Jump to content

Server Reboots Improve Hit Regisration


22 replies to this topic

#1 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 01:31 AM

Like the title says and I will expand on the tittles

That rebooting of the servers during a patch improves hit reg

My hit reg has improved and I also noticed that the light mech usage is way down, imo because void shielding is much less effective.

Even for vapor eagles and jump reg shenanigans, would like some of the communities thoughts about this.

Edited by General Solo, 18 February 2021 - 01:32 AM.


#2 BoredOuttaMeNut

    Rookie

  • Bridesmaid
  • 5 posts

Posted 18 February 2021 - 02:25 AM

I don't know if this is just confirmation bias but I too think it is better after reboot.

#3 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 02:39 AM

Could be but not nessaryly
If you ppc always shoots the same, fair enough
But if your ppc shoots different as the month goes on, less damage well then its not bias

Look at MS every day from patch to patch, my goes down a little bit usually till the next patch then has a jump
I'm a CT only casual so my MS is usally on the low side for my stats

Plus your answer seems dissmive
In OZ with a thether mobile phone connection it makes a difference
Even if you don't experience it with lower ping

Games in maintence mode HSR has been not looked at as much if not more than MM

And lets be real
people taking advantage of a network connection advantage are not going to come clean a bout such problems any more than seal clubbers would

So your dismissive reply makes me suspect of your sencerity :P

Edited by General Solo, 18 February 2021 - 02:43 AM.


#4 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 18 February 2021 - 04:43 AM

Dunno about hitreg but Light Mech usage is at an all time low.

Actually it also seems getting a match works backwards. Used to be whatever weight was lowest and recommended was the one to get you in quicker but past few weeks seems whatever is highest gets you to play faster.

#5 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 04:51 AM

Another observation is Hit reg whinge posts

Before the patch many

After the patch, well I haven't heard of one

#6 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 04:56 AM

To WildStreak and Bored maybe you have connections uneffected
Hardly makes you qualified on it, If you have not experienced it
I may requesting feedback on those who have noticed a difference
and for them to speak out so, that PGI are aware
Please responses should be limited to such users affected or noticing this feature.

#7 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 05:08 AM

Another thing is I am riding my assualt again
Its viable
Before patch assualts were a priaha

#8 VonBruinwald

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Undisputed
  • The Undisputed
  • 3,460 posts
  • LocationRandis IV

Posted 18 February 2021 - 05:22 AM

I dare say it's been worse since the patch/reset but that could be my connection, a lot of storms in my area. I've had several "clear" cases of hits not registering right:

Had one particularly bad match last night in Solaris City. An enemy Fafnir (2xHGR) was about 400m in front of me, took a hit and died from being shot in the back. Bad HSR but nothing to cry about right...

Later in the match someone else starts kicking off on comms, because a fafnir took out their rear from the front.

At this point it's hard not to be suspicious. I'm watching someone else fighting the Fafnir, he's facing the Fafnir, takes a hit and his Rear ST is hit, armour blown.


3 cases in the same match? That's some luck.


Did I mention two hours earlier I was fresh and lost my ST to a "front hit" from a 2xHGR Fafnir. Different pilot.

#9 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 06:28 AM

Well I can only tell for the data of my connection
And the number of light mechs fielded
Which was up to 20% pre patch and well under that post patch

I think their is a pattern
Data points and all dat

Also the number of My Assult mech bla bla posts is down too
In my POV

The time since the last patch and thus sever reboot was pretty long.
Caused some issues
imo

Edited by General Solo, 18 February 2021 - 06:30 AM.


#10 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 18 February 2021 - 06:59 AM

As an Aussie i too noticed my hit reg has improved after the patch.

#11 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,637 posts

Posted 18 February 2021 - 08:37 AM

I haven't noticed any difference.
Light mech usage is always low. Its a low scoring class. And streaks aren't fun to play against.
Haven't they still been resetting the servers once a month on what would have been patch day?

#12 ComradeHavoc

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 233 posts

Posted 18 February 2021 - 09:50 AM

I've noticed a difference.

#13 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 10:24 AM

View Postdario03, on 18 February 2021 - 08:37 AM, said:

I haven't noticed any difference.
Light mech usage is always low. Its a low scoring class. And streaks aren't fun to play against.
Haven't they still been resetting the servers once a month on what would have been patch day?


Not all users are affected by the issue
Major internet hubs NA perhaps Europe are perhaps uneffected
Oztralia and other 3rd world Internet countries more so

Pre-patch light mech usage climbed up to over 25% at times, imo due to void shielding
Now its mostly under 10% as void shield is not as effective

Their are lag switch users too but not much can be done since games in maintaince
and PGI , not sure if they have the technical staff to police such things

Edited by General Solo, 18 February 2021 - 10:31 AM.


#14 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 10:33 AM

Plus whats a server reboot going to cost
More players incoming from 3rd World Internet areas?
Thats is a fair deal

#15 Grus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Devil
  • Little Devil
  • 4,157 posts

Posted 18 February 2021 - 10:39 AM

Did they give them a upgrade?

#16 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,637 posts

Posted 18 February 2021 - 11:03 AM

View PostGeneral Solo, on 18 February 2021 - 10:24 AM, said:


Not all users are affected by the issue
Major internet hubs NA perhaps Europe are perhaps uneffected
Oztralia and other 3rd world Internet countries more so

Pre-patch light mech usage climbed up to over 25% at times, imo due to void shielding
Now its mostly under 10% as void shield is not as effective

Their are lag switch users too but not much can be done since games in maintaince
and PGI , not sure if they have the technical staff to police such things


I would have to see pgi say that light mech usage dropped. I checked the mech class usage a bunch of times last week and only once were lights not the lowest percentage, the very next update which happens every few seconds it went back to lowest. And hitreg issues are not lightmech specific. If the hitreg is actually bad enough that a light isn't taking damage then bigger mechs either won't either, will take damage not where you hit, or won't take the right amount of damage. Though its typically not as bad as its made out to be there.

Edited by dario03, 18 February 2021 - 11:08 AM.


#17 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 18 February 2021 - 09:02 PM

View PostGrus, on 18 February 2021 - 10:39 AM, said:

Did they give them a upgrade?


No, just computers in general are at their best after starting
Just like people, they work best soon after getting up rather than before sleepy time

Computers are the same, apps have memory leaks and such
And whats the 1st thing a computer tech tells you to do if your net is bad, reboot your router witch is a computer
It is the same principle

View Postdario03, on 18 February 2021 - 11:03 AM, said:


I would have to see pgi say that light mech usage dropped. I checked the mech class usage a bunch of times last week and only once were lights not the lowest percentage, the very next update which happens every few seconds it went back to lowest. And hitreg issues are not lightmech specific. If the hitreg is actually bad enough that a light isn't taking damage then bigger mechs either won't either, will take damage not where you hit, or won't take the right amount of damage. Though its typically not as bad as its made out to be there.


Dario with respect
I am just reporting my observations
pre patch light and medium queues were buzzing, now they flatlined
The opposite is was observed for assualt queue

It sounds like you have never encountered these problem
and frankly I am envious

For some of us however we deal with net issues all the time, every day
Their are problems even if you do not encounter them
Any problems such as desync are greatly exacerbated by ping
as one has that much longer to recover from such issues with a 250ms plus ping

On a light mech target just a small desync can mean a few metres difference and a miss
Where on a assault mech target it maybe be only a few feet difference, if any (Assualt Turret)
So lights clearly benefit from this more than any other class, empirical data has shown this to be true

Its why fast commandoes have a rep

I know you like dem light mechs and while I respect you and your defending their viability, you seem defensive
and your mind seems closed to the possibility that their is actually issues with server "maintaince"

I am not asking for a nerf, just a server reboot regular

Also I am not the only one feeling as I do about this
Samial and ComradeHavoc have provided some data points, so others have come forth

But the point stands, server reboots help my hitreg
cost is low to implement
their is benifit
If I am having an avoidable bad experience that can be avoided with regular reboots,
I don't wanna speed my money

It may be bias doh I doubt it

Here is some BS I gotta live with on a regular basis,
I dont video always but sometimes I go to the effort
coz people gotta see this

Dec 27, 2020


Sep 8, 2020



Jun 19, 2015


#18 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Galaxy Commander
  • 3,637 posts

Posted 18 February 2021 - 11:26 PM

View PostGeneral Solo, on 18 February 2021 - 09:02 PM, said:

No, just computers in general are at their best after starting
Just like people, they work best soon after getting up rather than before sleepy time

Computers are the same, apps have memory leaks and such
And whats the 1st thing a computer tech tells you to do if your net is bad, reboot your router witch is a computer
It is the same principle



Dario with respect
I am just reporting my observations
pre patch light and medium queues were buzzing, now they flatlined
The opposite is was observed for assualt queue

It sounds like you have never encountered these problem
and frankly I am envious

For some of us however we deal with net issues all the time, every day
Their are problems even if you do not encounter them
Any problems such as desync are greatly exacerbated by ping
as one has that much longer to recover from such issues with a 250ms plus ping

On a light mech target just a small desync can mean a few metres difference and a miss
Where on a assault mech target it maybe be only a few feet difference, if any (Assualt Turret)
So lights clearly benefit from this more than any other class, empirical data has shown this to be true

Its why fast commandoes have a rep

I know you like dem light mechs and while I respect you and your defending their viability, you seem defensive
and your mind seems closed to the possibility that their is actually issues with server "maintaince"

I am not asking for a nerf, just a server reboot regular

Also I am not the only one feeling as I do about this
Samial and ComradeHavoc have provided some data points, so others have come forth

But the point stands, server reboots help my hitreg
cost is low to implement
their is benifit
If I am having an avoidable bad experience that can be avoided with regular reboots,
I don't wanna speed my money

It may be bias doh I doubt it

Here is some BS I gotta live with on a regular basis,
I dont video always but sometimes I go to the effort
coz people gotta see this

Dec 27, 2020


Sep 8, 2020



Jun 19, 2015



And I'm reporting my observations. Like I said I checked the queue class usage a bunch last week by actually watching it for a few minutes multiple times. All but once lights were the lowest used class. My anecdotal evidence goes against yours, especially since you said light usage was way down. So like I said I would have to see pgi say it actually dropped. And if it did I doubt its by much since I think you are over estimating the effect of light mech specific void shield. If anything its probably more to do with people playing their free medium mech that just came out after getting tired of their free light and other medium from a while back.

I've experienced hitreg issues but like I said, its not light mech specific. And if you record and check a lot of times a perceived issue was just a miss.

Commandos have a rep because they have a lot of total health with small hitboxes and good agility. They are often a good example of people thinking there was a hitreg issue when there wasn't. People hit the Commando, see its doll only a change a bit, call bad hitreg, but don't realize it actually lines up because it just has more hitpoints than they think. Compare that to a Piranha which is even smaller with similar top speed but lacks the hit points so dies very easily.

And I'm not closed to the idea of better maintenance and think reboots should happen. My issue is I'm pretty sure they have been resetting the server, no patch but the server goes down for a bit on what would have been patch day. Could be wrong but I thought I've seen that happen. If they haven't then sure, start doing that.

Edited by dario03, 18 February 2021 - 11:37 PM.


#19 MrVaad

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 300 posts
  • LocationFrance

Posted 19 February 2021 - 12:47 AM

I think the events have a big influence on the mechs used.
Currently, people want multiple AMS or heavier mechs to complete the goals for different mech/weapons type.

And unless you are a good player, it's harder to do lots of damage in a light.

#20 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 19 February 2021 - 01:10 AM

Well just wanna report desync like the two videos is back for me
already
maybe the tower was congested

But the first 5 or so games hitreg felt every solid
Got some close to 1000 damage multi kill games which hasn't happened in a while
Which I caulk up to better hitreg, Best was 5 kills 1000 damage Posted Image

When the game chuggs due to next working and masc release delay times me tells me when things are poo
among other symptoms





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users