VonBruinwald, on 02 February 2021 - 04:02 PM, said:
It's not going to make any of the existing builds particularly more deadly though and it's an essential stop-gap for the lack of crit-splitting. Your complaint is that it's going to upset the meta more than anything else.
You're getting warmer. I'm definitely not scared of existing Fafnirs and Annis becoming gods from this. I also don't expect 1x HGR mechs to be out of line either.
My fear is that it might allow more mobile/agile mechs to start viably using 2x HGR. Right now it can be crammed into 70-ton and even 65-ton mechs, but they make such large sacrifices (microscopic engines) to get there that very few people bother. If they could actually mount respectable engine sizes with the loadout, then they would be able to leverage the strengths of the loadout far more effectively than the Anni and Faffy (better agility to track targets, more speed to get in range quicker, smaller size to attract less attention while getting in range).
And this would thus remove a large amount of the counterplay that 2x HGR currently has (horrid mobility and fatness). These mechs still wouldn't be very fast when compared to normal builds, but they might be fast
enough that it's no longer a giant Achilles' heel (I haven't done the maths yet).
We'd also start seeing the build used more often because there are people who currently don't bother playing the bigger assaults like the Anni and Faffy due to the lack of mobility, and if we saw enough dual HGR usage then a nerf might follow.
EDIT: Also remember that reducing it to 10 slots doesn't just open up LFE usage. It also opens up XL usage, which is where things might get hairy down the line if we get a 70+ ton mech with ballistic arms sans actuators (King Crab excluded for obvious reasons). The chances of us ever getting a new mech again are approximately 0.00000001%, but still.
VonBruinwald, on 02 February 2021 - 04:02 PM, said:
Because mediums and lights shouldn't be fun mechs.... IS mediums and lights get the shaft when it comes to ballistic options, opening up build possibilities is something than needs to be done, and I don't see LAC's coming any time soon.
Hunchback can do heavy Gauss at 64kph which is the speed an IS heavy typically goes. 64-81kph is a heavies speed in my books 64 with a STD, 81 with an XL.
If we really want HGR mediums to be a thing, we need a 55-tonner with at least 3-4 torso energy hardpoints and 1 torso ballistic. Somehow I missed the Bushwacker earlier when toying around in MechDB. The BSW-P2 comes very close with 2 energy in the CT. If there was just one more hardpoint it could do a respectable 3 ML + HGR while going at a modest 73.6 kph.
I want my 4E + 2B (all torso) custom hero Shadow Hawk already. I'm gonna have to scour Sarna to look for canon mechs with these specs...
HGR lights will straight-up never be a thing unless we got stuff like XL Gyro and XXL Engines (assuming 10-slot HGR mounted in the arm of a 35-tonner), and even then it's a stretch. Dunno why you mentioned lights here.
The lack of HGR-compatibility isn't really preventing lights and mediums from being fun. Changings to existing smaller ballistics like MGs and sub-20 ACs would have a wider reaching impact on this front because the barrier to entry (tonnage) is drastically lower regardless of which engines are used.
VonBruinwald, on 02 February 2021 - 04:02 PM, said:
The main problem is a lack of fully functioning crit-system, I mean look at engines, the IS XL requires 3 crits (1 ST) to take out because "lore" but the cXL requires 4(!) because of the refusal to implement a proper crit system to enable it. Meanwhile people complain the cXL is a terrible engine because not managing heat = death.
I actually don't miss the lack of "real" crits, especially with the suped-up crit seekers that MWO has. You think the Piranha's crazy now? The moment your CT armor is gone your STD engine is gonna go bye-bye in a real crit system (unless it had as much health as the entire center torso section).
The LFE has the same heat penalty. It doesn't make either of them bad engines, it just reduces quality of life without really changing the mechanical reasons why LFE/CXL are the go-to safe choices. Even a full crit system wouldn't change the engine meta, it would just make people die faster.
Edited by FupDup, 03 February 2021 - 05:46 PM.