I'm asking because I can only assume there is Subpixal Morphological somewhere in the code, refereed to by "r_PostAAEdgeFilter".
How can I get into the SMAA adjustments, à la ReShade?
1
Anti-Aliasing Tweaks
Started by Goose, Mar 23 2021 01:52 PM
3 replies to this topic
#1
Posted 23 March 2021 - 01:52 PM
#2
Posted 24 March 2021 - 01:59 PM
There's no adjustments available.
You can activate the different AAs and that's all.
And you can activate r_PostAAStencilCulling but i haven't seen any differences.
As for SMAA :
r_PostAAEdgeFilter=2 (SMAA 2x) It does not seem to work and disable all 3D rendering.
r_PostAAEdgeFilter=1 (SMAA t2x) I'm not sure it really works but the value is accepted.
I tried a few combinations with r_PostAA and r_PostAAMode, but it didn't seem to work either.
If you use Reshade, its smaa works easily and can be tweaked.
You can activate the different AAs and that's all.
And you can activate r_PostAAStencilCulling but i haven't seen any differences.
As for SMAA :
r_PostAAEdgeFilter=2 (SMAA 2x) It does not seem to work and disable all 3D rendering.
r_PostAAEdgeFilter=1 (SMAA t2x) I'm not sure it really works but the value is accepted.
I tried a few combinations with r_PostAA and r_PostAAMode, but it didn't seem to work either.
If you use Reshade, its smaa works easily and can be tweaked.
Edited by MrVaad, 24 March 2021 - 02:13 PM.
#3
Posted 24 March 2021 - 04:41 PM
MrVaad, on 24 March 2021 - 01:59 PM, said:
There's no adjustments available.
You can activate the different AAs and that's all.
And you can activate r_PostAAStencilCulling but i haven't seen any differences.
As for SMAA :
r_PostAAEdgeFilter=2 (SMAA 2x) It does not seem to work and disable all 3D rendering.
r_PostAAEdgeFilter=1 (SMAA t2x) I'm not sure it really works but the value is accepted.
I tried a few combinations with r_PostAA and r_PostAAMode, but it didn't seem to work either.
If you use Reshade, its smaa works easily and can be tweaked.
You can activate the different AAs and that's all.
And you can activate r_PostAAStencilCulling but i haven't seen any differences.
As for SMAA :
r_PostAAEdgeFilter=2 (SMAA 2x) It does not seem to work and disable all 3D rendering.
r_PostAAEdgeFilter=1 (SMAA t2x) I'm not sure it really works but the value is accepted.
I tried a few combinations with r_PostAA and r_PostAAMode, but it didn't seem to work either.
If you use Reshade, its smaa works easily and can be tweaked.
Hey.
It's doing something, but as a subcomponet to TXAA; Guess I should set the game to MSAA x2, apply ReShade, and sniff around some more …
A smart guy would ask "What's a stencil, and why does it need culling?"
#4
Posted 26 March 2021 - 10:09 AM
Maybe I've gotten ahead of myself: What would be a good way to get the game to admit what it's doing? In particular, which part of the image is getting MSAA, and which part is gettig SMAA?
… Drop MSAA down to x2, and get SMAA to go 2x, the filter stage is wasted, isn't it?
… Drop MSAA down to x2, and get SMAA to go 2x, the filter stage is wasted, isn't it?
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