I want to add a few things here, regarding balancing missile weapon types with lock on mechanic.
First of all, I cant really understand why you took away AMS range boost from the initial proposal but left the missile health boosted. Is there any reason for it? Looks like you are nerfing AMS capabilities against most missile
weapon types except for LRM. I dont think this is a step in the right direction. In my opinion the current situation with missiles and AMS highly resembles situation with ECM from before skill tree, where ECM was as an ultimate defensive measure. I remind you, that that problem was solved with ECM range reduction.
So what in my opinion should be done with AMS and missiles in general?
1) First of all, range reduction to AMS and DPS increase (Nightbird proposal fully supported -
https://mwomercs.com...ost__p__6384195). This would make AMS a more general counter with better individual counter capabilities to ATM (it is necessary) and streaks;
2) Missile health boost removed from patch (MRM health boost is completely unjust), except for LRM since velocity nerf;
3) Indirect lock on time (without tag/narc assistance) should be increased by 1.2-1.7 times;*
4) NARC duration and cooldown should be decreased by 2 times, ammo per ton increased by 2 times;
5) I think it would be nice to have some AMS disabling mechanic (similar to ECM being countered by PPC hit - maybe even the same?).
* I think I need some explainaition here. The elephant in the room are MRMs and lack of their counterpart on clan side. As a mostly FP player, it bothers me. As it was already proven by Humble Dumpster, it is possible to use C-LRM in a similar way to MRM. And IMO, that was a pretty good idea overall, that should be considered at least. To make it work, LRM should be reworked as a more direct fire weapon.
Also, regarding ATM 3 changes. "ATM3 has +2 GH limit with 1.8 missile health" - this sounds like a pretty bad idea actually. ATM 3 is a very strong anti-light weapon, it has a minimal spread with few projectiles, which leads to all the missiles hitting almost the same spot. With 5 of them you can possibly oneshot most lights.
Edited by GweNTLeR, 24 March 2021 - 08:26 PM.