

Good Mouse Settings For Accuracy And Torso Twisting?
#1
Posted 26 February 2021 - 09:03 PM
The best solution I've come up with so far is to turn sensitivity down a lot and add some acceleration. I know that's a big no-no, but without it torso twisting feels very sluggish. (As it is, my "torso twisting" is a combo of mouse + keyboard turning.)
Ideally I'd love to record some kind of macro so I press a key and the mouse moves left then right. I've seen a player do that before, but I think that was before MWO banned macros.
Comments and tips are very welcome!!! Thanks!
#2
Posted 26 February 2021 - 09:20 PM
#3
Posted 26 February 2021 - 09:28 PM
Edited by Samial, 26 February 2021 - 09:31 PM.
#4
Posted 27 February 2021 - 02:17 AM
I consider myself a decent player in terms of aiming, played my entire life mostly competitive fps titles, some of them on semi pro level (mainly quake and counter strike). There is no easy answer to your question, as generally diffirent aiming style is more efficient than other, depends on the title you playing. Also diffirent games require diffirent type of aiming (tracking, snapping, tracking+snapping etc).
Generally you can achieve the best accuracy while having low sensitivity, but that requires changing your habits if your entire life played on high sensitivity, so you have to get used to having your mouse in center of your mousepad and lifting mouse alot to reset position of mouse, back to center after each time you make move and mouse happens to be too close to edge of mousepad (btw thats the main reason why having big mousepad is seen as necessity when playing fps titles in semi pro or pro level). This method has its limitations though, especially in fast titles, becouse lets say you have your sensitivity set to 50cm/360 degree (means you have to move your mouse 50cm towards one side to do full 360 degree turn ingame, and this is not really uncommon sensitivity in competitive fps titles, even these faster ones, for comparison i use currently 400 dpi on mouse and 0.41 in game, which i consider very high compared to what im used to), so even if you get used to lifting and moving back your mouse, you will have to do it ALOT, thats where acceleration comes to help, but ONLY if you are able to set not only acceleration, but also acceleration offset and acceleration cap, otherwise your aiming wont be as consistent. If you dont know what is mentioned above offset and cap just search in youtube for "Kovaak", you will find on this channel better explaination of diffirent aiming styles, than i could ever do with my crippled english and its made by pro level quake player, he created aswell a tool that lets you set mouse accel, cap and offset, seperately from the game, so you can use it in any game, including mwo (by default you can set acceleration in mwo, but you dont have an option to set offset or cap).
From my expirence in mwo i can only say, that going for extreme low or high sensitivity is not beneficial, as mwo has inbuilt negative acceleration, aswell as sensitivity cap dictated by your mech torso or arm twist (so you have alot of time to preaim, before your torso or arms crosshairs goes where you want it to be). Snap aiming is basically non existent in this game, but you will be tracking alot (especially with ml, lgl, to some extent aswell with any variant of ppc or ballistic weapon, but these require aswell prediction), For that reason you should focus rather on developing strong tracking aim, as this is what is mostly used in this game, mentioned above Kovaak channel has also aim trainer tool, which you could use, to build proper habbits, but proper aim practice should be always done in game you wish to improve, as there is no tool that offers 1:1 ratio in terms of mouse control for your desired game, there are always fluctuations in mouse felling betwen games and to build proper muscle memory and habbits, you have to do same thing on same settings over and over again.
That being said, rest is entirely up to you, there are no shortcuts, everything depends on you and your will to dedicate time and learn. If you decide to go on this adventure of wasted time "i assume you dont plan on playing any game on competitive level to make living out of it) i can only advise you to not focus so much on the settings you have ingame or external tools mentioned above, but rather on the way you you hold and move your mouse, as these are incomparably more important.
#5
Posted 27 February 2021 - 06:35 AM
It actually is as simple as unlock your arms and move the mouse more.
Edited by Monke-, 27 February 2021 - 06:41 AM.
#6
Posted 27 February 2021 - 08:23 AM
#7
Posted 28 February 2021 - 08:28 AM
Have a mate that plays better than most with one
Just saying
#8
Posted 28 February 2021 - 04:37 PM
EtylowaKrew, on 27 February 2021 - 02:17 AM, said:
I consider myself a decent player in terms of aiming, played my entire life mostly competitive fps titles, some of them on semi pro level (mainly quake and counter strike). There is no easy answer to your question, as generally diffirent aiming style is more efficient than other, depends on the title you playing. Also diffirent games require diffirent type of aiming (tracking, snapping, tracking+snapping etc).
Generally you can achieve the best accuracy while having low sensitivity, but that requires changing your habits if your entire life played on high sensitivity, so you have to get used to having your mouse in center of your mousepad and lifting mouse alot to reset position of mouse, back to center after each time you make move and mouse happens to be too close to edge of mousepad (btw thats the main reason why having big mousepad is seen as necessity when playing fps titles in semi pro or pro level). This method has its limitations though, especially in fast titles, becouse lets say you have your sensitivity set to 50cm/360 degree (means you have to move your mouse 50cm towards one side to do full 360 degree turn ingame, and this is not really uncommon sensitivity in competitive fps titles, even these faster ones, for comparison i use currently 400 dpi on mouse and 0.41 in game, which i consider very high compared to what im used to), so even if you get used to lifting and moving back your mouse, you will have to do it ALOT, thats where acceleration comes to help, but ONLY if you are able to set not only acceleration, but also acceleration offset and acceleration cap, otherwise your aiming wont be as consistent. If you dont know what is mentioned above offset and cap just search in youtube for "Kovaak", you will find on this channel better explaination of diffirent aiming styles, than i could ever do with my crippled english and its made by pro level quake player, he created aswell a tool that lets you set mouse accel, cap and offset, seperately from the game, so you can use it in any game, including mwo (by default you can set acceleration in mwo, but you dont have an option to set offset or cap).
From my expirence in mwo i can only say, that going for extreme low or high sensitivity is not beneficial, as mwo has inbuilt negative acceleration, aswell as sensitivity cap dictated by your mech torso or arm twist (so you have alot of time to preaim, before your torso or arms crosshairs goes where you want it to be). Snap aiming is basically non existent in this game, but you will be tracking alot (especially with ml, lgl, to some extent aswell with any variant of ppc or ballistic weapon, but these require aswell prediction), For that reason you should focus rather on developing strong tracking aim, as this is what is mostly used in this game, mentioned above Kovaak channel has also aim trainer tool, which you could use, to build proper habbits, but proper aim practice should be always done in game you wish to improve, as there is no tool that offers 1:1 ratio in terms of mouse control for your desired game, there are always fluctuations in mouse felling betwen games and to build proper muscle memory and habbits, you have to do same thing on same settings over and over again.
That being said, rest is entirely up to you, there are no shortcuts, everything depends on you and your will to dedicate time and learn. If you decide to go on this adventure of wasted time "i assume you dont plan on playing any game on competitive level to make living out of it) i can only advise you to not focus so much on the settings you have ingame or external tools mentioned above, but rather on the way you you hold and move your mouse, as these are incomparably more important.
Your English seemed fine to me.
#9
Posted 28 February 2021 - 05:13 PM
#10
Posted 28 February 2021 - 11:40 PM
#11
Posted 03 March 2021 - 12:30 PM
I'm a high sens player, I play with the wrist and fingers only. I rarely have to lift my mouse. For me in FPSs one flick of the wrist is a 180. I play on a tiny mousepad. The advantage of this is extreme speed, crazy flickshots and less physical effort. this comes at the expense of accuracy. However if you practice you can pull off stuff that low sens players can't. Especially in MWO where the game is slow, there is some room for error and aim does not need to be pixel perfect.
There are very very few pro players that play high sens, but they do exist and that shows that it is viable and doable.
This works very well in MWO where torsos tend to move slower and arms faster so it allows for a combination of fast target tracking and flick shots when required with arms and an organically slower more accurate aim with torso mounted weapons or armlock on. So essentially you have "two sensitivities" to work with organically.
Give high sens a shot, don't go overboard don't crank it all the way up, raise it and see what happens. It works well in MWO, but at the same time I understand most people wont like this and will argue against it.
Edited by Louis Brofist, 03 March 2021 - 12:35 PM.
#12
Posted 05 March 2021 - 12:39 AM
my mwo sens is 0,1
i toggle sens with a button on the mouse between 500(lazors) and 1250 dpi (menu and srm).
mousepad is a bit larger then A4 paper sheet
you can rly see what dpi ppl are using when shooting lazors. some get a precise burn and some just spread it all over your torso.
Edited by Mech Walesa, 05 March 2021 - 12:43 AM.
#13
Posted 05 March 2021 - 12:55 AM
Twisting comes down to your mech's agility and mouse sensitivity doesn't really factor into it unless you have like 300dpi or something, if even then.
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