Athom83, on 21 March 2021 - 07:15 PM, said:
Not really, they're more of an abstraction to account for very real weapon systems having a minimum safe distance (like Rockets and Torpedoes) programmed into them to either protect the launch platform/person, distance themselves enough from the launch platform to activate their seeker heads and start maneuvering, or for their engines to ramp up to full capability.
Reality =/= good game design.
It's a non sequitur really, it depends on what is one trying to achieve with the game. If it's a simulator trying to achieve realism, then yes. But if it's a pvp combat game that requires a semblance of balance, that depends on what counterplay you want to happen and if said counterplay is warranted.