we spoke in a match when people were telling you to buy an Urbie..

My suggestion for your mech would be a trebuchet.. they are a pretty mobile lurm boat.. for their size they can carry a lot of missiles. they can also do quite well with lasers and mrms.

Personally though try not to just be just a lurmer, try other weapons and builds.

Edited by Samial, 20 February 2021 - 05:55 PM.


#6 Dozer6

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Posted 21 February 2021 - 07:45 AM

View PostSamial, on 20 February 2021 - 05:53 PM, said:


I think we spoke in a match when people were telling you to buy an Urbie..

My suggestion for your mech would be a trebuchet.. they are a pretty mobile lurm boat.. for their size they can carry a lot of missiles. they can also do quite well with lasers and mrms.

Personally though try not to just be just a lurmer, try other weapons and builds.

I will agree on the Trenchbucket, The Archer is my baby, lots of lrm's Artemis and carry 4 ermls.

I'm fairly new too, been playing about 6 weeks now and have bridged the learning curve, here's my advice.

Run the LRM boat while you watch and learn for a bit, "and save money".
Read as much on these forums as you can from the better players as you can.
Get ready to get wrekt more than you wrek in the beginning.
Then when the lights come on "and they will" study a SOLID meta build that suits your style.

I've discovered the Bushwacker-X1 with 3 Rac2.
Skilled properly it packs massive firepower out to extreme range. But is an amazing fearsome inside 500m Dahkka puking beast.
with all 3 cannon on the torso it allows the use of both arms for armor and protecting your torso by twisting and mitigating damage accross your profile evenly, thus survivability increases drastically.

#7 The pessimistic optimist

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Posted 21 February 2021 - 07:51 AM

View PostQuagliaSpiumata, on 20 February 2021 - 03:20 PM, said:

Hello players,
I am a new Mechwarrior, I've just ended my Accademy training and played all 25 cadet's games.
Now I am building my IS team to come to you and shot in your faces ( Posted Image )but I need some help.
-First of all, I've understood LRM are a quite easy way to make damages staying covered and safe, but it's a boring way to play. I've decided to buy a lurmer, but I refused to spend too much tonnage for it (I love Cyclops and Awesome, but, to me, it's a tonnage waste), so I bought a Wolverine and built 3xLRM10 on it. Is that a good choice?
- XL engines: I teied em in IS mechs, but mechs die really fast. Can you tell me if these are mechs in which mechs XL engines are good?
-Last question: I saw there is a redeem code section: is there any active redeem code I can use to earn some stuff?
Thankyou all mates,
have fun !
QS Posted Image


Should have got the bucket or better if yea want to do clan Maddog not sure if you had C bills for that thought

Edited by SirSmokes, 21 February 2021 - 07:52 AM.


#8 Escef

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Posted 21 February 2021 - 08:28 AM

A pair of LRM15s is a ton lighter than a trio of 10-packs. If your goal is a constant rain of missiles you are best off with a Mad Dog, Catapult A1, Archer (any of them), Orion VA or something similar and pile in at least 4 or 5 LRM5 packs. In chain-fire mode, those mechs can create a fairly steady rhythmic thumping of LRMs on a target that is sure to annoy. (Note that this tactic is easily defeated by AMS.)

If your goal is just to toss out a decent cluster of LRMs at a time, you are best off with 15 packs. The LRM10 and LRM20 are the least tonnage efficient launchers in the LRM family, the most efficient is the LRM5, the 15 is a good compromise between tonnage and hardpoint efficiency.

As for the Wolverine, if you want to do LRMs on it you are best off with the model 7K. A build like this should work: https://mwo.smurfy-n...23c89a9012f8a8e

To be honest, however, there are several options for mobile LRM platforms at the high end of the medium weight scale that are probably better.

As for XL engines, as a general rule you use an XL engine to attain better speed. If you use an XL for the sake of more guns you become a glass cannon. Don't get me wrong, glass cannon builds can work, but if you aren't 100% on top of your positioning you will only get out one or two alpha's worth of damage before you get eaten. At 55 tons, the 300XL will serve you fairly well, it's a good compromise between tonnage and speed. Also, most of the 55 ton mechs have large arms, so a little torso twisting in combat will let you use them to shield your side torsos.

XL engines in Inner Sphere mechs are basically a "must have" in lights, strongly encouraged in mediums, risky in heavies, and questionable in assaults. And I say that as someone that is crazy/foolish enough to run most of his Zeus and Battlemaster mechs with 350+ sized XL engines.

#9 Tarogato

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Posted 21 February 2021 - 11:40 PM

XL is viable on almost every mech in the game. There are many which it isn't ideal, particularly the fatter assaults, but you can still do relatively well despite it.

It's all about shielding and spreading damage. If your mech has arms with no equipment in them, use them as shields to absorb incoming damage. When somebody looks at you, twist left and right to make it more difficult for them to accurately hit the component they want to shoot. If your left torso has taken a lot of damage, start twisting to the left so that they hit the right side of your mech, start taking up positions where your right side is exposed to the enemy more often than your left side.

Always be on the move in a direction perpendicular to any mechs that might be shooting you. Never be moving straight toward or away from an enemy, always be strafing to the side. Even when you sitting still, you should not be sitting still. Rock from side to side and compensate with your aim for a steady shot. Make yourself a difficult target to hit.

The Wolverine is a very good XL mech - in fact it's one of the mechs where XL is generally the optimal choice. It has good shield arms, and it rolls damage well when you twist to spread. All variants have decent builds you can play, so no matter which one you bought there are good builds you can play. Which one do you have?

#10 Gagis

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Posted 22 February 2021 - 02:13 AM

https://mech.nav-alp...9a505e76_WVR-7K
Something along those lines ought to work. Runs a bit hot, but when Trebuchet 7M is the main competition with 2LRM15, I think focusing on large alpha strike is the way to go in order to have a role that isn't just "a Trebuchet but worse".

EDIT: Runs extremely hot. Maybe the best it can do is be a subpar Trebuchet after all.

Edited by Gagis, 22 February 2021 - 02:27 AM.






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