I think, they should follow the Flashpoints of BattleTech by HBS. These are short-stories, and to an extent I think it's the 7 new missions -- but seriously just the 7? In HBS there's a lot of them, and with BTA, there's purple ones where you can fight with an allied faction to own a system. And I think that's neat.
Look back at MW4: Mercs, what you see is a game though not as technologically advance, it is brimming with character and story; the chance to do a public service probono in Styk, to be ambushed and trapped in Merc Alley; be a Solaris IIV Gladiator with your successes hosted by Duncan Fisher; a chance to be courteous to a rival mercenaries by letting them leave when their objective has failed; the trial of possession with the Jade Falcons and earn a bondsman or just ambush them because **** the clan culture; the trial of position to join the clan-wolf.
Do you know what is significant to the MW4 stories? That you have a choice, and your choices most likely affect the stories within systems. MW4: Mercs is quite literally better at being BattleTech than MW5.
MW5 needs:
> System-Exclusive stories and missions
> Faction-Based which certain completed mission will make other missions unavailable.
> Losing a mission doesn't stop the story, but puts it on a different direction.
Edited by The6thMessenger, 15 March 2021 - 01:03 AM.