MrVaad, on 28 January 2021 - 01:22 PM, said:
4. Nobody really knows what r_ShadowsDepthBoundNV does. It could cause bugs. Anyway, I've never measured any gains (only it adds a few drawcalls).
this one 'draws' shadows with a different method .... NV is a reference to nvidia, I'm honestly not sure what happens if you use a non intel card and try to enable it ... for it to have a REALLY big impact, you'd probably need to set the shadow system to insane levels .... when I found this one, I was using a gtx760 at around 2K resolution, where the card was struggling to keep up .... after swapping htat card to a 1060, it really seemed to have lost its 'benefit' ....
similar stuff with geo instancing and a bunch of other things .... the less ooomph your graphics card has, the more it has to gain ....
personally I dislike depth-of-field type effects ... 3 is the only mode that doesnt look worse to me ...
gfx_inputevents_mouse_move_threshhold relates to the flash system .... it might seem like its just how fast a mech can spin in the mechlab, but its linked to far more than that ... having it execute too often will have it waste cpu cycles, having it execute not often enough will make the flash system seem slow and sluggish ....