Andrewlik, on 13 March 2021 - 05:14 PM, said:
How is this game balanced?
First things first: Wellcome to MWO

I will try to ignore the ranting of some of the guys above and try to answer your questions step by step
Andrewlik, on 13 March 2021 - 05:14 PM, said:
Bigger Mechs are....well bigger and slower...not only slower in getting anywhere but less maneuverable in therms of overall dexterity i.e. its harder to hit anything and bring your firepower to bear.
Also your Hitboxes are considerably larger, so your more in armor is a quite relative thing.
You can kill an 100T mech with 230 to 250 dmg by concentrating on his center Torso but you may need the same amount of damage to kill a fast medium where you can not concentrate your fire that much.
So piloting an Assault in MWO and beeing worth anything to your team may be quite a bit more challanging than piloting a mobile heavy or medium.
Andrewlik, on 13 March 2021 - 05:14 PM, said:
While the Clans where technologicaly quite superior in BT but hindered by their number and take on warfare as a thing of honor and measure of prowes between warriors in a warrior society this situation would have been very problematic to recreate in MWO.
MWOs approach to Clan tech is giving them a different flavor for their weapon systems than the corresponding systems on IS side. IS ER Large Laser is heavier and bigger than its Clan counterpart while the Clan Laser has higher heat, longer burntime and a lower Ghost Heat threashhold (i.e. you can fire 3 ISL-Lasers vs 2 CL-Lasers without getting extra heat)
Andrewlik, on 13 March 2021 - 05:14 PM, said:
It Quickplay it uses a PSR system that tries to match players of comparative skill Levels (tiers have something to do with it but not only) against each other.
You should realy not bother with it.
Andrewlik, on 13 March 2021 - 05:14 PM, said:
Flavor vs competitiveness?
Quirks are used to blance Mechs in the same weight class and ore to compensate for their....lets say eclectic loadout.
Remember since we are in an semi newtonian shooter the physical placing of weapons and the outer appearance of a Mech does has consequences. Armweapons on humanoid Mechs for example can be a great disadvantage when it comes to sniping due to their low position, also the inability to field more than a certain number of weapons of one type may be taken into account as well as the area of armor a mech has to present to an enemy to be able to engage said enemy.
Compare a Marauder and a Black Knight. Both are Energy heavy Mechs with comparable speed and tech level. But one is humanoid the other is avian. Marauder can easiely shrug of lots of dmg by just micro twisting its torso and distributing the incoming fire ofer its complete upper armor.
A Black Knight with its large flat front can not do that.
Andrewlik, on 13 March 2021 - 05:14 PM, said:
There are no. Only thing you can buy is Hero (I'll count Loyality and early adopter towards hero) or Champion Mechs.
While Hero Mechs have unusual hardpoint layouts (often not that good ones), special paint jobs and give you a bonus on C-bills per match, Champion mechs are standart variants with a bonus to XP generation. But both Mechtypes do not get you any direct advantage in gameplay.
Andrewlik, on 13 March 2021 - 05:14 PM, said:
Basic logic mostly.
- Pinpoint frontload dmg will yield lower exposure times so you deal may dmg whil not beeing hit that much.
- Having high mounted hardpoints is an other thing.
- A decent mixture of speed, resilience and firepower is the next thing.
And further down the list there are subtones like obstruction through getting fired upon from certain types of weapons like rotary ACs and chainfired ACs or Clan LRMs...but only lower tier players will fall for that.
ECM can also be a large advantage but also mostly against uncommunicative or inexperienced players.
Andrewlik, on 13 March 2021 - 05:14 PM, said:
At the moment you will get your cadet bonus. This is a diminishing bonus you get for the first 30ish matches to get you up to speed. Then C-bills will be payed for certain deeds you commit on the battleground depending from the game mode (skirmish, conquest, assault and domination)
There is no ammo and repair cost...they experimented with it in closed beta but ditched it.
Andrewlik, on 13 March 2021 - 05:14 PM, said:
I currently have a cyclops that I switch between LRM/MRM/SRM boat builds, a K2 catapult (my love from HBS BT) that I swap builds with constantly, and a locust I bought b/c it was cheap, and also the free huntsman. Anything I "should" be grinding towards?
Which Cyclops?
A CatK2 was allways a quite decent mech that is sadly not seen all to often anymore due to the low placing of its primarily used hardpoitns i.e. the balistic hardpoints in its torso. While it is not inherently bad there are simply more powerful or more specialized chassis out there now. Dual UAC10, while doing the poking game, will still work sufficiently good. (No PPCs in your arms wont get you far cuz they get shot of too fast by any moderately good player)
If you want a good versatile clan heavy go for a Hellbringer, Ebon Jaguar or SunSpider. When it comes to IS Heavys take a look into the Warhammer line for either dual UAC10 or laser vomit, or for laser vomit Grashopper with jump jets, or Marauders for dakka and lasers.
Thats it from me. Good luck and see you on the field.