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Noted A Lot Four Man Comp Team Droping Last Night


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#21 The pessimistic optimist

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Posted 06 February 2021 - 12:09 PM

View PostGagis, on 06 February 2021 - 12:06 PM, said:

Respawns are not available in lobbies either, and you need a lobby to run a tournament match.


But why don't they play FP over quick play? Yea think it would be little more challenging and they would get matches if they played because there would be people playing it. It might even revive FP. Point still stand FP is less predicable then quick play

Edited by SirSmokes, 06 February 2021 - 12:11 PM.


#22 Gagis

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Posted 06 February 2021 - 12:12 PM

The exact same reason no one else plays FP either. The mode's current state is just not healthy.

Competitive players have just about the same preferences as anyone else, they just happen to participate in tournaments when one is on.

#23 The pessimistic optimist

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Posted 06 February 2021 - 12:21 PM

View PostGagis, on 06 February 2021 - 12:12 PM, said:

The exact same reason no one else plays FP either. The mode's current state is just not healthy.

Competitive players have just about the same preferences as anyone else, they just happen to participate in tournaments when one is on.


Not healthy how?

Edited by SirSmokes, 06 February 2021 - 12:21 PM.


#24 Gagis

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Posted 06 February 2021 - 12:25 PM

I originally came into MWO for the FP as it was in Beta 1 and Beta 2. You could actually choose which planet to invade, units got MC and bragging rights for contributing the most to the capture of a planet and all that. The only mode was Siege. The whole premise kept a large number of very large units engaged but when Long Tom artillery was added to the game most of those units stopped playing the game, and never returned even after Long Tom was scrapped.

Since then all the planetary and star map mechanics of the mode have been scrapped and Quick Play modes have been half-assedly introduced to the mode, but its simply no longer appealing. It was simply a lot better in beta.

Competitive units found it too simplistic originally too, but I enjoyed the large scale of it with all the major dedicated FP units, even if it didn't have the same kind of challenge. Plus I was too bad to contribute to comp around the time FP was big.

Edited by Gagis, 06 February 2021 - 12:31 PM.


#25 The pessimistic optimist

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Posted 06 February 2021 - 12:29 PM

View PostGagis, on 06 February 2021 - 12:25 PM, said:

I originally came into MWO for the FP as it was in Beta 1 and Beta 2. You could actually choose which planet to invade, units got MC and bragging rights for contributing the most to the capture of a planet and all that. The only mode was Siege. The whole premise kept a large number of very large units engaged but when Long Tom artillery was added to the game most of those units stopped playing the game, and never returned even after Long Tom was scrapped.

Since then all the planetary and star map mechanics of the mode have been scrapped and Quick Play modes have been half-assedly introduced to the mode, but its simply no longer appealing. It was simply a lot better in beta.

Competitive units found it too simplistic originally too, but I enjoyed the large scale of it with all the major dedicated FP units, even if it didn't have the same kind of challenge.


Deathmatch is more complicated? Yea wish they never added arty. As it stands right now FP more complicated then team deathmatch

Edited by SirSmokes, 06 February 2021 - 12:30 PM.


#26 Gagis

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Posted 06 February 2021 - 12:40 PM

FP is a lot more simplistic than tactics you see in competitive play.

https://www.twitch.tv/mwoleagues has a few more matchups coming this weekend of the inner sphere 6v6 tournament if I remember right. You can check them out to see how the game plays in that environment.

#27 The pessimistic optimist

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Posted 06 February 2021 - 12:45 PM

View PostGagis, on 06 February 2021 - 12:40 PM, said:

FP is a lot more simplistic than tactics you see in competitive play.

https://www.twitch.tv/mwoleagues has a few more matchups coming this weekend of the inner sphere 6v6 tournament if I remember right. You can check them out to see how the game plays in that environment.

Nothing stopping you for doing same tactics on larger scale with more mechs and options because of re-spawns. Having more mechs and ways to deal with is things because of drop decks is definitely more complicated then single mech no respawn deathmatch

Edited by SirSmokes, 06 February 2021 - 12:49 PM.


#28 Gagis

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Posted 06 February 2021 - 12:56 PM

FP degenerates into very simple deathballs and unfirom dropdecks, and since there are no lobbies you will be matched with random people against random enemies which breaks all coordination and metagaming. Competitive play relies on teams playing against each other in turn until one reigns supreme, and for that you need to actually be able to match teams against each other consistently.

I'd be interested in trying respawns if they were available in lobbies for competitive play, but they are not available. Maybe they would add depth to tactics and strategy or maybe they would not, but we will never know.

#29 The pessimistic optimist

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Posted 06 February 2021 - 12:59 PM

View PostGagis, on 06 February 2021 - 12:56 PM, said:

FP degenerates into very simple deathballs and unfirom dropdecks, and since there are no lobbies you will be matched with random people against random enemies which breaks all coordination and metagaming. Competitive play relies on teams playing against each other in turn until one reigns supreme, and for that you need to actually be able to match teams against each other consistently.

I'd be interested in trying respawns if they were available in lobbies for competitive play, but they are not available. Maybe they would add depth to tactics and strategy or maybe they would not, but we will never know.


If I were you I ask PGI for something like that for comp it would be more interesting then team deathmatch.. I love to see respawns in a few of the quick play modes.

Edited by SirSmokes, 06 February 2021 - 01:01 PM.


#30 Willard Phule

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Posted 06 February 2021 - 03:42 PM

View PostSirSmokes, on 06 February 2021 - 12:09 PM, said:


But why don't they play FP over quick play? Yea think it would be little more challenging and they would get matches if they played because there would be people playing it. It might even revive FP. Point still stand FP is less predicable then quick play


Because other organized groups are better than random solos. Other organized groups stand a chance of not only kicking their teeth in, but amongst that group of people, they'll be known for the loss. Far better to group up and go harvest derps.

#31 The pessimistic optimist

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Posted 06 February 2021 - 04:02 PM

View PostWillard Phule, on 06 February 2021 - 03:42 PM, said:


Because other organized groups are better than random solos. Other organized groups stand a chance of not only kicking their teeth in, but amongst that group of people, they'll be known for the loss. Far better to group up and go harvest derps.


So there that group PSR

#32 Handley Page

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Posted 06 February 2021 - 04:59 PM

View PostWillard Phule, on 05 February 2021 - 03:21 AM, said:

And the funniest part is they all complain about nascar. Turns out, there's no nascar in FP but they would rather go to QP and complain.


Why should good players be forced to play FP? Why can't they play the quicker, casual mademode?

#33 The pessimistic optimist

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Posted 06 February 2021 - 05:03 PM

View PostHandley Page, on 06 February 2021 - 04:59 PM, said:

Why should good players be forced to play FP? Why can't they play the quicker, casual mademode?


They like simple game modes no one play FP if people were forced it wouldn't be dead.

Edited by SirSmokes, 06 February 2021 - 05:04 PM.


#34 Heavy Money

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Posted 06 February 2021 - 05:09 PM

View PostSirSmokes, on 04 February 2021 - 10:42 AM, said:

This a tournament or something soon?


What teams was it? How do you know they are comp?

#35 VonBruinwald

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Posted 06 February 2021 - 05:17 PM

View PostHandley Page, on 06 February 2021 - 04:59 PM, said:

Why should good players be forced to play FP? Why can't they play the quicker, casual mademode?


Why should casual pugs be forced to play with comp/group players? Because group players begged for the merge.

#36 Adette

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Posted 06 February 2021 - 09:44 PM

View PostVonBruinwald, on 06 February 2021 - 10:33 AM, said:


FP has a different kind of meta to comp which doesn't play to their strengths.

In comp you only pilot a single mech per game. If you can only pilot assault mechs that's fine, another teammate who can only play in lights will play in matches you can't. They hyper-specialise for a single round of combat with a single loadout.

FP by virtue of drop decks requires you to be multi-role capable. Something they're not trained in. Comp players in FP struggle because they can't handle more than one task at a time. In FP you've got think on your feet, what has the enemy brought out? What have they got left? Individual waves aren't balanced so you have to adapt your tactics on the fly. Comp players perfer to be pampered and have time to re-evaluate each round (or have a clear advantage as in QP).


Comp teams don't play FP because there's no challenge in it, not because the players themselves can't play multiple roles. This is what happens when Comp teams play FP, it's just ridiculously boring (we were attacking too).
Posted Image

Here's another one, against what people consider to be a good FP team nowadays (from GN-X perspective, hence the defeat)

Posted Image

Edited by Adette, 06 February 2021 - 09:53 PM.


#37 Handley Page

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Posted 06 February 2021 - 10:06 PM

Quote

Why should casual pugs be forced to play with comp/group players?

Should high tier players be forced to always play comp level stuff? Can they not just drop with friends and have fun casually?

Quote

Because group players begged for the merge.

[Citation needed]

#38 YouKnowNothing

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Posted 06 February 2021 - 11:03 PM

View PostSirSmokes, on 06 February 2021 - 05:03 PM, said:


They like simple game modes no one play FP if people were forced it wouldn't be dead.


If people were forced to (only) play FP MWO would end up dead. Some of us don't like the prospect of blulaser/PPC spam for 20+ minutes, on the same map, with the same people...

#39 Rosarius

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Posted 06 February 2021 - 11:18 PM

View PostHandley Page, on 06 February 2021 - 10:06 PM, said:

[Citation needed]


Here you go! https://mwomercs.com...ost__p__6330055

Oh wait... Ash was speaking against group merge...

#40 The pessimistic optimist

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Posted 07 February 2021 - 12:11 AM

View PostAdette, on 06 February 2021 - 09:44 PM, said:


Comp teams don't play FP because there's no challenge in it, not because the players themselves can't play multiple roles. This is what happens when Comp teams play FP, it's just ridiculously boring (we were attacking too).
Posted Image

Here's another one, against what people consider to be a good FP team nowadays (from GN-X perspective, hence the defeat)

Posted Image


Yea because yea don't play it self fulfilling prophecy

Edited by SirSmokes, 07 February 2021 - 12:12 AM.






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