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What Will Happen If Armor Was Halved?


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#1 The6thMessenger

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Posted 16 February 2021 - 03:23 AM

Currently, Armor is doubled + quirks, this is to compensate for the fact that TTK would be waaaaaaaaay lower because of pinpoint accuracy versus TT randomness.

What if we instead have the default armor halved instead? Would you like lower TTK? Might make the games faster, more fun, the weapons that rely on PPFLD such as PPC to be more important than DPS.

#2 The pessimistic optimist

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Posted 16 February 2021 - 03:29 AM

High alpha builds would rule supreme because people wouldn't need to worry about sustaining fire

Edited by SirSmokes, 16 February 2021 - 03:30 AM.


#3 Aidan Crenshaw

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Posted 16 February 2021 - 04:19 AM

Would we really need 3 ER PPC Veagles buffed? Because this would be the result. This would be more like playing CoD.

#4 The pessimistic optimist

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Posted 16 February 2021 - 04:32 AM

View PostAidan Crenshaw, on 16 February 2021 - 04:19 AM, said:

Would we really need 3 ER PPC Veagles buffed? Because this would be the result. This would be more like playing CoD.


Or anything that can do a massive alpha. Like MRM 80 IV4

#5 Valdarion Silarius

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Posted 16 February 2021 - 04:34 AM

No thank you. A majority of clan mechs are fragile enough as it is. We don't need glass cannons running around all over the place. Also decreasing armor values would worsen mechs that already have already hitbox issues. There would be zero incentive to field assaults.

#6 Absaint

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Posted 16 February 2021 - 04:46 AM

For this to be ok, we would need pinpoint accuracy gone as well.

Has THAT been tried in this game history at all?

Edited by Absaint, 16 February 2021 - 04:53 AM.


#7 Gagis

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Posted 16 February 2021 - 04:52 AM

I'd enjoy giving it a try just to see how much more carefully people would manouver if they expected every hit to hurt.

Maybe someone will run a private lobby event where you can only participate with half-filled armour.

#8 The pessimistic optimist

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Posted 16 February 2021 - 04:57 AM

View PostAbsaint, on 16 February 2021 - 04:46 AM, said:

For this to be ok, we would need pinpoint accuracy gone as well.

Has THAT been tried in this game history at all?


Yup time to kill would be super low and focused fire would smash mechs before they could do much

#9 Absaint

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Posted 16 February 2021 - 05:07 AM

I mean if removal of pinpoint accuracy has been tried at all. Someting like weapons firing in pure parallel arcs mostly, with the pinpoint adjustment being 2 seconds instead of imediate as it is now. So that in quick encounters your weapons would hit diferent parts of the enemy mech.

#10 LordNothing

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Posted 16 February 2021 - 05:41 AM

i think for this to work we would have to go with respawns or at least field repair. no way players would find it fun to wait 5 minutes, walk for 4 more just to get ganked by the first srm boat lying in wait. would open the game up to all kinds of cheese tactics. imagine if squirrels folded like the ones in mw5, nobody would run them.

View PostAbsaint, on 16 February 2021 - 05:07 AM, said:

I mean if removal of pinpoint accuracy has been tried at all. Someting like weapons firing in pure parallel arcs mostly, with the pinpoint adjustment being 2 seconds instead of imediate as it is now. So that in quick encounters your weapons would hit diferent parts of the enemy mech.


supposedly the non-instant convergence used to be a thing. there used to be a skill for it (pre skill tree). something sacrificed for the hsr system. hsr is notorious for making fun and interesting features features impossible. it certainly carries the pgi stamp of minimal viability.

Edited by LordNothing, 16 February 2021 - 05:43 AM.


#11 The pessimistic optimist

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Posted 16 February 2021 - 05:46 AM

View PostLordNothing, on 16 February 2021 - 05:41 AM, said:

i think for this to work we would have to go with respawns or at least field repair. no way players would find it fun to wait 5 minutes, walk for 4 more just to get ganked by the first srm boat lying in wait. would open the game up to all kinds of cheese tactics. imagine if squirrels folded like the ones in mw5, nobody would run them.



supposedly the non-instant convergence used to be a thing. there used to be a skill for it (pre skill tree). something sacrificed for the hsr system. hsr is notorious for making fun and interesting features features impossible. it certainly carries the pgi stamp of minimal viability.


My SRM Arctic Wolf would feast

Edited by SirSmokes, 16 February 2021 - 05:47 AM.


#12 ScrapIron Prime

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Posted 16 February 2021 - 05:58 AM

The original battletech armor system was designed for a game where something like an Awesome with 3 PPC would fire at you and have at best a 60/40 shot of hitting with each individual weapon and each went to a random body location. In this game, the thing with 3 ppc is much faster, can jump, and can time the shot to hit all three weapons exactly on point.

Armor values rose to their current level in beta, quirks came later.

#13 Wolfos31

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Posted 16 February 2021 - 05:58 AM

I play this game because I don't like games like CoD where you die every time you get shot.

It would change the dynamic of the game a huge amount and I don't think I'd like it. I enjoy that in MWO you can make mistakes and still survive and still help your team.

#14 The pessimistic optimist

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Posted 16 February 2021 - 06:03 AM

View PostScrapIron Prime, on 16 February 2021 - 05:58 AM, said:

The original battletech armor system was designed for a game where something like an Awesome with 3 PPC would fire at you and have at best a 60/40 shot of hitting with each individual weapon and each went to a random body location.  In this game, the thing with 3 ppc is much faster, can jump, and can time the shot to hit all three weapons exactly on point.

Armor values rose to their current level in beta, quirks came later.


TT Battletech is a dice based game were you can miss based on dice rolls this game don't have random misses and you are as accurate as your skills. I have bin try to hammer this home for years this game can never be TT Battletech

Edited by SirSmokes, 16 February 2021 - 06:05 AM.


#15 Kroete

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Posted 16 February 2021 - 06:08 AM

There are enough generic shooters ...
We play big stompy robots that should hold some hits.

#16 John Bronco

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Posted 16 February 2021 - 06:39 AM

An impressive amount of bad ideas in this thread.

#17 VeritasSuperOmnia

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Posted 16 February 2021 - 09:50 AM

View PostBlaizerP, on 16 February 2021 - 06:39 AM, said:

An impressive amount of bad ideas in this thread.


I'm not sure I agree with your sentiment, but the way you just put this out there made me LOL. Hahaha.

#18 Spheroid

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Posted 16 February 2021 - 10:59 AM

This is possibly the dumbest thing that has ever been suggested on these forums and that is saying a lot.

#19 Blood Rose

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Posted 16 February 2021 - 11:30 AM

View PostLordNothing, on 16 February 2021 - 05:41 AM, said:

supposedly the non-instant convergence used to be a thing. there used to be a skill for it (pre skill tree). something sacrificed for the hsr system. hsr is notorious for making fun and interesting features features impossible. it certainly carries the pgi stamp of minimal viability.

It was and it removed the issue of pin point clickboom death. Back then armour was not doubled either, it worked well.

#20 Heavy Money

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Posted 16 February 2021 - 11:38 AM

I'd rather they double it again. TTK is already low, and the game already favors alpha strike pinpoint builds. More armor would increase the value of sustained and brawler builds, and increase the importance of twisting/shielding and other defensive maneuvering. Some adjustments like increased ammo would be needed of course.





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