The Lobsters, on 15 March 2021 - 04:58 PM, said:
I have read it, and I truly respect your effort in putting it together. I do.
It does seem like buffs all round to bring weapons up to the levels of comp meta weapons though, and I'm not sure comp standards always suit other non comp players, that comp is the gold standard. Comp is comp. Focusing purely on the win is fair enough for comp players, totally understandable. I'm not sure that serves the game as a whole.
I want interesting, diverse games with various tactical outcomes, not pure meta, pure win to the exclusion of everything else. It gets boring fast.
A game that's well balanced, where every weapon and every robot is strong and has its place, is far more diverse. The comp guys aren't effected as much by out-of-whack balance, they'll just pick whatever's strongest and roll with it, they aren't emotionally attached to a particular style. They might have their preferences, but at the end of the day, for them it's just all about finding a way to win.
It's the casual player that's hurt the most by crappy weapons and crappy robots. The dude who picks a robot because
it looks cool, and sticks guns on it that
suit his style... then goes out and gets smashed over and over again because he happened to be unlucky and picked a robot that sucks and slapped guns on it that suck. Or it used to be a good combo, but PGI doesn't understand nuanced balance changes and nerfed the crap out of it. He's a casual player who doesn't even read the patch notes, but he logs in and all of a sudden his mech moves like a tortoise on its back and his pew-pew doesn't seem to scare anybody anymore...
I've told people this before: I introduced a friend to this game long ago, and he played competitive CS:GO, so he's not a potato when it comes to FPS. But for MWO, he just picked it up to play on a casual level with me. He decided to go for a brawling playstyle, and was having fun. Then PGI nerfed AC20 velocity, and made SRMs 1.5 damage per missile. He quit the game and never came back. Plenty of other video games out there where it's well balanced for various playstyles where he can get the gaming fix he wants. The casual player isn't so heavily invested into the game that they'll spend the time adapting... they'll just leave.
PGI has made this kind of error over and over and over again, and they'll just hemorrhage players every time they do it.