Jump to content

Lams Idea


13 replies to this topic

#1 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 24 February 2021 - 04:19 PM

OK game balance idea for :LAMS make it a heat build up. The longer LAMS is active the hotter it gets

#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 24 February 2021 - 04:24 PM

So you mean like how Flamers are?

I'd take it if the starting heat was very low. If the starting heat was unchanged from current values then lolno.

#3 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 25 February 2021 - 02:16 AM

View PostFupDup, on 24 February 2021 - 04:24 PM, said:

So you mean like how Flamers are?

I'd take it if the starting heat was very low. If the starting heat was unchanged from current values then lolno.


They start at low heat and it ramps up the long they are active. When they first start firing it will take a little time before they start to warn up the mech. When they first start firing there will be no heat then a little heat then little more and it just builds up. How quickly I am not sure but it would keep them from just shutting your mech down right away when missiles start flying

Edited by SirSmokes, 25 February 2021 - 02:22 AM.


#4 GweNTLeR

    Member

  • PipPipPipPipPipPipPip
  • The Demon
  • The Demon
  • 583 posts

Posted 25 February 2021 - 03:30 AM

Nice idea!
It seems that this mechanic is already in the game, so it shouldn't be to hard to implement.

#5 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 25 February 2021 - 01:34 PM

Actually at this point just let me switch the rate of fire on it to max or half if PGI can't address the heat issue.

#6 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 25 February 2021 - 01:55 PM

View PostElizander, on 25 February 2021 - 01:34 PM, said:

Actually at this point just let me switch the rate of fire on it to max or half if PGI can't address the heat issue.


easy way to fix LAMS is to have a ramp up time to full heat. So it only starts to get hot when if bin firing for say 10 seconds and we bring the heat down a little bit on full heat.

Edited by SirSmokes, 25 February 2021 - 01:55 PM.


#7 crazytimes

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,374 posts

Posted 25 February 2021 - 02:13 PM

I'm not sure I ever saw a serious build with LAMS in it. IS LAMS doesn't even make much sense to start with.

I also have never spectated someone that realises they can turn LAMS off instead of just overheating.

Of all the game changes and improvements... developing a new heat mechanic for LAMS seems a little unneeded.

#8 My Lord and Saviour Jesus Christ

    Member

  • PipPipPipPipPipPip
  • Major General
  • Major General
  • 475 posts

Posted 25 February 2021 - 03:42 PM

Here's how you make LAMS an alternative to normal AMS and better. Increase the damage and then change heat as needed.

#9 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,242 posts

Posted 25 February 2021 - 04:12 PM

lams should either be better than standard ams, or it needs to run cooler.

i generally dont like the heat linking mechanic. all the weapons that use it, i tend to avoid like the plague. as much as i want to use flamers and racs i know that they will always overheat before they get the job done. something i usually dont have to worry about even with high alpha vomit or ppc boats. they really should start with really low heat and have a gh penalty when using 2 or more lams units. the second would only be a weak penalty but get up to 3 and 4 and you will be having a mechbq in no time. my favorite tactic is to mix ams and lams units so that i can still shoot down missiles when the ammo runs out.

#10 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 25 February 2021 - 04:21 PM

View PostLordNothing, on 25 February 2021 - 04:12 PM, said:

lams should either be better than standard ams, or it needs to run cooler.

i generally dont like the heat linking mechanic. all the weapons that use it, i tend to avoid like the plague. as much as i want to use flamers and racs i know that they will always overheat before they get the job done. something i usually dont have to worry about even with high alpha vomit or ppc boats. they really should start with really low heat and have a gh penalty when using 2 or more lams units. the second would only be a weak penalty but get up to 3 and 4 and you will be having a mechbq in no time. my favorite tactic is to mix ams and lams units so that i can still shoot down missiles when the ammo runs out.


They should be just as good as normal AMS but easier to take. My idea keeps them something you can slap on a mech for 1.5 and makes there weakness sustain fire. Or you can mix laser and normal AMS get best of both. If they get too hot you can shut them off.

Edited by SirSmokes, 25 February 2021 - 04:24 PM.


#11 Heavy Money

    Member

  • PipPipPipPipPipPipPipPip
  • The Marauder
  • 1,275 posts

Posted 25 February 2021 - 04:23 PM

Is there a reason we don't have larger but more effective versions of AMS for bigger mechs that still only have 1 AMS hardpoint? Is that a thing in BattleTech?

Also we really need the option to disable only 1 type of AMS. They show up separately on the weapons list, but if you toggle either by selecting and hitting ctrl, it turns off both types. If Laser AMS is going to stay this hot, we need the ability to disable just it without also knocking out our regular AMS.

#12 The pessimistic optimist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,377 posts

Posted 25 February 2021 - 04:25 PM

View PostHeavy Money, on 25 February 2021 - 04:23 PM, said:

Is there a reason we don't have larger but more effective versions of AMS for bigger mechs that still only have 1 AMS hardpoint? Is that a thing in BattleTech?

Also we really need the option to disable only 1 type of AMS. They show up separately on the weapons list, but if you toggle either by selecting and hitting ctrl, it turns off both types. If Laser AMS is going to stay this hot, we need the ability to disable just it without also knocking out our regular AMS.


Yes

Edited by SirSmokes, 25 February 2021 - 04:25 PM.


#13 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 25 February 2021 - 04:25 PM

View PostHeavy Money, on 25 February 2021 - 04:23 PM, said:

Is there a reason we don't have larger but more effective versions of AMS for bigger mechs that still only have 1 AMS hardpoint? Is that a thing in BattleTech?

Actually...yes.

https://www.sarna.ne..._Defense_System

It's 3 tons and 2 slots so you can imagine just how much stronger than regular AMS it would be (imagine 4 of those things on a Corsair...).

Problem is that it is way out of the timeline in year 3137. Even if PGI was generous enough to give us the Jihad we couldn't get this.

#14 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 26 February 2021 - 01:00 AM

View Postcrazytimes, on 25 February 2021 - 02:13 PM, said:

I'm not sure I ever saw a serious build with LAMS in it. IS LAMS doesn't even make much sense to start with.

I also have never spectated someone that realises they can turn LAMS off instead of just overheating.

Of all the game changes and improvements... developing a new heat mechanic for LAMS seems a little unneeded.


It certainly doesn't make sense when 1 AMS + 1 ton ammo for IS = LAMS in tonnage and 1 ton ammo rarely runs out.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users