Lightfoot, on 24 May 2021 - 03:52 PM, said:
I do fine with a joystick. Joystick will always pilot a mech better than mouse and keyboard if given analog axis's which MWO does now. Hrrrm, been a while, I think I was in the top 30 for one of these new mechs when it was released. Anyway, just saying joystick is not as difficult as you assume.
This may or may not be true for you and the opponents that you face at your tier level, but a mouse is objectively better for a first person shooter such as MWO. It allows for a much finer level of control. If joysticks were the meta, all the top performing players and wannabe try hards such as myself would run them
Lightfoot, on 24 May 2021 - 03:52 PM, said:
Solaris 7 maps are all teeny weeny size. All the short range opponent needs to do is reach the map center, then your long range mech has to go to a circular path around the edge which means it is retreating by one third or less of it's maximum speed relative to the mech approaching from map center. There is no escape to long range.
Solaris 7 is about how well two players can compete in mechs. It is not about two mechs in a stadium which is a point of some confusion. We got the Solaris 7 that is two mechs in a stadium. It is certainly not a venue designed to see how well two players can design, field, and compete in mechs. We never got that, so we don't know if Solaris 7 could be a lot of fun or not.
Solaris maps *need* to be smaller (or don't need to be as big as QP maps, take your pick) due to the fact that a maximum of four players are going to be in it. As it currently stands, two mechs can run around in caves for +5 minutes and not spot each other once in this time, imagine what it would be like on a map such as alpine peaks or terra therma?
A player should always play to their strengths. A short range mech should use whatever they can to close distance while preserving their armour, no matter how large the map is. A long range mech should position themselves to have good firing lines to maximise their damage output before their opponents can touch them. I hate to break it to you, but you could make the maps infinity large and this is still how it would be played out.
I don't know what Solaris you have been playing (if at all) but it is about "how well two players can design, field, and compete in mechs". Now more than ever after the recent game balances in fact. Bring a build that makes sense in the context of a 1v1, play to its strengths and you will go far!
Also, I'm not sure if you dodged it intentionally or not, but you implied that you would challenge anyone who badmouthed your use of a joystick to a Solaris match yet did not challenge be when I spoke against joysticks. My offer for a duel is still open, is yours?