

Random Mm
#1
Posted 27 June 2021 - 01:53 PM
No tonnage issues, no skill issues, no tier issues, no ego issues etc. You always know what you get: win some, loose some. It' s random.
Thoughts ?
#2
Posted 27 June 2021 - 02:02 PM
You want MORE unbalanced games? Make it completely random.
#3
Posted 27 June 2021 - 02:10 PM
justcallme A S H, on 27 June 2021 - 02:02 PM, said:
You want MORE unbalanced games? Make it completely random.
Yes. You circumvent the perennial problems like: "We lost because there were to many lights on the other team" or "We lost because there was a difference in tonnage" or "We lost because the enemy had to many tier ones' " and so on and so on.
Next time you are with your tier 1 friends and win. Or have surplus tonnage and win. Or can have a wolfpack lights and win. This is what you know for sure and everybody does: it just all depends. Loose today, win tomorow (and vice versa because it' s random).
Edited by Inatu Elimor, 27 June 2021 - 02:16 PM.
#4
Posted 27 June 2021 - 03:20 PM
#5
Posted 27 June 2021 - 03:28 PM
So, no.
Also nearly all matches are lost because of skill differences, not class/tonnage imbalances.
#6
Posted 27 June 2021 - 04:54 PM
Except, you're not posting this on April 1st.
Edited by bilagaana, 27 June 2021 - 04:55 PM.
#7
Posted 27 June 2021 - 06:16 PM
Inatu Elimor, on 27 June 2021 - 01:53 PM, said:
No tonnage issues, no skill issues, no tier issues, no ego issues etc. You always know what you get: win some, loose some. It' s random.
Thoughts ?
You’re suggesting that removing the ability to pick your own mech, customize it, and level it up would somehow improve the game experience?? I politely, firmly, and completely disagree. Removing a player’s ability to choose and to customize would quickly depopulate the game, IMO.
#8
Posted 28 June 2021 - 01:53 AM
Edited by MW Waldorf Statler, 28 June 2021 - 01:53 AM.
#9
Posted 28 June 2021 - 02:03 AM
Even a 4 man premade can unbalance a map based on their chosen mechs and preference of mode. Just go full random rather than the current map/mode selection - - to a degree removes player influence/mech/map choice on the potential drop experience.
#10
Posted 28 June 2021 - 02:07 AM
teams would have to pick their mechs before the match starts. if players cant pick in time the players that didnt pick get stuck in trial mechs for that match.
that would eliminate the problem with tonnage and weight class difference.
im so sick of teams having 300 ton advantages because matchmaker doesnt balance tonnage at all.
Edited by Khobai, 28 June 2021 - 02:08 AM.
#11
Posted 28 June 2021 - 02:43 AM
John Bronco, on 27 June 2021 - 03:28 PM, said:
I didn' t make myself clear. You retain the abillity to pick your mech and build it of course. You hit the start button and the MM will sort groups completely at random.
#12
Posted 28 June 2021 - 02:51 AM
Inatu Elimor, on 28 June 2021 - 02:43 AM, said:
I didn' t make myself clear. You retain the abillity to pick your mech and build it of course. You hit the start button and the MM will sort groups completely at random.
I don't see a problem with this, if it's truly random it'll even out in the long run. It'll probably don't be a big difference if we are talking about pug. A lot of complaints are due to the players feeling that their bad luck string with 10 losses in a row is artificially created and not natural. That argument would go away. I think people have a higher tolerance against real bad luck as opposed to the feeling that an algorithm is the cause.
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