

#1
Posted 18 March 2021 - 09:53 PM
What do you all think? Would you like to see PGI implement a change like this, instead of just number-fiddling with damage, heat, and cooldown?
#2
Posted 18 March 2021 - 10:07 PM
Note, every LB-X other than the 10 is useless. The 20 has some niches...but only because the standard AC/20 is also crap. The SN-PPC as a shotgun would be useless except at point-blank...which overall means it's useless.
Gulag makes it more heat efficient and useful at brawling ranges. Because it's still pin-point, it's not pigeon-holed into only brawling; it's still useful to peak targets.
#3
Posted 19 March 2021 - 12:09 AM
Edited by LordNothing, 19 March 2021 - 12:10 AM.
#4
Posted 19 March 2021 - 12:12 AM
LordNothing, on 19 March 2021 - 12:09 AM, said:
Gulag drops the heat to 7 on the SN-PPC. It also gives them HSL+1 as a core feature and not a chassis quirk. In the context of Gulag changes, LPL and SN-PPC are comparable, but different.
If I were you, I would not count the current state of the game as anything of permanence. It's nothing more than a temper-tantrum by an insecure, gate-keeping ego-tripper.
#5
Posted 19 March 2021 - 12:13 AM
Y E O N N E, on 18 March 2021 - 10:07 PM, said:
Note, every LB-X other than the 10 is useless. The 20 has some niches...but only because the standard AC/20 is also crap. The SN-PPC as a shotgun would be useless except at point-blank...which overall means it's useless.
Gulag makes it more heat efficient and useful at brawling ranges. Because it's still pin-point, it's not pigeon-holed into only brawling; it's still useful to peak targets.
i think the lb5 is the worst. probably the least used autocannons in the game. all the cacs get more use than those (except maybe the cac5, nobody uses those either it seems). the 20 has niches and the clan 2 has bootability. is2 does have that 3x range going for it, but its very hard to fit in is mechs because of how ginormous they are and have no way to boat more than 6 of them.
Edited by LordNothing, 19 March 2021 - 12:14 AM.
#6
Posted 19 March 2021 - 12:18 AM
Y E O N N E, on 19 March 2021 - 12:12 AM, said:
Gulag drops the heat to 7 on the SN-PPC. It also gives them HSL+1 as a core feature and not a chassis quirk. In the context of Gulag changes, LPL and SN-PPC are comparable, but different.
If I were you, I would not count the current state of the game as anything of permanence. It's nothing more than a temper-tantrum by an insecure, gate-keeping ego-tripper.
i think i like the cerppc's ability to counter torso twisting to a degree. if you can bleed damage into an otherwise blocked st or ct you can snake those kills. just thought the is should have that ability on at least one ppc, and the best one i think for that is the snub. its the sawed off shotgun of ppc, it should be a little messy, not a scatter weapon but messy.
Edited by LordNothing, 19 March 2021 - 12:20 AM.
#7
Posted 19 March 2021 - 12:48 AM
IMHO, if only one IS PPC should have splash, though, it's the HPPC. Big, meaty thwack in the center and some collateral on the sides. Make it really worth the heat and weight and min-range weakness.
#8
Posted 19 March 2021 - 12:54 AM
Y E O N N E, on 19 March 2021 - 12:48 AM, said:
IMHO, if only one IS PPC should have splash, though, it's the HPPC. Big, meaty thwack in the center and some collateral on the sides. Make it really worth the heat and weight and min-range weakness.
so long as at least one gets it i dont really care. i just want the is to have the option.
#9
Posted 19 March 2021 - 06:51 AM
If something isn't used it just needs tweaking IMO as apposed to just writing it off, everything could be liquid as PTS is coming.
Maybe it could be trialed for fun at any rate. Why use Snubs when ERPPC exists? you could counter with Why use LBX-Snubs when standard LBX exists = because some mech's only have energy hard points. How many (quad?) snub builds are there that are worthy? They're still hot to use.
You don't have to agree with the example, I just hope the vets aren't too fixed in their thinking.
I don't think there will be much push back on anything they come up with and generally the Gulag balance spread sheet sounds like a good idea.
#10
Posted 19 March 2021 - 08:05 AM
Y E O N N E, on 18 March 2021 - 10:07 PM, said:
Note, every LB-X other than the 10 is useless. The 20 has some niches...but only because the standard AC/20 is also crap. The SN-PPC as a shotgun would be useless except at point-blank...which overall means it's useless.
Gulag makes it more heat efficient and useful at brawling ranges. Because it's still pin-point, it's not pigeon-holed into only brawling; it's still useful to peak targets.
Thanks for the feedback, but a few notes. I suggested the Snub would NOT be a crit-seeker like the LB-X line. It would be pure damage. For example, you could have 5 3-damage projectiles w/ moderate spread. Within 90m or so, you could easily deal the full 15 damage to a single component on a larger mech. From 90-270m you could hit a component w/ 3-4 of the projectiles and from 270+ you could hit with 1-3 depending on luck of the spread.
Yes, it would make the snub much less effective at peeking, but that's kind of my point. If you want to peek at mid range, go with one of the other 4 IS PPC types. I'm trying to suggest ways to make the PPCs unique. There are no pure-splat energy weapons in the game right now; this would change that. I just think it's worth a try to see if players like the feel of a true energy shotgun.
Edited by Yogge Mothi, 19 March 2021 - 08:07 AM.
#11
Posted 19 March 2021 - 09:46 AM
If you want a crappy gun that slathers it's damage over 4 components ineffectively, just throw an LB-5X into your 'Mech. Uniqueness by itself doesn't earn a weapon a valid role.
#12
Posted 20 March 2021 - 07:35 AM
Y E O N N E, on 18 March 2021 - 10:07 PM, said:
Note, every LB-X other than the 10 is useless. The 20 has some niches...but only because the standard AC/20 is also crap. The SN-PPC as a shotgun would be useless except at point-blank...which overall means it's useless.
Gulag makes it more heat efficient and useful at brawling ranges. Because it's still pin-point, it's not pigeon-holed into only brawling; it's still useful to peak targets.
Nope.. Annihilator with 6x LBX2s is amazing and really heat efficient.
#13
Posted 20 March 2021 - 11:51 AM
Samial, on 20 March 2021 - 07:35 AM, said:
A Direwolf with 14 ER Micro lasers is also really heat efficient and the LB-2X Anni is amazing at not killing targets as fast as it would if it was running normal AC/2.
#14
Posted 20 March 2021 - 12:00 PM
#15
Posted 22 March 2021 - 07:29 AM
It would make my LRM/PPC builds way way more heat viable.
#16
Posted 22 March 2021 - 08:52 AM
LordNothing, on 19 March 2021 - 12:09 AM, said:
That would be cool, but unnecessary.
If any of the PPC family weapons should have a short cooldown of like 2.5-4 seconds, it SHOULD be the snub nose.
Being limited to just firing 2, even at a nice 12 damage for 6 tons and 2 slots -- still is limited in its use on medium as you pretty much make a pair of snubs your primary weapon.Thjs leave the rest of your tonnage and limited hardpoints for complimentary weapons or equipment at the cost of any range. Still preferable than taking say an AC20 and honestly gimping your build.
This might work on a medium -- but even on a light mech 12 tons for 2 snubs is asking A LOT!
Having said all that , a 12 ton AC24 is actually really nice with all the cooldown skills taken and the occasional mech quirks making them down to 5 second recycle. Really fun to slap wolf pack lights in the leg or rear torso with.
Edited by 80sGlamRockSensation David Bowie, 22 March 2021 - 08:58 AM.
#17
Posted 22 March 2021 - 10:13 AM
80sGlamRockSensation David Bowie, on 22 March 2021 - 08:52 AM, said:
That would be cool, but unnecessary.
If any of the PPC family weapons should have a short cooldown of like 2.5-4 seconds, it SHOULD be the snub nose.
Being limited to just firing 2, even at a nice 12 damage for 6 tons and 2 slots -- still is limited in its use on medium as you pretty much make a pair of snubs your primary weapon.Thjs leave the rest of your tonnage and limited hardpoints for complimentary weapons or equipment at the cost of any range. Still preferable than taking say an AC20 and honestly gimping your build.
This might work on a medium -- but even on a light mech 12 tons for 2 snubs is asking A LOT!
Having said all that , a 12 ton AC24 is actually really nice with all the cooldown skills taken and the occasional mech quirks making them down to 5 second recycle. Really fun to slap wolf pack lights in the leg or rear torso with.
i should have pointed out that was with the pre-patch cooldown and heat. post patch id just add the splash. also possibly add extra damage for ranges < 90m. a snub with a 14+2+2 point blank damage ramping down to 11+1.5+1.5 at 90. this would make it the most excelent face punch weapon for brawling, without being op through out the rest of its range.
Edited by LordNothing, 22 March 2021 - 10:15 AM.
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