masdero, on 23 March 2021 - 01:20 AM, said:
should I set r_GeomInstancingThreshold to 8 having an NVidia card?
should I set the r_TexMinAnisotropy and r_TexMaxAnisotropy to a low value (e.g. 1) having an old card?
please, can you explain the pthread section in detail?
with the .cfg files the fog in caustic valley is like a semi-transparent layer with clear borders instead of being blurred. how can I revert it to the old settings?
Geometry Instancing (needs r_BatchType=0)
r_GeomInstancingThreshold = X
This is for geometry instancing. The engine will detect identical objects above X and save the geometry, so that it's cheaper to draw.
-> I found that the number of drawcalls (graphic card "calls" from the cpu) are better with 1 or 2.
But you can experiment with it.
->This won't be very visible in gpu or cpu usage but will give you more headroom when there's a lot of objects to draw.
Anisotropic filtering
Anisotropic filtering prevent textures from getting blurry when at high angles (almost horizontal for example). The higher the setting, the farther textures will get blurry.
I added the anisotropy settings mainly to up the values.
- Default for r_Texture_Anisotropic_Level = 1.
- Default for r_TexMinAnisotropy = 8
- Default for r_TexMaxAnisotropy = 8
-> If you set r_TexMinAnisotropy=0, engine will use the setting defined in each material (texture). Does not seem to work well.
-> You can try setting everything to 1 or 2 but I'm not sure you'll see a performance difference.
Physical Threads
pThread section is to limit or add more threads to the physics engine. Sadly, it causes display bugs when boating many ballistics weapons (bullets explode too soon).
I kept the descriptions but
p_num_threads should not be used.
sys_limit_phys_thread_count is useless as
p_num_threads default value is 1.
When
sys_limit_phys_thread_count is set to 0,
p_num_threads allows you to have 4 physical threads.
Fog
This is probably r_UseSoftParticles=0.
It makes the particles (fog, smoke, etc) intersections soft but it has a cost.
See this example
http://cdn.wolfire.c...iclecompare.jpg
-> You can set r_UseSoftParticles=1.
-> Also set e_ParticlesSoftIntersect=1 or remove the line (don't know why i kept 2, it forces the settings on all particles).
Edited by MrVaad, 23 March 2021 - 12:52 PM.