Isn't the zeus is the most agile assault in the game right now?
Anyways that part doesn't make any sense to me, it's plenty agile. It's a bad mech for other reasons though.
2
We Need To Fix The Mechs Ruined By Engine Desync, It's Been Years
Started by LordBraxton, Mar 07 2021 01:15 PM
27 replies to this topic
#21
Posted 09 March 2021 - 05:04 AM
#22
Posted 09 March 2021 - 05:13 AM
Take speed tweek out of the skill tree and just give mechs there full speed. Rework the mobility tree and quirk some mechs with mobility quirks
#23
Posted 09 March 2021 - 06:56 AM
LordBraxton, on 07 March 2021 - 01:15 PM, said:
I spent $120 to get the zeus and I honestly cannot think of a mech that got hit by the nerf bat harder in the history of MWO, especially in relation to the fact that it was never OP.
I'd say Kodiak is most nerfbatted and maybe Night Gyr, not even shadows of what they were.
But yeah they could reverse engine desync, nothing good really happened from it (maybe some other already obsolete chassis came semi-viable?).
#25
Posted 09 March 2021 - 07:19 AM
Aidan Crenshaw, on 09 March 2021 - 06:59 AM, said:
What do you mean? Mechs got as much speed as they should.
Clan sure they really don't need extra speed clan XL>all IS engines. Speed tweek is helpful to some IS builds but it's a lot of points to get it. Over all I like to see mobility tree redone some mechs to get mobility quirks and lights to get more mobility benefits from jump jets.
Edited by SirSmokes, 09 March 2021 - 07:24 AM.
#26
Posted 11 March 2021 - 06:35 AM
Can my poor TImberwolf get EBJ/Hellbringer levels of agility?
#27
Posted 11 March 2021 - 07:32 AM
night gyr...
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