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5 Assaults To 1 Predictable Outcome


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#21 Dozer6

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Posted 28 February 2021 - 05:42 AM

View Postwhoosher, on 27 February 2021 - 03:08 PM, said:


63 damage? WTF were you shootin' son?!?!?

#22 General Solo

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Posted 28 February 2021 - 08:13 AM

View PostDogstar, on 28 February 2021 - 05:41 AM, said:


Just what I was about to say!

Hates LRMs and falls back into T5 - surely that can't be connected? Don't all the best players hate lurms and lurmers?


I am not the best pilot but
Lerms are bla
We use terrain masking not ams, just saying

It take lerms several seconds to get a loock, so use cover, poke n shoot, return to cover
Been doing it for years n dont use ams, except for meme

Edited by General Solo, 28 February 2021 - 08:15 AM.


#23 Dozer6

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Posted 01 March 2021 - 08:28 AM

View PostDogstar, on 28 February 2021 - 05:41 AM, said:


Just what I was about to say!

Hates LRMs and falls back into T5 - surely that can't be connected? Don't all the best players hate lurms and lurmers?

It's not the weapon they hate, it's the effect it has on them.
It opens them up for the other "top players" on the other team to take advantage of it.

I've said it before, if the ones complaining about it had someone in their lance that are competent with lrm's, and is fit for skirmishing, they would love it.

Maybe as i move up in tiers some will meet me and I'll earn their respect. "I don't lrm all the time since i got into other ballistic weapons" but i have a couple that carry a very dark cloud over them.

#24 Vlad Ward

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Posted 01 March 2021 - 09:05 AM

LRMs are a high floor, low ceiling weapon.

As a high floor weapon, it's disproportionately easy to do moderately well to them - so easy that it can be frustrating to get killed by them for people using weapons that take a lot more work to do well (eg MRMs).

As a low ceiling weapon, they're disproportionately weak in top level play. People like to justify LRMs as a "softening" weapon. What's more effective than one Mech softening armor and another Mech drilling the CT? Two Mechs drilling the CT.

Bear in mind, not even all of T1 is really top level play. There's a bigger difference in actual play between the bottom of T1 and the top of T1 than there is between T5 and T1.

Edited by Vlad Ward, 01 March 2021 - 09:06 AM.


#25 PocketYoda

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Posted 01 March 2021 - 08:09 PM

View PostDozer6, on 28 February 2021 - 05:17 AM, said:

Welcome back to t5...

I'm in tier 5 again because thats what i wanted.. Tier 5 is a lot more friendly and enjoyable.

I dread going to tier 3 or tier 2 again, so when i get to about mid tier 4 i go back to using meme mechs and builds to promote tier loss, its not hard to do.. Bad mechs do proorly and i have a lot of bad mechs to play with.. I also alternate my mechs every match which is bad for leveling up tiers..

There are so many bad mechs and builds jumping up and down tiers is exceptionally easy these days.. If i want to go up to the higher tiers i can.. I doubt i'd ever get to tier 1 though its far to Meta for me to enjoy.

TLDR Its on purpose..

View PostDogstar, on 28 February 2021 - 05:41 AM, said:

Just what I was about to say!

Hates LRMs and falls back into T5 - surely that can't be connected? Don't all the best players hate lurms and lurmers?

There was no falling back.. Its by design. Most of my friends are tier 5s as well.

View PostDozer6, on 01 March 2021 - 08:28 AM, said:

It's not the weapon they hate, it's the effect it has on them.
It opens them up for the other "top players" on the other team to take advantage of it.

I've said it before, if the ones complaining about it had someone in their lance that are competent with lrm's, and is fit for skirmishing, they would love it.

Maybe as i move up in tiers some will meet me and I'll earn their respect. "I don't lrm all the time since i got into other ballistic weapons" but i have a couple that carry a very dark cloud over them.

The best of the best LRMrs are still no where near the best of the best in all the other weapons because those take far more talent to use skill fully.. even a poor lrm person can do ok because the weapon is so base level.. it takes almost no had eye coordination to be a lrm player..

Edited by Samial, 01 March 2021 - 08:18 PM.


#26 Dozer6

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Posted 02 March 2021 - 07:27 AM

View PostSamial, on 01 March 2021 - 08:09 PM, said:

I'm in tier 5 again because thats what i wanted.. Tier 5 is a lot more friendly and enjoyable.

I dread going to tier 3 or tier 2 again, so when i get to about mid tier 4 i go back to using meme mechs and builds to promote tier loss, its not hard to do.. Bad mechs do proorly and i have a lot of bad mechs to play with.. I also alternate my mechs every match which is bad for leveling up tiers..

There are so many bad mechs and builds jumping up and down tiers is exceptionally easy these days.. If i want to go up to the higher tiers i can.. I doubt i'd ever get to tier 1 though its far to Meta for me to enjoy.

TLDR Its on purpose..


There was no falling back.. Its by design. Most of my friends are tier 5s as well.


The best of the best LRMrs are still no where near the best of the best in all the other weapons because those take far more talent to use skill fully.. even a poor lrm person can do ok because the weapon is so base level.. it takes almost no had eye coordination to be a lrm player..

I'm going to agree with you,"to a point".
Talent as a lot of you call is nothing more than muscle memory from repetitive action, hear me out.

I shoot competitive archery and high caliber rifle IRL at pro amateur level, the mechanics of aiming are the same for gaming as shooting.
When you drive a car, your "active" conscious focuses on one thing, what's in front of you, because your active conscious can only focus on one thing at a time. Your "subconscious" turns the wheel, hits the brakes, etc etc.

Archery, my active conscious never leaves the target, my eyes never leave the bullseye, ever. My subconscious raises the bow, draws back, aligns my peepsight with the pin, locks my release to my chin, and when the sightline settles on the bull releases the arrow.

Gaming. Active conscious see's the target and stay's on it. Subconscious runs wasd, zoom, jj, selects weapon group and firing.

This is achieved through programming your muscle memory over and over again through your conscious. Once your muscle memory is trained all these things happen without any thought at all, it's quite amazing actually.

On that i agree that lrm's take less actions than say lasers or other ballistics, but, they are a legit military weapon and have been since the beginning of time, "Trebuchet comes to mind along with Catapoult's".

#27 Vlad Ward

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Posted 02 March 2021 - 07:52 AM

View PostDozer6, on 02 March 2021 - 07:27 AM, said:

On that i agree that lrm's take less actions than say lasers or other ballistics, but, they are a legit military weapon and have been since the beginning of time, "Trebuchet comes to mind along with Catapoult's".


This is why so many sci-fi IPs make up random ******** reasons why they won't work (eg Minovsky particles). They make sense in the real world but they're not fun in games. It's kinda like how giant, walking robot tanks make no sense at all in the real world but are fun in games.

Edited by Vlad Ward, 02 March 2021 - 07:53 AM.


#28 Brizna

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Posted 02 March 2021 - 08:48 AM

Some people seem to expect that MM should provide a 12-11 each game but I don't think those people are realistic. Sometimes, even people who are decent or even good at playing this game try new things, be it a crazy "flanking manoeuvre" a silly build, I am just "beer-warring" tonight or whatever, there's no way on earth you can put all the craziness we humans can create into a single number to describe reality.

What I can assure you, is that every time you win (or lose) a game and you don't blame the MM for it but instead you try to find what you could have done (or did) better you will become a little better pilot, blaming MM is simply immature and mental sloth.

#29 Gagis

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Posted 02 March 2021 - 09:05 AM

View PostBrizna, on 02 March 2021 - 08:48 AM, said:

Some people seem to expect that MM should provide a 12-11 each game but I don't think those people are realistic. Sometimes, even people who are decent or even good at playing this game try new things, be it a crazy "flanking manoeuvre" a silly build, I am just "beer-warring" tonight or whatever, there's no way on earth you can put all the craziness we humans can create into a single number to describe reality.

What I can assure you, is that every time you win (or lose) a game and you don't blame the MM for it but instead you try to find what you could have done (or did) better you will become a little better pilot, blaming MM is simply immature and mental sloth.

The matchmaker has its current issues but this is still a good point.

In a team game like MWO, all it takes is a few mistakes for one or two mechs to go down early, and once teams are fighting 12 to 10, its going to go downhill fast even if teams were initially even. A game that ends in a 1v1 is usually one where both teams have been fumbling and failing to take advantage of opportunities to seize and hold momentum so hard its outright painful to watch. The better the teams are, the more likely the winning team is to be able to hold any advantage they have gained and steamroll the rest of the match.

Same way how team games tend to snowball is why Faction Play tends to be so frustrating. The match may be effectively over after 5 minutes once one team has fully gained control of the match, but you'll still have to go trough the motions of playing it out for however long it lasts to pass the objective.

Edited by Gagis, 02 March 2021 - 09:07 AM.


#30 PocketYoda

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Posted 03 March 2021 - 03:49 AM

View PostDozer6, on 02 March 2021 - 07:27 AM, said:

I'm going to agree with you,"to a point".
Talent as a lot of you call is nothing more than muscle memory from repetitive action, hear me out.

I shoot competitive archery and high caliber rifle IRL at pro amateur level, the mechanics of aiming are the same for gaming as shooting.
When you drive a car, your "active" conscious focuses on one thing, what's in front of you, because your active conscious can only focus on one thing at a time. Your "subconscious" turns the wheel, hits the brakes, etc etc.

Archery, my active conscious never leaves the target, my eyes never leave the bullseye, ever. My subconscious raises the bow, draws back, aligns my peepsight with the pin, locks my release to my chin, and when the sightline settles on the bull releases the arrow.

Gaming. Active conscious see's the target and stay's on it. Subconscious runs wasd, zoom, jj, selects weapon group and firing.

This is achieved through programming your muscle memory over and over again through your conscious. Once your muscle memory is trained all these things happen without any thought at all, it's quite amazing actually.

On that i agree that lrm's take less actions than say lasers or other ballistics, but, they are a legit military weapon and have been since the beginning of time, "Trebuchet comes to mind along with Catapoult's".


Yes i used to do Archery myself years ago.. I looked into it again at the end of 2020 but its become rather expensive here to do it and buy the equipment..

That said i agree as well but in this game my point is LRMs the game literally plays everything for you to a point.. the aiming is base the tech is all designed to do your job for you.. sure you aim but its very casual, the other weapons take speed, accuracy and a whole lot of movement skills, LRMs to me are on a lower level as the game has it all set up for the player.

#31 Dozer6

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Posted 03 March 2021 - 07:39 AM

View PostSamial, on 03 March 2021 - 03:49 AM, said:

Yes i used to do Archery myself years ago.. I looked into it again at the end of 2020 but its become rather expensive here to do it and buy the equipment..

That said i agree as well but in this game my point is LRMs the game literally plays everything for you to a point.. the aiming is base the tech is all designed to do your job for you.. sure you aim but its very casual, the other weapons take speed, accuracy and a whole lot of movement skills, LRMs to me are on a lower level as the game has it all set up for the player.

Agreed and that was exactly my point. I have moved on to other weapons as my gameplay is getting better. I just feel lrm boats are good for new players to learn the ropes without being on the brawl line as cannon fodder for experienced players forcing them to quit the game.

OMG good equipment is soooo expensive!!!
The arrows i'm shooting now for target are 22 bucks a shaft.

#32 Chaotic_Harmony

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Posted 03 March 2021 - 08:01 AM

5 to 1?

I've seen 8 to 0. It's tragic.

And to those saying skill can overcome tonnage, you're right it can. However, it's an uphill battle and isn't really all that fun to have to do.





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