

#41
Posted 22 March 2021 - 01:50 PM
Sounds like the op is playing against players higher than their skill grade.
Of course PGI nerfs stuff rather than fix match maker, same old.
#42
Posted 22 March 2021 - 02:04 PM
It makes more thematic sense for a Commando to call in an air strike than an Atlas.
Limiting the amount of mechs that can even carry the strikes would also allow us to move away from the 'consumable' nature and move it more of a 'cooldown' ability.
Also, I believe in lore Clan doesn't use air strikes or artillery. So removing it from the clan side could help balance toward equal weight limits in faction play.
Edited by feeWAIVER, 22 March 2021 - 02:05 PM.
#45
Posted 23 March 2021 - 01:59 AM
And we won somehow.

#46
Posted 23 March 2021 - 04:24 AM
Saved By The Bell, on 23 March 2021 - 01:59 AM, said:
And we won somehow.

come on, you can do better..
I fondly remember a game where a teammate (not me, though I envy his skill) did 400 with ONE arty. and it was a 4v4 scouting, non the less.

#47
Posted 23 March 2021 - 04:46 AM
Arty makes staying in a tight packed group possibly on a difficult to attack defensive position less of an consistently winning strategy. It makes folks move off a point, or punishes them from staying put. Without it we'd have a lot more static game. Slow big mechs would be favored.
I'm not saying the balance of pros and cons is definitively in favor of artillery - but recognize why artillery is in the game.
#48
Posted 23 March 2021 - 06:39 AM
GARION26, on 23 March 2021 - 04:46 AM, said:
Arty makes staying in a tight packed group possibly on a difficult to attack defensive position less of an consistently winning strategy. It makes folks move off a point, or punishes them from staying put. Without it we'd have a lot more static game. Slow big mechs would be favored.
I'm not saying the balance of pros and cons is definitively in favor of artillery - but recognize why artillery is in the game.
Absolutely this.
Imagine the scout mechs actually scouting, and the long range weapons take advantage of the scouting?
Huh.
Lrm's and Artillery are just fine and working as intended.
All the yolo sweatlords have to realize this is a mil sim combat game and ALL weapons are viable options.
Not everybody wants to nor has to play the wannabe pro player style of game.
Please do not turn this into C.O.D.
#49
Posted 23 March 2021 - 07:24 AM
Dozer6, on 23 March 2021 - 06:39 AM, said:
Imagine the scout mechs actually scouting, and the long range weapons take advantage of the scouting?
Huh.
Lrm's and Artillery are just fine and working as intended.
All the yolo sweatlords have to realize this is a mil sim combat game and ALL weapons are viable options.
Not everybody wants to nor has to play the wannabe pro player style of game.
Please do not turn this into C.O.D.
If this is a military sim game, let's bring back Rearm and Repair and make people pay for the missiles they shoot.
Edit- I'm not joking. I think repair/rearm would be good for the game.
Edited by feeWAIVER, 23 March 2021 - 07:39 AM.
#50
Posted 23 March 2021 - 10:40 AM
#51
Posted 23 March 2021 - 11:58 AM
The Mysterious Fox, on 23 March 2021 - 10:40 AM, said:
I don't believe in removing resources from the game entirely.
When someone drops an airstrike, and you see a that jet flying across the sky, that adds something to the game.
Instead of removing airstrikes and artillery altogether, they should (like jumpjets) limit the number of mechs that can use them.
Like I said previously, it makes more sense for a Light or Medium to call in an airstrike than a Heavy or Assault.
And I don't believe the Clan uses arty and airstrikes in lore.
#52
Posted 25 March 2021 - 05:54 AM
feeWAIVER, on 23 March 2021 - 11:58 AM, said:
I don't believe in removing resources from the game entirely.
When someone drops an airstrike, and you see a that jet flying across the sky, that adds something to the game.
Instead of removing airstrikes and artillery altogether, they should (like jumpjets) limit the number of mechs that can use them.
Like I said previously, it makes more sense for a Light or Medium to call in an airstrike than a Heavy or Assault.
And I don't believe the Clan uses arty and airstrikes in lore.
Absolutely agree 100% mate.
The Mysterious Fox, on 23 March 2021 - 10:40 AM, said:
Show me where the artillery strike touched you while you were nascaring...
#53
Posted 25 March 2021 - 06:47 AM
Arty and Air Strikes are an annoyance. People will target a building on the other side of a hill and spam it with those weapons. You learn to position yourself elsewhere. I wouldn't be sad to see them go. They are really just something for people to spend cbills or MC on. I think they would find some sort of repair/replenish mechanic instead of Arty/Air Strike would be more popular.
#54
Posted 25 March 2021 - 04:26 PM
Dozer6, on 23 March 2021 - 06:39 AM, said:
Imagine the scout mechs actually scouting, and the long range weapons take advantage of the scouting?
Huh.
Lrm's and Artillery are just fine and working as intended.
All the yolo sweatlords have to realize this is a mil sim combat game and ALL weapons are viable options.
Not everybody wants to nor has to play the wannabe pro player style of game.
Please do not turn this into C.O.D.
LMAO, no iteration of BattleTech has ever been milsim. Not even tabletop. It's an 80s-themed Real Robot game with only faint connections to reality. Have you forgotten that the Unseen were a thing specifically because a good chunk of early designs were lifted straight from mecha anime? 'Mechs themselves are massive walking square-cube law violations that magically beat conventional arms while the rest of the canonical armory is sci-fi weapons strapped to Cold War battlefield paradigms.
The MechWarrior series goes even farther away from milsim than the rest of the canon thanks to the increased focus on 'mechs above all else. Ground vics, gyros, and ASFs all become secondary-priority target practice. Living Legends is the only MechWarrior game that tried to give a fair shake to combined-arms combat fully in player hands. MWO is a literal TDM arena shooter with wholly unrealistic giant robots and zero presence of anything else from infantry all the way up to WarShips.
#55
Posted 25 March 2021 - 05:02 PM
Alexander of Macedon, on 25 March 2021 - 04:26 PM, said:
The MechWarrior series goes even farther away from milsim than the rest of the canon thanks to the increased focus on 'mechs above all else. Ground vics, gyros, and ASFs all become secondary-priority target practice. Living Legends is the only MechWarrior game that tried to give a fair shake to combined-arms combat fully in player hands. MWO is a literal TDM arena shooter with wholly unrealistic giant robots and zero presence of anything else from infantry all the way up to WarShips.
Heh yep. Any modern military would wipe the floor with battletech units. There would be some fairly stiff fights in the air for control of that but once sky dominance has been established the big ole mechs would be pounded into dirt. In many ways battletech is just a different form of steampunk.
#56
Posted 25 March 2021 - 09:06 PM
like has been said you don't have to use LRM, Arty/airstrik, or any other weapon or component you don't like. if you don't like it go play cod, this is MWO.
#57
Posted 26 March 2021 - 06:04 AM
Meep Meep, on 25 March 2021 - 05:02 PM, said:
Heh yep. Any modern military would wipe the floor with battletech units. There would be some fairly stiff fights in the air for control of that but once sky dominance has been established the big ole mechs would be pounded into dirt. In many ways battletech is just a different form of steampunk.
I beg to differ.
The Mechs are the largest fighting machines on the battlefield, used by military units correct?
We play 12v12 in pub and FW, try to use tactics, flanking and establishing firing lines and other military tactics correct?
And we are arguing the validity of weapons platforms every day correct?
Sounds just like every other mil sim just with different vehicles...
#58
Posted 26 March 2021 - 06:52 AM
Except maybe horror games. Being on the recieving end of artillery might work for those.
#59
Posted 28 March 2021 - 06:18 AM
Gagis, on 26 March 2021 - 06:52 AM, said:
Except maybe horror games. Being on the recieving end of artillery might work for those.
I'm not gonna waste time making a list of mil sims for you that have air strikes and artillery emplacements.
They are valid weapons of war and people need to stop crying about them.
Especially the upper tier "leeeet" players should be able to counter them easily at the level they are at...
Edited by Dozer6, 28 March 2021 - 06:20 AM.
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