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Im Not Represented By Any "gulag".


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#161 Kroete

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Posted 26 March 2021 - 01:28 PM

View PostAntares102, on 26 March 2021 - 01:07 PM, said:

I can just compare this to my experience in Planetside 2 where I utterly suck and TTK is like <2sec in CQC if you encounter an average player. You HAVE to adapt yourself and CANNOT just blame everything on others or balance.

I used cod a example for a generic shooter and that mwo should not be one of this generic shooters, because big stompy mechs.

Balancing means not only buffing everything, balanced weapons are ok, but reducing ttk even more is not, there are enough fast paced shooters where you die in a second.
The balancing options for the more damage are rescale, agility and armor.

The last is not even discussed and the other two are just hopes, especially the first is not likely to come because money.

If you come with a balancing option based on 3 pillars and just build one and maybe, sometimes there rest ...
PGI and MWO is the best example what happens if you try to build only one pillar and maybe the rest, some day.

Edited by Kroete, 26 March 2021 - 01:30 PM.


#162 Antares102

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Posted 26 March 2021 - 01:35 PM

View PostKroete, on 26 March 2021 - 01:28 PM, said:

The balancing options for the more damage are rescale, agility and armor.


Yes I totally agree, I actually hope for more agility more than anything else.
I would gladly accept same weapon stats if agility was increased.
If we only get weapon changes without agility increase (and rescale) it might be a bad deal.
However, if the weapon changes are driven by the community I would still argue for them with the hope we get community driven agility changes some point later in time.

Edited by Antares102, 26 March 2021 - 01:36 PM.


#163 Kroete

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Posted 26 March 2021 - 01:41 PM

View PostAntares102, on 26 March 2021 - 01:35 PM, said:


Yes I totally agree, I actually hope for more agility more than anything else.
I would gladly accept same weapon stats if agility was increased.
If we only get weapon changes without agility increase (and rescale) it might be a bad deal.
However, if the weapon changes are driven by the community I would still argue for them with the hope we get comminty driven agility changes some point later in time.

Even weapons is good, if the most weapons can not be normalized by buffs because ttk, it would be an option to normalize the weapons around the middle, buffing some, nerfing some. This would not break the overall balance or remove any skillrequirements.

Is there any plan B for the changes, if pgi does no rescale and/or agility changes?

Edited by Kroete, 26 March 2021 - 01:45 PM.


#164 YueFei

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Posted 26 March 2021 - 03:19 PM

View PostKroete, on 26 March 2021 - 11:53 AM, said:

Will the be there a tutu for the dancing balarina 100 ton atlas?
Again using hopes and plans as "fact", did pgi stated they will do the rescale and shrink the big mechs?


You realize the increase is like 52% more accel/decel, 30% better turn rate, and 17.6% better twist rate, right? It's still gonna take an Atlas over 6.5 seconds to rotate a full 360 degrees. It will still take 3 seconds to reach top speed from a stand-still. Hardly ballerina-like.

The Cauldron can only make a proposal. It's up to PGI to be wise enough to leverage it and implement it. The Cauldron proposal itself points out that balance must be approached holistically.

That's not a knock against the proposal. If anything, that should be reason for players to light a fire under PGI's posterior. Hence The6thMessenger's thread, "EITHER GULAG, OR STOP WASTING OUR TIME".

#165 YueFei

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Posted 26 March 2021 - 03:34 PM

View PostGagis, on 26 March 2021 - 01:19 PM, said:

I'd consider it a good thing if the game gives the low tier players some slack.

Ever since the engine desync and nerfening of everything that moves and then some, the game has felt like its actively fighting against you when you try to play it. Skilled players can work around that, but it must be holding a lot of people back.


Definitely. Most casual players will pick a robot that looks cool, they're not going to pore over the agility stats or study the hitboxes in detail.

If most robots are too sluggish and incapable of spreading damage, then the odds are high for a casual player to pick a robot that they'll die quickly in, no matter how hard they try to twist and turn.

#166 mytilus edulis

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Posted 28 March 2021 - 09:35 PM

View PostAlexandros, on 19 March 2021 - 03:56 PM, said:

What about us casual players that want the flavor of real battletech feeling? Why the game has to always shift to the minorities like "Gulag" and "champion" / "competitive people" that are not the majority?

You destroyed Gauss riffle by adding the charge , you gave the PPC splash only to clans, the same people held a campaign against the LRMS and now its a shame to play that weapon without being discriminated. Now you want to take away the fun we have from the PPCS (Since you all cry about reverting it). You keep destroying the very core of the playerbase ,the CASUALS.


Mechwarrior was about bringing different ideas to the table and surprise your enemies. Not ending up copying eachother's maximum effective builds that are already pre DECIDED by the minority.

You push a small company to do constant tuning according to your fetishes and not letting them develop SOMETHING NEW.


Gauss rifle charge and PPC splash damage were PGI's ideas. So was buffing LRMs.

#167 Curccu

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Posted 29 March 2021 - 07:12 AM

View Postmytilus edulis, on 28 March 2021 - 09:35 PM, said:

Gauss rifle charge and PPC splash damage were PGI's ideas. So was buffing LRMs.

Gauss charge and c-ERPPC splash weren't that bad ideas IMO before quirks and stuff when clans came, 60 pinpoint damage 1 click direwolf would have been nasty :D (mechs didn't have quirk HP at beginning if I remember correctly and no current skilltree bonus HP either.)





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