Polar Highlands
#1
Posted 04 February 2021 - 10:46 AM
Why do people pick this map? What's so appealing about it?
As far as I know, it's the largest map in the Quick Play rotation, maybe second largest compared to Frozen City, but tactically speaking, it offers nothing I'd consider "fun."
I know LRM boats prefer the map because they can pretty much bombard enemies with impunity because there's no buildings or rock formations to hide behind. The map is so large that Conquest is very difficult because the capture points are so far apart (to say nothing of the general inability of people to play Conquest in the first place). The only two modes that make the map "usable" in any real fashion are Invasion (though people don't like this mode anyway) and Domination (because it draws everyone to the same general area)
I'd like to hear your thoughts on the map though.
#2
Posted 04 February 2021 - 10:49 AM
#3
Posted 04 February 2021 - 11:23 AM
chaosshade2638, on 04 February 2021 - 10:46 AM, said:
Yes and no.
You are right that Polar Highlands really is a good map for LRMs.
However, there are some clusters of buildings that can offer a good cover against LRMs. Sadly, seeing PUG teams using such cover is a very rare thing - simply because 99% of all PUGs automatically head towards the barren centre of the map while leaving those buildings behind.
chaosshade2638, on 04 February 2021 - 10:46 AM, said:
Conquest is not that difficult here if you are in a fast light or medium 'Mech. My "Shard" is ideal 'Mech for this map: Fast enough to move between caps, small enough to hide in those valleys that criss-cross the map, and even the camo blends with the landscape effectively.
Unfortunately, the majority of PUGs gravitate towards heavier - and slower - 'Mechs.
chaosshade2638, on 04 February 2021 - 10:46 AM, said:
As I said above, the PUGs head towards the centre no matter if there is some objective or not.
And there is one thing that I would like to mention: This map actually allows for a freedom of movement. What do I mean?
If you have played a few times Canyon Valley/Hibernal Rift in a row (i.e. maps with prearranged paths that you can hardly leave without jump jets), if you had Solaris City after that (map where the majority of 'Mechs can use only narrow streets and even narrower spots where those overpasses rise from streets) and then you dropped on Forest Colony Classic (small map where usually the only used option is the frontal assault) ...
... then you will vote for Polar Highlands when you get the opportunity.
Edited by martian, 04 February 2021 - 11:23 AM.
#4
Posted 04 February 2021 - 11:27 AM
chaosshade2638, on 04 February 2021 - 10:46 AM, said:
Why do people pick this map? What's so appealing about it?
As far as I know, it's the largest map in the Quick Play rotation, maybe second largest compared to Frozen City, but tactically speaking, it offers nothing I'd consider "fun."
I know LRM boats prefer the map because they can pretty much bombard enemies with impunity because there's no buildings or rock formations to hide behind. The map is so large that Conquest is very difficult because the capture points are so far apart (to say nothing of the general inability of people to play Conquest in the first place). The only two modes that make the map "usable" in any real fashion are Invasion (though people don't like this mode anyway) and Domination (because it draws everyone to the same general area)
I'd like to hear your thoughts on the map though.
It could use some improvements make it little less LRM centrist for one.
Edited by SirSmokes, 04 February 2021 - 11:27 AM.
#5
Posted 04 February 2021 - 11:47 AM
The problem with polar highlands is that it gets dominated by LRMs at low skill levels where people don't use the terrain properly, don't pick where they want to fight, and don't have other ranged builds countering the LRMs (PPCs, gauss, ACs.) Its poor reputation comes almost entirely from the fact that at low skill levels, LRMs are very effective. They don't take much to use, and they take a moderate amount of ability to counter. But at higher skill levels, a LRM heavy team will find itself in trouble against a team heavy in other sorts of ranged. Its really PPCs, Gauss and AC2's that rule Polar Highlands.
And of course, if your team has a decent amount of ECM and AMS, LRMs really aren't an issue or even quickly become dead weight.
My experience was first hating it, but over time coming to realize just how much there is to work with on it, and coming to enjoy the different type of matches it offers over other maps. Now I vote for it unless I'm in a very short range brawler, but even in those loadouts I don't mind too much.
Edited by Heavy Money, 04 February 2021 - 11:48 AM.
#6
Posted 04 February 2021 - 11:52 AM
Good hunting,
CFC Conky
#7
Posted 04 February 2021 - 12:46 PM
Heavy Money, on 04 February 2021 - 11:47 AM, said:
The problem with polar highlands is that it gets dominated by LRMs at low skill levels where people don't use the terrain properly, don't pick where they want to fight, and don't have other ranged builds countering the LRMs (PPCs, gauss, ACs.) Its poor reputation comes almost entirely from the fact that at low skill levels, LRMs are very effective. They don't take much to use, and they take a moderate amount of ability to counter. But at higher skill levels, a LRM heavy team will find itself in trouble against a team heavy in other sorts of ranged. Its really PPCs, Gauss and AC2's that rule Polar Highlands.
And of course, if your team has a decent amount of ECM and AMS, LRMs really aren't an issue or even quickly become dead weight.
My experience was first hating it, but over time coming to realize just how much there is to work with on it, and coming to enjoy the different type of matches it offers over other maps. Now I vote for it unless I'm in a very short range brawler, but even in those loadouts I don't mind too much.
Lockheed_, on 04 February 2021 - 12:10 PM, said:
I used to hate polar, but I prefer it over Mining Collective and with the reintroduction of the classic maps (i hate them all) I catch myself voting for polar every now and then.
Indeed just add little more cover. Also thanks for pointing out there are loads LRM counters
Edited by SirSmokes, 04 February 2021 - 12:53 PM.
#8
Posted 04 February 2021 - 12:51 PM
#9
Posted 04 February 2021 - 01:16 PM
RickySpanish, on 04 February 2021 - 12:51 PM, said:
I remember playing a match where we somehow ended up amongst these buildings and cooling towers on this little platform. I couldn't say what map grid off memory. But it was a very different battle that I really enjoyed because it broke the usual mold for Polar Highlands.
#10
Posted 04 February 2021 - 01:23 PM
I can't say I hate the time I spend in Polar Highlands, even though I don't vote for it a lot. I don't bring a lot of LRMs either. I'm either in gauss vomit or LB-SRM brawl.
#11
Posted 04 February 2021 - 01:32 PM
Wolfos31, on 04 February 2021 - 01:16 PM, said:
Likely the platform in J6.
I'll often try and drags the pugs there on a skirmish. If you heard someone using the command wheel to direct pugs there it was probably me. It's a fun place to fight if you can get the team there. Hardest part is getting groups to go along with the plan. Normally they have their own idea which tears the team in two.
Conversly you might have been the guys on the opposite side wondering why we weren't in the usual spot...
#12
Posted 04 February 2021 - 01:47 PM
VonBruinwald, on 04 February 2021 - 01:32 PM, said:
I'll often try and drags the pugs there on a skirmish. If you heard someone using the command wheel to direct pugs there it was probably me. It's a fun place to fight if you can get the team there. Hardest part is getting groups to go along with the plan. Normally they have their own idea which tears the team in two.
Conversly you might have been the guys on the opposite side wondering why we weren't in the usual spot...
Its like herding cats sometimes you can get a team to play smart but that is a big if
#13
Posted 04 February 2021 - 03:02 PM
Wolfos31, on 04 February 2021 - 01:16 PM, said:
I remember playing a match where we somehow ended up amongst these buildings and cooling towers on this little platform. I couldn't say what map grid off memory. But it was a very different battle that I really enjoyed because it broke the usual mold for Polar Highlands.
Yup suddenly there are a lot more options for positioning. I actually rather like Polar on those off moments you describe, and with just a little more vertical cover to effectively block missiles toward the centre of the map, things could be very different.
#14
Posted 04 February 2021 - 03:14 PM
It is big, and can be a little lame for slow mechs. But, if those slow mechs are supported by the team, and the team keep moving, it works out very well!
#15
Posted 04 February 2021 - 03:29 PM
Edited by GuardDogg, 04 February 2021 - 03:30 PM.
#16
Posted 05 February 2021 - 07:46 AM
Swamp *** MkII, on 04 February 2021 - 03:14 PM, said:
It is big, and can be a little lame for slow mechs. But, if those slow mechs are supported by the team, and the team keep moving, it works out very well!
Someone gets it!!!
I like this map a lot. Reminds me of when I was in Iraq in the 1st gulf war.
Wide open with rolling undulations and trench cuts, very little cover, unless you know how to use terrain.
Then you get the one in fifty game when people mesh and communicate.
The lrm's open em up, maybe even get some crits.
The assaults actually assault.
The mediums support the the heavies and assaults and form a rear guard while the lights sweep around and knock out the critically wrekt mechs.
Dream world of organized mechanized combat...
#17
Posted 05 February 2021 - 08:41 AM
If it's skirmish 9 out of 10 times you fight starting at around I9 and circle each other from there. If it's domination same thing, but you circle the dish instead. If It's conquest the circling is usually at theta with a bit more variation depending on team composition. I hate to say it, but Incursion is the only mode where there is a bit of variation now and again, because every once in a while one side has too many lights to not try and base cap and then its like a slow moving Benny Hill sketch played out with stompy robots.
#18
Posted 05 February 2021 - 11:57 AM
If one can play polar good and if other people can not play polar good, it gives one an advantage
Thats a good reason to pick polar highlands
#19
Posted 06 February 2021 - 06:19 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users