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Is The Tier Rating Based On Nascar?


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#21 K O Z A K

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Posted 29 January 2021 - 08:57 AM

View PostGeneral Solo, on 29 January 2021 - 08:54 AM, said:

Some cowardly club seals in Faction Play
But...Each coward to their own
That word coward...sounds like cheap and other scrub speech


I play teams in FP, you run away from T5s in QP, you're right, to each their own :)

#22 The pessimistic optimist

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Posted 29 January 2021 - 08:59 AM

View PostGeneral Solo, on 29 January 2021 - 08:51 AM, said:

Not a problem per se
But a functionally working match maker could ease the pain for those unable to deal with NASCAR
As they would be matched with others who are unable to deal with NASCAR

And the nascar people would be matched with similar pilots
imo Posted Image


Deal is not the problem it's just brain dead way to play and I'm not jumping on the brain dead bandwagon. That's for slow normies

#23 GARION26

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Posted 29 January 2021 - 10:39 AM

The PSR system moves people up who score higher then others in the same match on match score. Match score is driven by damage done, kills, components and a host of other factors including a bonus for winning the match. People who tend to do well on Match score consistently do well on W/L and K/D ratio (sort this by Match score, or W/L or K/D they tend to align well for pilots with significant sample sizes.) https://leaderboard....g/?o=wlr&d=DESC

If you are asserting people who use NASCAR tend to be at the top of the tier system - you are saying people who NASCAR tend to have generally higher match scores then people who don't. You get to tier 1 by being better then most people in your match at lower tier games on average.

I'm not saying I'm a fan of NASCAR game play - but I am saying you are arguing the data indicates people who consistently do well in the game seem to NASCAR more then the rest of the player population.

#24 The pessimistic optimist

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Posted 29 January 2021 - 10:46 AM

View PostGARION26, on 29 January 2021 - 10:39 AM, said:

The PSR system moves people up who score higher then others in the same match on match score. Match score is driven by damage done, kills, components and a host of other factors including a bonus for winning the match. People who tend to do well on Match score consistently do well on W/L and K/D ratio (sort this by Match score, or W/L or K/D they tend to align well for pilots with significant sample sizes.) https://leaderboard....g/?o=wlr&d=DESC

If you are asserting people who use NASCAR tend to be at the top of the tier system - you are saying people who NASCAR tend to have generally higher match scores then people who don't. You get to tier 1 by being better then most people in your match at lower tier games on average.

I'm not saying I'm a fan of NASCAR game play - but I am saying you are arguing the data indicates people who consistently do well in the game seem to NASCAR more then the rest of the player population.


It works because people reflexively go along with the NASCAR because they don't want to get murder by the enemy team and they HAVE TO NASCAR or die. It's still brain dead way to play

Edited by SirSmokes, 29 January 2021 - 11:02 AM.


#25 East Indy

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Posted 29 January 2021 - 11:03 AM

View PostWolfos31, on 29 January 2021 - 08:09 AM, said:

It makes me curious, is MWO the only multiplayer "shooter" with such a high Time To Kill (TTK)?

I don't play multiplayer games outside of MWO. My impression of games like Call of Duty and Destiny and what not is that you die almost instantly. A headshot or a few shots in the torso and you're done. I don't get the impression that tactics like "holding ground" are very common in other shooters because there isn't really any way to absorb damage.

So, in other games, I kind of assume they are full of "nascar" as well. Constantly running around and trying to get the drop on someone so you can shoot them without being shot back. Because whoever shoots first wins.

I was thinking the same thing reading the thread before your post.

TTK in MWO allows players to directly observe what happens gradually in infantry shooters -- I'd say maybe older CoD games encouraged fixed positions a lot more (oh, how I loved to hold down a spot an entire game), but certainly, if you can force a character to respawn with only a few shots you may not clearly see how attempts to advance and flank cause circular motion to the engagement.

Ironically, "camping" would cause players to complain whereas here, it's rapid movement.

#26 Vlad Ward

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Posted 29 January 2021 - 11:33 AM

I see the correlation but I can't associate it with causation.

Anyone presenting even an ounce of the ability to point a cursor at massive, slow moving targets and click becomes Tier 1 by default.

#27 RickySpanish

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Posted 29 January 2021 - 11:36 AM

Oh yeah you guys who refuse to play an effective strategy could toootally fill that PSR bar right up if only it would interest your high-selves to do so. Tier 3 and 2 is just that sweet spot where all the other hyper skilled players who are too cool to bother with anything as booring as the top rank hang out.

T1 does have a lot more movement in it, so you firing line types might get left behind since you like to settle down behind a hill for a nice cuppa and only check the map once every couple of minutes.

I personally don't play my alt anymore because the account is in T3 with you cool dudes - which is not a problem except that for some reason, almost nobody at that tier can defeat an Assassin-23. A fast paced, aggressive play style must just be your kryptonite eh?

#28 General Solo

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Posted 29 January 2021 - 12:05 PM

View PostHazeclaw, on 29 January 2021 - 08:57 AM, said:


I play teams in FP, you run away from T5s in QP, you're right, to each their own Posted Image


So are you saying that no solo's play Faction and you play 12 mans vs 12 man every game?

I didn't know faction had so many players, 24 plus soloes, fascinating

T1's can't play T5's unless Paul makes it a 5 Tier Spread, if you were better at NASCAR you would know that.

#29 LordNothing

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Posted 29 January 2021 - 12:05 PM

View PostSirSmokes, on 29 January 2021 - 07:26 AM, said:

I like salt makes food taste better and it easy to get because people are kind pathetic


salt is a flavor bringer outer, not a seasoning. if your dish has no flavor, all you are doing is giving your diners high blood pressure.

Edited by LordNothing, 29 January 2021 - 12:06 PM.


#30 The pessimistic optimist

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Posted 29 January 2021 - 12:11 PM

View PostLordNothing, on 29 January 2021 - 12:05 PM, said:


salt is a flavor bringer outer, not a seasoning. if your dish has no flavor, all you are doing is giving your diners high blood pressure.


Salt enhances favor and who want to live forever that is boring

Edited by SirSmokes, 29 January 2021 - 12:11 PM.


#31 LordNothing

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Posted 29 January 2021 - 12:12 PM

View PostSirSmokes, on 29 January 2021 - 12:11 PM, said:


Salt enhances favor and who want to live forever that is boring


or you can get out the chili powder and live a little. i have no qualms about giving people heartburn.

Edited by LordNothing, 29 January 2021 - 12:13 PM.


#32 General Solo

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Posted 29 January 2021 - 12:13 PM

View PostSirSmokes, on 29 January 2021 - 08:59 AM, said:

Deal is not the problem it's just brain dead way to play and I'm not jumping on the brain dead bandwagon. That's for slow normies


Brain dead compared to what, NSR pusha pusha gameplay?

Its an ART, do stuff that the enemy can't do anything about.

So if its brain dead, the people who fall to it are what?

I'm mean your Jarls is...normie level

Your no expert on NASCAR, you should stop making out like you are.

Edit:
OP is correct in part
Higher Tiers can see the value of NASCAR in an unorganized environment
And will use it if it gives them an advantage.

Edited by General Solo, 29 January 2021 - 12:18 PM.


#33 VonBruinwald

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Posted 29 January 2021 - 12:14 PM

ITT:
  • OP observes a prevalence of Nascar in higher tiers.
  • Posters correlate an increase in salt in higher tiers with an increase in the prevalence of Nascar.
  • T1's enter the thread and start getting salty.


#34 The pessimistic optimist

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Posted 29 January 2021 - 12:15 PM

View PostGeneral Solo, on 29 January 2021 - 12:13 PM, said:


Brain dead compared to what, NSR pusha pusha gameplay?

Its an ART, do stuff that the enemy can't do anything about.

So if its brain dead, the people who fall to it are what?

I'm mean your Jarls is...normie level

Your no expert on NASCAR, you should stop making out like you are.


LMAO Jaris is worthless. People hang back and farm kills at end of matches in fresh mechs SEEN that soooooo many times. The fresh heavy guass that show up at the end after letting his team mates get murdered without helping

Edited by SirSmokes, 29 January 2021 - 12:19 PM.


#35 LordNothing

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Posted 29 January 2021 - 01:37 PM

View PostGeneral Solo, on 29 January 2021 - 12:13 PM, said:


Brain dead compared to what, NSR pusha pusha gameplay?

Its an ART, do stuff that the enemy can't do anything about.

So if its brain dead, the people who fall to it are what?

I'm mean your Jarls is...normie level

Your no expert on NASCAR, you should stop making out like you are.

Edit:
OP is correct in part
Higher Tiers can see the value of NASCAR in an unorganized environment
And will use it if it gives them an advantage.


with how often it happens everyone should be an expert on nascar.

#36 GARION26

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Posted 29 January 2021 - 01:37 PM

View PostSirSmokes, on 29 January 2021 - 12:15 PM, said:


LMAO Jaris is worthless. People hang back and farm kills at end of matches in fresh mechs SEEN that soooooo many times. The fresh heavy guass that show up at the end after letting his team mates get murdered without helping


You know you can sort it by Win loss ratio or KD .
If you sort by match score and only look at people with 20 or more games

The top three players on average match score have a win loss ratios of 3.44 , 4.93, and 10.0 wins to each loss.

Those same players have KDs of 8.95, 11.40, and 11.44

Those are dominant numbers.

You can sort by Win loss instead (top two in the game are 10.8 and 11.47 wins to each loss the third is one of the the guys on the top match score sort with their WLR of 10)

Can you be a late game kill stealer and end up with a 'decent' match score - sure I guess. Are the top match score players on Jarls just kill stealing - definitely not with impressive WLD

#37 John Bronco

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Posted 29 January 2021 - 01:42 PM

View PostSirSmokes, on 29 January 2021 - 12:15 PM, said:


LMAO Jaris is worthless. People hang back and farm kills at end of matches in fresh mechs SEEN that soooooo many times. The fresh heavy guass that show up at the end after letting his team mates get murdered without helping

There are several notorious individuals who do this, but they all have poor win/loss rates since that type of play does little to help your team win.

#38 The pessimistic optimist

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Posted 29 January 2021 - 01:55 PM

View PostBlaizerP, on 29 January 2021 - 01:42 PM, said:

There are several notorious individuals who do this, but they all have poor win/loss rates since that type of play does little to help your team win.


KD is one worst states to show skill is all I am saying and if yea don't give F about stats like me yea don't try hard 24/7 there not worth much

Edited by SirSmokes, 29 January 2021 - 01:56 PM.


#39 General Solo

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Posted 29 January 2021 - 03:59 PM

View PostSirSmokes, on 29 January 2021 - 12:15 PM, said:


LMAO Jaris is worthless. People hang back and farm kills at end of matches in fresh mechs SEEN that soooooo many times. The fresh heavy guass that show up at the end after letting his team mates get murdered without helping


But did his team win
That's the objective to win
Helping prevent team mate massacre is a secondary consideration

#40 LowSubmarino

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Posted 29 January 2021 - 03:59 PM

View PostSwamp Monster, on 29 January 2021 - 06:49 AM, said:

I have noticed that Tier 1 matches do Nascar to an extreme extent.
While lower tier matches more often tend towards other playstiles.

My hypothesis is that nascar dictates the tier rating system.

Let's have a look at why Nascar is so prevalent in the game now.
Several factors contribute to this.

Firstly: It's easy.
It requires no deeper understanding of the game, or of the specific mech, or of the mech meta overall.

Secondly: It's powerful.
This is no new strategy, it was applied in the second world war and has been ever since.
When a defence is designed to handle assault from multiple avenues of attack.
Focus all power and one point, and that one point will crumple, instantly giving the aggressor a (amongst other things)numerical advantage, that will often carry them to victory.

Thirdly: It punishes non Nascarians.
When Nascar becomes the prevalent strategy, the players who do not participate, will be the ones at the back of the Nascar, and thus will be the ones overrun by it.

Fourthly: It punishes size.
The bigger mechs are the slower mechs. They will at some point be the ones at the back of the Nascar. And thus, overrun by it.

Fifthly: It destroys attempts to counter it.
Because Nascar is the prevalent go-to strategy. To counter it you need the entire team to participate, if you fall short of “the entire team”, the Nascar will usually win.

Sixthly: It can be played on any map.
There is no map in quickplay that can not be Nascared. Not a single map was designed to force players to think, not one.

OK, so because Nascar kills anyone who does not Nascar, and rewards everyone who does. Players who Nascar will be given a higher match rating. Thus landing them at a higher tier.

This speaks to what I have noticed in the game. Higher tier games have more and heavier Nascar than lower tier games.

Moreover, it is killing assault mechs. In higher tier matches ppl more rarely play the bigger slower mechs, of course because they are the ones that will be killed by the Nascar.

Is this what pgi wants?

As newer players tend towards bigger Mightier more awesome and amazing mechs, they will quickly experience numerous bad games because of the Nascar.
This drives a lot of newer players away and is in the long and short term detrimental to the game as a whole.

I am interested to hear your thoughts. Posted Image


1. Yeah, it's easy. Most ppl are followers and need a leader they can follow. As you said, that's easier. Certainly plays a role.

2. No, it isn't powerful. Its a predictable, regular push into the same areas and around the same areas. It only appears strong cause the other team is stretched more than their opponents, has more stragglers that fall behind or fail to see the deathball coming. Any organized team will give you a crude awakening. They will hit your 2 to 3 mechs advancing front by bitc* slapping them hard with a firing line when you just expected team reds nascar tail.

3. No, it doesn't punish those that dont nascar. It only appears to work well vs teams that are even less organized and that are stretched, without los cover, feeding into team reds death ball single file.

4. Bad slow heavy and assault pilots are actually one of the major contributors to the nascar style. One of the major reasons why many ppl simply rush to where they assume red's nascar end to be is that there is basically always slow heavies and assaults that join the match but then go afk for 20 to 30+ seconds. It is actually advantageous to run to where team reds nascar end will prolly be located at a given time in a match. Precisely because especially the slow mech pilots just fail to understand that it is suicide to be late in an assault. Or in a slow heavy. You can almost always farm those players. No matter the tier. Ergo, they themselves provide a considerable incentive for faster mechs to begin a wider or not so wide flank to that presumed nascar tail end. And sind 8 out of 10 players like to follow the mech they see in front of them (see Nr. 1) this alone will result in a number of mechs that arent really built for flanks to follow the flankers. And piffpaff, abrakadabra, you immediately see the beginning of a huge rotation.

5. Again, nascar only appears to be a solid strategy because that particular opposing team has a less tight death ball, is (even) more indecisive and fails to grasp certain aspects of the game. Take HPG or Mining for instance. Pug teams' probability to win e.g. HPG drops by 90 % if they fail to take the top center before team red does because (see all above mentioned points) now all they will do is rotate around the elevated center platform and team red can rain down brutal destruction on a stretched line of mechs that are running. Shooting them in the back. Picking them apart when they try to run up the ramps single file. Trying to take top when the entirety of team red is already there and basically has a major 360 firing line is one of the dumbest moves in the entire game. And yet pug teams try to do that (way too late) right now, in basically every pug heavy HPG map throughout all tiers of mwo. At the same time, most players will hesitate to take center when it matters most: right at the beginning and before team red does. What usually happens in the team that gets completly annihilated is that they run up close to one or two of the ramps....then they stop....they turn around, desperately looking for leader ship....and then they start rotating. Avoiding a direct confrontation. Doesnt really work to tell them to take center either. Sometimes it works, but if you type 'take center before they do' in 7 or 8 out of 10 matches the team doesnt really understand or react accordingly. I stopped saying it cause its wasted energy.

6. No. It can played against bad and inexperienced players because of all above mentioned points. It has nothing, absolutely nothing at all, to do with the maps. It is the natural consequenced of all the points mentioned above. As stated, bad assault players are one of the greatest contributors. Because they come late and dont understand that they sipmly cannot waste even one nano second or they will fall behind. And also because of the simple understanding that the best defense is a good offense. Allocating mutlple lights or heavies to chase away to locusts or jenners that harass 2 big fat assault mechs is the very worst and dumbest thing you can do. You will have allocated almost half your team and those two light mechs will be celebrated as genius war heros. As they should. They alone copmletly split your team. All the while, your main front gets copmletly destroyed as they simply do not have enough mechs to stand against the ten mechs team red will smash into you.

The only alternative is to actually launch an attack against team reds slow, split, and isolated mechs in the back. The ones that were afk and lag behind or the ones that poke with their assaults and are way too slow to ever catch up. It is much more effective to hunt them, than to try to cover your bad assault pilots. Thats how you lose.

The main points are that most ppl like to follow, they are shy to really communicate (just like in RL), they are a bit naive or not so bright and cannot understand concepts such as high ground (vs a rotating team on lower ground), and most ppl are rather scared. They will rather wait and give up a major initial advantage cause they fear for their virtual lives, and trade that fake feeling of security in that moment for a much, much greater chance to actually lose the game. That fear, even in a game, is the reason, while so many heavy and assault pilots do not like to take the center of hpg or mining for instace.

Its just fear and being insecure. But this has nothing to do with the maps or mechwarrior online in general. You would have the same dynamic, maybe slightly differently, in very differently designed maps. And you do have that nascar on basically all maps of mwo. Even those that do not really have a single center platform or formation. You see it almost every where. Because it has nothing to do with the maps.

Edited by LowSubmarino, 29 January 2021 - 04:03 PM.






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