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New To Heavies
#1
Posted 13 March 2021 - 02:42 PM
I decided to swap to a heavy, more tank, more pew, what's not to love? I swapped to the TDR-5SS and this thing twists like its got sand in its joints holy crap! is there really no way to make the heavier mechs twist faster? This is absolute misery.
Any tips would be appreciated.
#2
Posted 13 March 2021 - 02:51 PM
What you're looking for is one of the more mobile heavies. Good choices for this on the Clan side are the Summoner and Linebacker. For IS, try the Dragon, Rifleman, Quickdraw IV-4 (C-Bill Quickdraws are bad), Champion, or Grasshopper.
#3
Posted 13 March 2021 - 02:53 PM
FupDup, on 13 March 2021 - 02:51 PM, said:
What you're looking for is one of the more mobile heavies. Good choices for this on the Clan side are the Summoner and Linebacker. For IS, try the Dragon, Rifleman, Quickdraw IV-4 (C-Bill Quickdraws are bad), Champion, or Grasshopper.
What has the thunderbolt on the trash heap? quirks? agility?
#4
Posted 13 March 2021 - 02:53 PM
#5
Posted 13 March 2021 - 02:56 PM
Relishcakes, on 13 March 2021 - 02:42 PM, said:
I decided to swap to a heavy, more tank, more pew, what's not to love? I swapped to the TDR-5SS and this thing twists like its got sand in its joints holy crap! is there really no way to make the heavier mechs twist faster? This is absolute misery.
Any tips would be appreciated.
The TDR-5SS is of below-average agility among Heavies, with a leg turn rate of 47.56 deg/sec and a torso yaw rate of 85.5 deg/sec. Maybe try a more agile Heavy instead? With engine desync, the only way you can improve a mech's agility is with the Skill Tree. You might try investing in that if you haven't already... a full investment into [Anchor Turn] and [Torso Speed] would give you 30% faster leg turn rate (so 61.828 deg/sec) and 30% faster torso yaw speed (increasing it to 111.15 deg/sec).
Are you already combining leg turning with torso twist simultaneously? If not, that's another technique to increase your effective twist speed, so that you can get to a 90-degree shielding posture faster.
#6
Posted 13 March 2021 - 03:07 PM
Relishcakes, on 13 March 2021 - 02:53 PM, said:
Hitboxes and hardpoints are below-average and agility is merely average. The quirks just aren't very good, other than the Top Dog variant which gives you a bunch of structure.
It's not the worst mech out there but it just doesn't do anything well.
#7
Posted 13 March 2021 - 03:21 PM
#8
Posted 13 March 2021 - 06:51 PM
that said, the heavies I personally field the most often are the Warhammer 6R for the excellent hardpoints, the Marauder 3R for the excellent hitboxes, and the Roughneck 2A for the sheer brawl factor.
#9
Posted 13 March 2021 - 07:14 PM
They are as big as Assaults but have vastly less weapons to be effective..
Their armor cannot hold up like Assaults so they go down too fast.
They are vastly too slow and their poor maneuverability means they get destroyed insanely fast.
There are a few exceptions but not many really good ones.. With all the nerfs and PGI literally destroying the mechs imo the Heavies felt it the most.
Some exceptions in heavies are
Archers <---Strong
Catapults <--faster
Marauders <- good all round
Quickdraws <--- Fast and maneuverable
Warhammers (to an extent)
Ebon Jaguars <-Fast
Linebackers <- All rounder
Mad Dogs (if used right)
Hellbringers <--Strong and maneuverable
Night Gyrs (if used right)
Sunspiders <--Strong
The main reason those all do well is their maneuverability is better at getting in and out fast.. The rest imo are way to slow. My issue with Riflemen, IIC and Jagermechs is they get cored way to fast to be good.
Edited by Samial, 13 March 2021 - 07:35 PM.
#10
Posted 13 March 2021 - 07:52 PM
And damm they are Tanky as Hell.
#11
Posted 14 March 2021 - 11:39 PM
Lucky Noob, on 13 March 2021 - 07:52 PM, said:
And damm they are Tanky as Hell.
Roughnecks have mediocre mobility stats, equal to cbill Thunderbolts (the hero is significantly more agile than the rest, and the only variant worth owning). They don't twist well at all. If you hate Thunderbolt mobility, you're not going to like Roughnecks either. Also, hitboxes are nothing special, they're pretty easy to core.
If you like something that plays more like a medium, consider Champions and Linebackers. Quickdraws are also very mobile, but don't have strong quirks (exception being the hero variant that is head and shoulders above the rest). Grasshoppers and Summoners have above average mobility too, although they tend to run less brawly builds. The current event gives you (arguably) the preferred Grasshopper variant (with -10% heat quirk).
EDIT: Would like to add that you can enter the testing grounds with any mech. Even mechs from the store you don't own. Go try them out and see how they handle.
Edited by Wattila, 14 March 2021 - 11:54 PM.
#12
Posted 15 March 2021 - 12:30 AM
Lucky Noob, on 13 March 2021 - 07:52 PM, said:
And damm they are Tanky as Hell.
I personally haven't found any mechs on comparison with the Crabs in MWO, nothing imo plays like them.. They kinda are in a element of their own.
I've been looking for a Crab type mech in Clan side but nothing at all plays like them, not even a linebacker.
#13
Posted 15 March 2021 - 12:49 AM
Samial, on 15 March 2021 - 12:30 AM, said:
I've been looking for a Crab type mech in Clan side but nothing at all plays like them, not even a linebacker.
LMAO if Crab had jump jets it would be right up there with the VE in being too good
#14
Posted 15 March 2021 - 12:52 AM
#15
Posted 15 March 2021 - 01:08 AM
Gagis, on 15 March 2021 - 12:52 AM, said:
If the better Crabs had them that would make them very strong. CRB-27 none SL version double AMS jump jets ER large or PPC versions would be a pain in the ***
Edited by SirSmokes, 15 March 2021 - 01:13 AM.
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