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#21 martian

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Posted 04 February 2021 - 11:25 AM

View PostSnowhawk, on 04 February 2021 - 08:26 AM, said:

Sometime in a distant future we will get some match maker improvements.... Posted Image Posted Image

I like your optimism, lad. Posted Image

#22 Wildstreak

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Posted 04 February 2021 - 12:22 PM

Those Assault Mech stomps can go the other way. I have seen teams with a decent amount of Assault Mechs lose because the other team had 4-5 Lights who worked together, the Assault team split leaving the Big Boys to be prey for the feeding frenzy.

I mentioned before elsewhere this system has potential to be abused, seen it more often in games with bigger populations that also mix Solos and Groups. So far the closest I have seen in MWO is:

- the time there was a 4 man Urbie Lance on my team.
With RACs.
Wasn't pretty for the reds.

- Last night 2 matches in a row had a 4 man with 3 Catapult-A1(C)s and a Hunchback-IIC-B that proudly announced they were a LRM Lance, not sure if the 3 were new players or not I do not know what the current Trials are. Of course they asked for locks, won both times and at end of match Hunchie player bragged, "LRMs FTW," that is false if you saw the end screen, I saved one as proof.

Point is there are times groups will troll, just not seen enough due to small amount of players here. If this game had more like r6 Siege and other games, these forums would be filled with troll and TK stories of what Groups do to Solos.

#23 RickySpanish

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Posted 04 February 2021 - 12:54 PM

View PostEast Indy, on 04 February 2021 - 08:24 AM, said:

Solo queue used to match weight classes but had totally inaccurate tier ratings from broken PSR left untouched for 5 years.

Then, PGI used a player-designed system that so far has held up...but only after mixing solos and groups, and allowing groups to choose any combination of 'Mechs within a wide total tonnage allowance. The result can be massive imbalances when one group maxes and the other tries to do the light thing but ain't no A-Team.

And since priorities are bolt-ons, PGI can't implement something sensible like 1-1-1-1/1-1-1/1-1 for groups.


This man speaketh the truth. Groups completely destroy class balance. You just need a 4 man team of guys running Lights to create the tonnage imbalance you speak of.

#24 The pessimistic optimist

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Posted 04 February 2021 - 01:00 PM

View PostRickySpanish, on 04 February 2021 - 12:54 PM, said:

This man speaketh the truth. Groups completely destroy class balance. You just need a 4 man team of guys running Lights to create the tonnage imbalance you speak of.


Everyone raise your hand if you played more then once with a Urban meme team *raisehand*

#25 Wolfos31

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Posted 04 February 2021 - 01:24 PM

I guess I'm in the minority. Enough people are complaining about the mixed queue throwing off match balance that I guess I'm missing the signs or issues. My stats on Jarl's list for January were good, and I enjoy playing most of the time. I've definitely seen the weight imbalance in matches. But I don't usually feel that a group is "super powerful".

I group up at times with a few players (though I usually play solo). When I group up we actually usually do worse (though I do better personally) but I think that's a function of my tier being higher than my groupmates. So we may average into tier 3 matches where I feel better than the average player. Meanwhile my group mate is playing in a higher tier than they usually do and they often get frustrated/feel they do worse.

#26 The pessimistic optimist

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Posted 04 February 2021 - 01:36 PM

View PostWolfos31, on 04 February 2021 - 01:24 PM, said:

I guess I'm in the minority. Enough people are complaining about the mixed queue throwing off match balance that I guess I'm missing the signs or issues. My stats on Jarl's list for January were good, and I enjoy playing most of the time. I've definitely seen the weight imbalance in matches. But I don't usually feel that a group is "super powerful".

I group up at times with a few players (though I usually play solo). When I group up we actually usually do worse (though I do better personally) but I think that's a function of my tier being higher than my groupmates. So we may average into tier 3 matches where I feel better than the average player. Meanwhile my group mate is playing in a higher tier than they usually do and they often get frustrated/feel they do worse.


That's the groups PSR vs solo

#27 Swamp Butt

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Posted 04 February 2021 - 03:20 PM

Just now noticing this? It's been unbalanced as far as weight, since groups were able to que up. This issue is on the groups, they all jump in with lights, most likely the team will have one if any assaults. If there all in assaults, then the team, might have 1 or 2 lights. The groups minimum weight should be increased to require at least 1 heavy at worst. Say, 45 tons per player in the group... So, that would be something like a PIR at 20 tons, and a something at 70 tons. for 2 players at the minimum. Or 2 45 tons...

#28 Willard Phule

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Posted 05 February 2021 - 06:54 AM

View PostSwamp *** MkII, on 04 February 2021 - 03:20 PM, said:

Just now noticing this? It's been unbalanced as far as weight, since groups were able to que up. This issue is on the groups, they all jump in with lights, most likely the team will have one if any assaults. If there all in assaults, then the team, might have 1 or 2 lights. The groups minimum weight should be increased to require at least 1 heavy at worst. Say, 45 tons per player in the group... So, that would be something like a PIR at 20 tons, and a something at 70 tons. for 2 players at the minimum. Or 2 45 tons...


It's also why your assault gets slapped into a lance of lights in the farthest drop point possible. The MM starts with whatever group is first in line, regardless of any PSR or weight consideration, then backfills the rest of the team from solos. It does it's level best to try to fill the original parameters of the whole 3/3/3/3 thing with the 8-10 pug slots and never, ever gets even close.

#29 General Solo

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Posted 05 February 2021 - 12:03 PM

View PostChaotic_Harmony, on 04 February 2021 - 09:58 AM, said:

When PGI implemented the merged queues, there was a “testing” period in which they would make changes and fix any issues.

I say “testing” in quotes because they DIDNT DO A DAMN THING. One of the things they changed was turning off tonnage balancing because groups broke it.

Used to be if you had 3 assaults, enemy team would have 3 assaults (solo queue only obviously)
Now that is no longer the case.

Enjoy waiting until Q4 for that to be fixed. Just 8 more months of fun, balanced gameplay!


I read somewhere that 3 days into the test Russ tweeted that the merge would be permanant

Could some one correct me if I am wrong

Short test Posted Image





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