VonBruinwald, on 25 January 2021 - 06:33 AM, said:
That's the biggest problem, groups break the MM as it cannot balance group PSR within teams. A 4-man of potatoes will always drag the team down and a 4-man of try-hards will always have an advantage unless there happens to be an equivalently skilled group on the opposite team.
So to my understanding from what they said about matchmaker changes when they introduced groups - matchmaker tries to match on the following criteria
1) Balance number of players in groups on both sides of the match
2) PSR
3) Tonnage slots
4) Wait time
When they introduced groups they made item #1 (equal groups on both sides) the first thing matchmaker looks at.
That's in my opinion the problem as you note the system weighs a group of potatoes the same as a group of elite players.
Their effect on the match is entirely opposite in direction however.
Move PSR up to #1 in the matchmaker algorithm would fix that. But you might as a result sometimes have 2 groups on one side and none on the other which would be unpalatable to folks who feel all groups are an advantage. An additional option would be to give people in groups a small PSR boost temporarily while in a group.
I think however in terms of maximizing match quality PSR is more likely to predict outcome then group vs non group and by making it first in the algorithm we'd have better outcomes.
I'm a tier 4 who likes to play group games with my ten year old tier 5 son. We are clearly not the same as even a group of two tier 4's in terms of positive match impact.
Edited by GARION26, 25 January 2021 - 09:45 AM.