Jump to content

Unit Mech Garage


1 reply to this topic

Poll: Unit Mech Garage (3 member(s) have cast votes)

Unit Mech Garage

  1. MWO DO THIS! (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  2. Needed, lots of use (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

  3. Good way for invested players to make money (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  4. Will be a great addition to a unit (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

  5. Will make faction, comp, and SOLARIS more accessible to new players (2 votes [22.22%] - View)

    Percentage of vote: 22.22%

Vote Guests cannot vote

#1 FOXTROT5XL

    Rookie

  • Big Brother
  • 3 posts

Posted 22 October 2020 - 11:21 PM

Units should have a Mech Garage.

The garage would be used by the unit members for faction play, Solaris, and Comp play. Each unit would need to “open” their garage by spending currency. Then after the initial mech bays are filled additional mech bays can be purchased to add to unit garage capacity. Ultimately the mech garage should promote unit cohesion and a sense of togetherness. Mech garage should not be available for quick play, except during special events possibly.

The mech garage would allow players with large collections to support new players and unit members. Unit members would be managed by unit leaders as to what mechs they can access from the garage through unit ranks. This feature would promote unit cohesion and reward those players that have invested in their account.

When a player checks out a mech from the garage that mech is unavailable to others, just like when a player Goes down in a match that mech Is “locked” until the mech is returned to the garage. This would preserve the financial interest of MWO by promoting that players still only have access to the same limited number of mechs.

Another feature of using the Mech Garage is the way rewards are accumulated for the pilot, the mech owner, and the unit.

The pilot would get the experience for the mech, limited currency, and titles/accomplishments/unlocks for events

The mech owner would get the majority of the currency rewards, no experience, no titles/accomplishments/unlocks from events

The unit would get a larger portion of the currency from battles than the pilot. Also new titles and accomplishments can only be unlocked when using mech garage during the described game modes

The currency rewards From battles in mechs from the unit garage would break down as follows:

1. Pilot 20% of total currency
2. Unit 30% of total currency
3. Owner 50% of total currency

Edited by FOXTROT5XL, 23 October 2020 - 12:26 PM.


#2 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,686 posts

Posted 04 February 2021 - 02:59 PM

i think it could also work as npe as well. so that if a new player joins a unit, they have fp capable mechs to chose from even if they just have access to trials and a couple of builds that would not do well in fp. if the unit had their default decks with pre-built pre-skilled mechs. the unit would still need to buy everything, but can crowd source the funds (cbills and mc). or you can gift purchases directly to your unit. proceeds from such purchases can be used to improve faction play.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users