Lams Idea
#1
Posted 24 February 2021 - 04:19 PM
#2
Posted 24 February 2021 - 04:24 PM
I'd take it if the starting heat was very low. If the starting heat was unchanged from current values then lolno.
#3
Posted 25 February 2021 - 02:16 AM
FupDup, on 24 February 2021 - 04:24 PM, said:
I'd take it if the starting heat was very low. If the starting heat was unchanged from current values then lolno.
They start at low heat and it ramps up the long they are active. When they first start firing it will take a little time before they start to warn up the mech. When they first start firing there will be no heat then a little heat then little more and it just builds up. How quickly I am not sure but it would keep them from just shutting your mech down right away when missiles start flying
Edited by SirSmokes, 25 February 2021 - 02:22 AM.
#4
Posted 25 February 2021 - 03:30 AM
It seems that this mechanic is already in the game, so it shouldn't be to hard to implement.
#5
Posted 25 February 2021 - 01:34 PM
#6
Posted 25 February 2021 - 01:55 PM
Elizander, on 25 February 2021 - 01:34 PM, said:
easy way to fix LAMS is to have a ramp up time to full heat. So it only starts to get hot when if bin firing for say 10 seconds and we bring the heat down a little bit on full heat.
Edited by SirSmokes, 25 February 2021 - 01:55 PM.
#7
Posted 25 February 2021 - 02:13 PM
I also have never spectated someone that realises they can turn LAMS off instead of just overheating.
Of all the game changes and improvements... developing a new heat mechanic for LAMS seems a little unneeded.
#8
Posted 25 February 2021 - 03:42 PM
#9
Posted 25 February 2021 - 04:12 PM
i generally dont like the heat linking mechanic. all the weapons that use it, i tend to avoid like the plague. as much as i want to use flamers and racs i know that they will always overheat before they get the job done. something i usually dont have to worry about even with high alpha vomit or ppc boats. they really should start with really low heat and have a gh penalty when using 2 or more lams units. the second would only be a weak penalty but get up to 3 and 4 and you will be having a mechbq in no time. my favorite tactic is to mix ams and lams units so that i can still shoot down missiles when the ammo runs out.
#10
Posted 25 February 2021 - 04:21 PM
LordNothing, on 25 February 2021 - 04:12 PM, said:
i generally dont like the heat linking mechanic. all the weapons that use it, i tend to avoid like the plague. as much as i want to use flamers and racs i know that they will always overheat before they get the job done. something i usually dont have to worry about even with high alpha vomit or ppc boats. they really should start with really low heat and have a gh penalty when using 2 or more lams units. the second would only be a weak penalty but get up to 3 and 4 and you will be having a mechbq in no time. my favorite tactic is to mix ams and lams units so that i can still shoot down missiles when the ammo runs out.
They should be just as good as normal AMS but easier to take. My idea keeps them something you can slap on a mech for 1.5 and makes there weakness sustain fire. Or you can mix laser and normal AMS get best of both. If they get too hot you can shut them off.
Edited by SirSmokes, 25 February 2021 - 04:24 PM.
#11
Posted 25 February 2021 - 04:23 PM
Also we really need the option to disable only 1 type of AMS. They show up separately on the weapons list, but if you toggle either by selecting and hitting ctrl, it turns off both types. If Laser AMS is going to stay this hot, we need the ability to disable just it without also knocking out our regular AMS.
#12
Posted 25 February 2021 - 04:25 PM
Heavy Money, on 25 February 2021 - 04:23 PM, said:
Also we really need the option to disable only 1 type of AMS. They show up separately on the weapons list, but if you toggle either by selecting and hitting ctrl, it turns off both types. If Laser AMS is going to stay this hot, we need the ability to disable just it without also knocking out our regular AMS.
Yes
Edited by SirSmokes, 25 February 2021 - 04:25 PM.
#13
Posted 25 February 2021 - 04:25 PM
Heavy Money, on 25 February 2021 - 04:23 PM, said:
Actually...yes.
https://www.sarna.ne..._Defense_System
It's 3 tons and 2 slots so you can imagine just how much stronger than regular AMS it would be (imagine 4 of those things on a Corsair...).
Problem is that it is way out of the timeline in year 3137. Even if PGI was generous enough to give us the Jihad we couldn't get this.
#14
Posted 26 February 2021 - 01:00 AM
crazytimes, on 25 February 2021 - 02:13 PM, said:
I also have never spectated someone that realises they can turn LAMS off instead of just overheating.
Of all the game changes and improvements... developing a new heat mechanic for LAMS seems a little unneeded.
It certainly doesn't make sense when 1 AMS + 1 ton ammo for IS = LAMS in tonnage and 1 ton ammo rarely runs out.
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