

A Mechwarrior Online Review - (Youtube)
#1
Posted 19 February 2021 - 09:52 AM
A long form review of MechWarrior Online - from the perspective of someone who has been playing since closed Beta. Not all bad, but if MWO is re-opening the door to further development, now's the time to speak up!
#2
Posted 19 February 2021 - 11:24 AM
#3
Posted 19 February 2021 - 12:24 PM
#4
Posted 19 February 2021 - 12:46 PM
#5
Posted 19 February 2021 - 04:11 PM
Birthday Truck, on 19 February 2021 - 09:52 AM, said:
There are now literally hundreds of pages of people "speaking up" about all the imaginary "changes" that could happen. In those hundreds of pages are a whole lot of terrible ideas, a whole lot of opinion, and absolutely nothing at all from the company.
It is nothing but a distraction from idea of nothing is going to change.
#6
Posted 19 February 2021 - 09:09 PM
1. You don't like the OG Bitchin Betty.
2. You don't like 12v12
3. You want a green hub.
Like seriously, that was the feedback?
This Betty is the same actress from MW2. How dare you.
You provided no feedback on Faction Play or Solaris, which ironically, could be avenues to your correct your second problem.
And maybe I'm wrong, but a green hub isn't going to bring droves of people into the game.
#7
Posted 20 February 2021 - 04:27 AM
feeWAIVER, on 19 February 2021 - 09:09 PM, said:
Edited by MW Waldorf Statler, 20 February 2021 - 04:35 AM.
#8
Posted 20 February 2021 - 08:37 AM
MW Waldorf Statler, on 20 February 2021 - 04:27 AM, said:
Again, a lot of complaining and no solutions.
You have 8,949 posts. Have you ever posted anything useful?
The video is 100% focused on quickplay, he completely avoids FP and Solaris, and he's complaining that quickplay is the same over 8 years.
The video can be boiled down to that- teams are too big, bitchin betty doesn't talk fast enough for him, and above all, he wants a green UI.
Edited by feeWAIVER, 20 February 2021 - 08:43 AM.
#9
Posted 20 February 2021 - 08:50 AM
MW Waldorf Statler, on 20 February 2021 - 04:27 AM, said:
I have ADHD and these guys have no attention span. I think the deepness of this video flew over there heads
feeWAIVER, on 20 February 2021 - 08:37 AM, said:
Again, a lot of complaining and no solutions.
You have 8,949 posts. Have you ever posted anything useful?
The video is 100% focused on quickplay, he completely avoids FP and Solaris, and he's complaining that quickplay is the same over 8 years.
The video can be boiled down to that- teams are too big, bitchin betty doesn't talk fast enough for him, and above all, he wants a green UI.
What did he have to say about the game modes and 12v12 and the ability to have an impact on matches? If you were pay attention?
Edited by SirSmokes, 20 February 2021 - 09:02 AM.
#10
Posted 20 February 2021 - 09:11 AM
SirSmokes, on 20 February 2021 - 08:50 AM, said:
I have ADHD and these guys have no attention span. I think the deepness of this video flew over there heads
What did he have to say about the game modes and 12v12 and the ability to have an impact on matches? If you were pay attention?
He said 12 enemies is too punishing for scrubadubs who over extend, and it too often leads to a stomp.
He references Counterstrike as a game that allows you to 1v5 (but clearly MWO is not Counterstrike).
He said conquest is the only good game mode because it sometimes breaks up the deathball.
He wants a golden ratio where at most he'll ever have to 1v2 or 1v3 people..
After an hour, his only solutions are 8v8, 22 year old sound files, and a Green Hub.
And again, he completely ignores Solaris and FP. His video is an hour long focusing solely on Quickplay saying the game hasn't changed...
#11
Posted 20 February 2021 - 09:17 AM
feeWAIVER, on 20 February 2021 - 09:11 AM, said:
He said 12 enemies is too punishing for scrubadubs who over extend, and it too often leads to a stomp.
He references Counterstrike as a game that allows you to 1v5 (but clearly MWO is not Counterstrike).
He said conquest is the only good game mode because it sometimes breaks up the deathball.
He wants a golden ratio where at most he'll ever have to 1v2 or 1v3 people..
After an hour, his only solutions are 8v8, 22 year old sound files, and a Green Hub.
And again, he completely ignores Solaris and FP. His video is an hour long focusing solely on Quickplay saying the game hasn't changed...
Flew over head like I thought and didn't bring up any of the main points he made. His main point was with 12v12 there not really many ways for a single mech to really swing the matchs in any meaningfully way. So it end up making for less dynamic matches. Once rolls start its pretty much just waiting to get focused down. Team just end up waiting to see who blinks or peaks first to get up on kills. Almost all game mode play the same objective don't really matter most of the time. That makes for less fun games were you just sit around wait for the other guy to blink first. Lower player counts would make for more dynamic games were a single mech can have more impact on the match out come and not always trying to fight a losing battle vs 6 other mechs. He also talked about map design and size and focal points and that added with 12v12 that leads to NASCAR. 12v12+game modes make death ball pretty guaranteed. Death balls are part of why NASCAR happens because its two death balls chasing each other. His point about Counter Strike was that if your out numbered you can still over come that with clever player. In MWO if its 4on1 with mechs of similar armor there not much you can do to win that fight it's not impossible but VERY unlikely you can pull that out.
Edited by SirSmokes, 20 February 2021 - 09:55 AM.
#13
Posted 20 February 2021 - 10:31 AM
#14
Posted 20 February 2021 - 03:26 PM
feeWAIVER, on 20 February 2021 - 09:11 AM, said:
To be fair, solaris is barely touched, and FP isn't what we all hoped it would be, and is not that populated compared to QP.
#15
Posted 20 February 2021 - 06:01 PM
crazytimes, on 19 February 2021 - 04:11 PM, said:
There are now literally hundreds of pages of people "speaking up" about all the imaginary "changes" that could happen. In those hundreds of pages are a whole lot of terrible ideas, a whole lot of opinion, and absolutely nothing at all from the company.
It is nothing but a distraction from idea of nothing is going to change.
Not all of that is bad ideas though, you might not agree with their ideas, that doesn't make them bad. But Yes i agree some ideas are horrific.
I personally agree with most of the Gulag.
Edited by Samial, 20 February 2021 - 06:01 PM.
#16
Posted 21 February 2021 - 01:45 AM
feeWAIVER, on 20 February 2021 - 09:11 AM, said:
He said 12 enemies is too punishing for scrubadubs who over extend, and it too often leads to a stomp.
He references Counterstrike as a game that allows you to 1v5 (but clearly MWO is not Counterstrike).
He said conquest is the only good game mode because it sometimes breaks up the deathball.
He wants a golden ratio where at most he'll ever have to 1v2 or 1v3 people..
After an hour, his only solutions are 8v8, 22 year old sound files, and a Green Hub.
And again, he completely ignores Solaris and FP. His video is an hour long focusing solely on Quickplay saying the game hasn't changed...
Faction Play has ZERO benefit to the player as is. What part about Solaris is different from the main drop game and what part of Faction Play makes the game better/worse?
#17
Posted 21 February 2021 - 02:20 AM
Imglidinhere, on 21 February 2021 - 01:45 AM, said:
Faction Play has ZERO benefit to the player as is. What part about Solaris is different from the main drop game and what part of Faction Play makes the game better/worse?
Well that is just untrue. Faction play is awesome.
Last week I actually got a game in FP. My team of randoms with trial mechs and no comms against a large premade. They were all LRM boats, except for a couple of NARCers. I mean, my team got a few kills when they wanted to swap mechs after they ran out of ammo. That's fun right?
Maybe I should drop in Solaris, fight the UI for a while, then get ROFLstomped by one of the 3 dudes that has nothing by Solaris optimised mechs. That's a great welling point for MWO.
#18
Posted 21 February 2021 - 04:46 AM
The supposed "golden triangle" with the 4v4, large maps, and time does exist in MWO. And everybody hates it.
It is called Scouting. People run their heaviest, short range max alpha build with minimal ammo, go right at each other with no tactics, and fights are over in seconds.
And rightly so, because deviating from this formula even the slightest bit will result in defeat every single time. (Heck, there are even objectives one could play, but that is even more boring).
Consequently, the only examples of pretty 4v4s the OP has given us are from cutscenes, i.e. scripted fantasy (which is in and of itself telling enough), and the end phases of selected matches when a number of developments during the 12v12 match created special situations.
Those will not be the same situations when everybody gears up for 4v4 in the first place.
#19
Posted 21 February 2021 - 05:53 AM
FLG 01, on 21 February 2021 - 04:46 AM, said:
The supposed "golden triangle" with the 4v4, large maps, and time does exist in MWO. And everybody hates it.
It is called Scouting. People run their heaviest, short range max alpha build with minimal ammo, go right at each other with no tactics, and fights are over in seconds.
And rightly so, because deviating from this formula even the slightest bit will result in defeat every single time. (Heck, there are even objectives one could play, but that is even more boring).
Consequently, the only examples of pretty 4v4s the OP has given us are from cutscenes, i.e. scripted fantasy (which is in and of itself telling enough), and the end phases of selected matches when a number of developments during the 12v12 match created special situations.
Those will not be the same situations when everybody gears up for 4v4 in the first place.
I didn't like the 4v4 idea but everything else is spot on take it back down to 8v8 change the game modes to make objective you needed to win change the maps up some so there are less focal points. Video talks about more then just game modes as well there a lot in like the confusing quirk and skill system. As it is right now the way the game is setup just make game play less fun and predicable games. I think the point everyone is over looking is the points on game modes any why conquest end up the the best game mode
Edited by SirSmokes, 21 February 2021 - 05:59 AM.
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