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How Are You Building Your Free Huntsman?


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#1 Wolfos31

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Posted 05 February 2021 - 10:00 AM

I'm thinking about this:
HMN-PRIME

Pretty standard Gaussvomit config with 25 shots and full armor. It might be a little toasty, but skill nodes could help with that. Gauss is on an arm so you have great range of motion.

I know the meta with HMN is to either do an SRM bomber with the Pakhet, ATM24, or ER PPC poptart.

But I have a Vapor Eagle PPC poptart that I think does it better. And my Pakhet is already specced out. So without changing omnipods I think this is a pretty good build.

#2 VonBruinwald

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Posted 05 February 2021 - 11:20 AM

This is a solid build for me (Don't forget to enable the lower arm actuator on the left arm)

Use the ERMLs to poke your head above cover and fire without exposing the majority of your mech.

The LBX-10 is good for sustained fire if you're redlining and don't have the opportunity to back-off and cool. But you can switch it to a UAC if you prefer (or regular if you don't want to risk the Jam).

#3 Wolfos31

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Posted 05 February 2021 - 11:38 AM

View PostVonBruinwald, on 05 February 2021 - 11:20 AM, said:

This is a solid build for me (Don't forget to enable the lower arm actuator on the left arm)

Use the ERMLs to poke your head above cover and fire without exposing the majority of your mech.

The LBX-10 is good for sustained fire if you're redlining and don't have the opportunity to back-off and cool. But you can switch it to a UAC if you prefer (or regular if you don't want to risk the Jam).


Only 1 omnipod swap out, not bad!

Man, I keep shaving my rear armor lower as I get better but I still can't believe how low some of y'all drop it!

#4 LordNothing

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Posted 05 February 2021 - 02:14 PM

i think i already have one, so unless it has a bonus on it im gonna sell it.

#5 Gagis

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Posted 05 February 2021 - 02:29 PM

I'm pretty sure I'm gonna set mine up for ATM's since I already have the Pakhet for the SRM loadout.

#6 LordNothing

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Posted 05 February 2021 - 02:47 PM

i think i have the colors too, i may just go for the mc items.

#7 VonBruinwald

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Posted 05 February 2021 - 06:56 PM

View PostWolfos31, on 05 February 2021 - 11:38 AM, said:

Man, I keep shaving my rear armor lower as I get better but I still can't believe how low some of y'all drop it!


Truthfully I run more rear armour than that. That's the default rear allocation from MechDB. When I'm copying mechs from MWO I max the armour then strip off the "available" amount with out looking at front-rear allocation, but total amount is correct.

Not much more mind you, generalIy take just enough to get that '+1' from armour quirks. If you're in double digits you

I think the reason MechDB allocates so little is playstyle. Most players prefer to hide far away from the front and peek n' poke. Rear armour isn't so necessary there. If you're up front actually fighting you're also in a position that's easer to flank. It's either that or one of the people who set it up loves backstabbing and wants to bait people into giving him an easier time.

A few general rules:
If you're regularly dying to rear hits - add more armour
If you're regularly getting legged - add more armour
If you never run out of ammo - you're taking too much, lose some
If you regularly run out of ammo - you're taking too little, add some

It's ok to run out of ammo, or be legged / rear CT'd on occasion but it shouldn't be a regular thing. As you gain experience it's also a good idea to re-evaluate your build(s). As your aim improves you won't be wasting shots and may be able to strip ammo, same thing with armour when your situational awareness/evasive skills improve.

#8 RickySpanish

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Posted 05 February 2021 - 07:07 PM

Streaks I suppose, I already have the Pakhet but I think you can get a bunch of them into the arms without the Hero? 4 streak 6 is about as toasty as you want to get with it, and then bring it out when everyone's running Lights for the day.

#9 InvictusLee

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Posted 06 February 2021 - 12:33 AM

I havent decised yet. I screwed up and sold my hero's omnipods. So. Eh. Might do streaks.

#10 Wildstreak

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Posted 06 February 2021 - 02:00 AM

Dunno, I am still lamenting how all Griffins except Sparky have been reduced to 1 build for best performance.

Edited by Wildstreak, 06 February 2021 - 02:01 AM.


#11 PocketYoda

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Posted 06 February 2021 - 05:23 AM

Clan Gauss + 4x Heavy Mediums.

HMN-PRIME

Edited by Samial, 06 February 2021 - 06:08 AM.


#12 FupDup

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Posted 06 February 2021 - 08:42 AM

View PostWildstreak, on 06 February 2021 - 02:00 AM, said:

Dunno, I am still lamenting how all Griffins except Sparky have been reduced to 1 build for best performance.

I'd rather run that on a Wolverine because the hitboxes are better (XL friendly) and you can pack a backup laser in the head. The quirks are better too. And more agility. I guess what I'm trying to say is that Wolverines poop all over Griffins.

#13 B L O O D W I T C H

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Posted 06 February 2021 - 10:18 AM

i got an empty mechbay... my guess is the huntsman will be delivered by UPS or something.

#14 Wildstreak

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Posted 06 February 2021 - 07:20 PM

Bleah, my first Huntsman I admit I tried it stock pods for the XP bonus to get nodes faster and the challenge, not impressed.
Tried all 3 types of Missile Loadouts, not fun.
Tried a Ballistic, too hot.
Tried all Energy, too hot.

If I change pods, my first instinct is to use similar loadouts as I have on owned 50 ton Clanners so why?

#15 PocketYoda

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Posted 06 February 2021 - 07:43 PM

View PostWildstreak, on 06 February 2021 - 07:20 PM, said:

Bleah, my first Huntsman I admit I tried it stock pods for the XP bonus to get nodes faster and the challenge, not impressed.
Tried all 3 types of Missile Loadouts, not fun.
Tried a Ballistic, too hot.
Tried all Energy, too hot.

If I change pods, my first instinct is to use similar loadouts as I have on owned 50 ton Clanners so why?


I never had any of those issues for me a mech needs over 1.3 IS heat and 1.4-1.5 Clan heat depending on the mech.. This imo is a hit and run type so trying to face plant stuff with massive heat just doesn't work.

Personally like the huntsman over other 50 ton clan mechs because its very mobile has good hitboxes and can boat a good selection of weapons.. Its in my opinion a better version of the Arctic Wolf.

Edited by Samial, 06 February 2021 - 07:46 PM.


#16 Gagis

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Posted 07 February 2021 - 02:29 AM

I went back to the good old 2UAC10 loadout. Just strip one arm and head and most of the other arm to fit as much ammo as possible.

#17 B L O O D W I T C H

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Posted 07 February 2021 - 03:42 AM

View PostB L O O D W I T C H, on 06 February 2021 - 10:18 AM, said:

i got an empty mechbay... my guess is the huntsman will be delivered by UPS or something.


Huntsman got delivered today

#18 PocketYoda

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Posted 07 February 2021 - 04:47 PM

View PostB L O O D W I T C H, on 07 February 2021 - 03:42 AM, said:


Huntsman got delivered today


Was probably delayed by Covid, that seems to be the latest postal excuse for being crap.

#19 LordNothing

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Posted 07 February 2021 - 06:59 PM

View PostWildstreak, on 06 February 2021 - 02:00 AM, said:

Dunno, I am still lamenting how all Griffins except Sparky have been reduced to 1 build for best performance.


GRF-2N

also comes in stealth edition

GRF-2N

Edited by LordNothing, 07 February 2021 - 07:05 PM.


#20 Krucilatoz

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Posted 08 February 2021 - 02:21 AM

View PostWildstreak, on 06 February 2021 - 07:20 PM, said:

Bleah, my first Huntsman I admit I tried it stock pods for the XP bonus to get nodes faster and the challenge, not impressed.
Tried all 3 types of Missile Loadouts, not fun.
Tried a Ballistic, too hot.
Tried all Energy, too hot.

If I change pods, my first instinct is to use similar loadouts as I have on owned 50 ton Clanners so why?


6x SRM-6 Artemis.
Jump, shoot, cooling down, repeat





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