So That Light Mech Sale....
#1
Posted 29 March 2021 - 04:38 PM
#2
Posted 29 March 2021 - 04:50 PM
#3
Posted 29 March 2021 - 04:54 PM
JediPanther, on 29 March 2021 - 04:50 PM, said:
More variety in chassis would help, but I think there is always going to be some level of reduced popularity of lights because of a few reasons:
1. The giant stompy robot power fantasy is more thoroughly satisfied by giant plodding weapon platforms more than sneaky subtle backstabbers.
2. An older playerbase with slower reaction times (lights, at least the fast ones, require faster decision making and reflexes than big mechs to not get splattered).
3. The lore of the series tends to always glamorize the big mechs and portray them as something only the "elite" get to have access to and a rite of passage. Meanwhile the smaller mechs are portrayed as crash test dummies and fodder. There are way more famous characters and hero variants of the big mechs than the small mechs. Just look at how many freaking canon heroes the Dire Wolf has.
Edited by FupDup, 29 March 2021 - 04:58 PM.
#4
Posted 29 March 2021 - 04:57 PM
Getting 1shot by the army of current sniper builds sucks.
Always losing PSR despite getting kills/scouting/being useful sucks.
Being stuck with the few mechs that can use stealth armor sucks.
#6
Posted 29 March 2021 - 05:33 PM
BT lore has a lot of linear progression built in. Lights are cheaper and weaker than heavier Mechs. Period. That just doesn't work in MWO where every player should have an important role.
The natural niche for Light Mechs is in map/objective-control and providing a soft counter to Assaults.
Therefore, the obvious solution is to add Respawns to QP, remove the Kill victory condition from all modes except Skirmish, and give Lights the Long Tom.
Edited by Vlad Ward, 29 March 2021 - 05:35 PM.
#7
Posted 29 March 2021 - 06:30 PM
Dunno what happened in the two years i left but so many lights now are atrocious to play. I'm kinda upset they nerfed my Osiris's i used to love those lights, now they are fodder.
Really outside of Fleas, Locusts and Piranhas most lights are poor to bad.. Urbies, Adders and kitfoxes are some what playable as hit and run things.
Even Panthers and Wolfhounds are pretty bad these days.
#8
Posted 29 March 2021 - 06:41 PM
#9
Posted 29 March 2021 - 11:38 PM
#10
Posted 30 March 2021 - 12:08 AM
Heavies carry a lot more armour, higher heat capacity and can even be faster than lights. With no meaningful objectives, there aren't many rational reasons to play most lights.
#11
Posted 30 March 2021 - 09:20 AM
Samial, on 29 March 2021 - 06:30 PM, said:
Dunno what happened in the two years i left but so many lights now are atrocious to play. I'm kinda upset they nerfed my Osiris's i used to love those lights, now they are fodder.
Really outside of Fleas, Locusts and Piranhas most lights are poor to bad.. Urbies, Adders and kitfoxes are some what playable as hit and run things.
Even Panthers and Wolfhounds are pretty bad these days.
Oh, it's been longer than two years. The last time Lights were actually competent as a weight class was back in 2016 before the Rescale. After that, Lights progressively got worse and worse as a whole due to poorly thought out changes such as Engine Desync and various weapon and quirk nerfs(To Clarify, I don't dislike Engine Desynch as a whole. I just think it was handled very poorly. Seriously, the Linebacker, a 65 ton Heavy, is more agile than the entire 35 ton roster).
#12
Posted 30 March 2021 - 02:42 PM
crazytimes, on 30 March 2021 - 12:08 AM, said:
Heavies carry a lot more armour, higher heat capacity and can even be faster than lights. With no meaningful objectives, there aren't many rational reasons to play most lights.
There are a few reasons to play lights but it's mostly your play style than any thing else. Pgi focuses the game on rewarding damage above all else. Just look at the requirements for event rewards as proof. I love the light speed and anything under 90kph doesn't seem to be moving to me so I have a game recording software that displays fps in the corner. some people can't stand going 80kph or more unable to process the constant speed along with everything else it takes to play lights. In lights you must process a lot of information in seconds far more faster than a slow moving giant shoot me sign of an assault.
In lights you also must be the thrill seeker. You might last 30 seconds doing a pitiful 20 alpha then dead from a guass hit or you might last an entire match doing the damage of two or three assaults. I have done both but have not bothered to play recently. I have an imigur with a few screenshots. i've also been one of the firsts to get ace of spades in the lolcuts so my xp with lights is fairly big.
For rewards over all do you ever notice how small and nearly nonexistent the in-game pay out is? It doesn't matter what class or weapon you use because it pays the same regardless. Map design from an old 2012 pc gamer article about mwo stated that maps are designed to have you shooting or encountering the opfor in about a minute. That eliminates any need for "scouting" negating it to just fire a uav and move on. Not that you need to worry about that in solo play when players just lemming to the same old gids anyway.
Lights are so nerfed overall that you'll almost never spectate one clutching out a win in a solo game any more. Some thing they use to be able to do well before the REscale and engine desync.
#13
Posted 30 March 2021 - 04:48 PM
#14
Posted 30 March 2021 - 05:45 PM
This is directly the fault of MS being tied to raw damage. You're punished for spending time doing anything other than farming damage. Lights do just about everything but farm damage -- they kill efficiently, spot targets, capture objectives, and accomplish a whole range of soft goals which are difficult to quantify (splitting enemy attention, drawing fire away from the main line, distracting enemy fire support, &c.).
Until the day where PGI unfucks the match score system to reward things other than braindead damage farming you're better off just playing a heavy or assault and spamming alpha strikes. I made a second account to run lights on and the only regret is that I can't transfer my hero lights or cosmetics to it. Not having to worry about running a sweaty tryhard match in my MCII-B to make up for every light drop that wasn't perfect is a big relief.
#15
Posted 30 March 2021 - 06:14 PM
Meanwhile Gunfire Reborn is so much fun.
#16
Posted 30 March 2021 - 06:48 PM
#17
Posted 30 March 2021 - 07:51 PM
#18
Posted 30 March 2021 - 08:28 PM
Edited by Darian DelFord, 30 March 2021 - 08:28 PM.
#19
Posted 30 March 2021 - 09:47 PM
Requiemking, on 30 March 2021 - 09:20 AM, said:
While I'm not against helping lights shine more, the above is objectively false. There is one (1!) 35 chassis that has inferior mobility stats than the (very agile) Linebacker and that is the Cougar. Get your facts straight.
Also note that lights can be exceptionally strong in the lower tiers but get more difficult moving towards T1 where people actually can land their shots.
#20
Posted 31 March 2021 - 05:12 AM
Shatterpoint, on 29 March 2021 - 04:57 PM, said:
Always losing PSR despite getting kills/scouting/being useful sucks.
Being stuck with the few mechs that can use stealth armor sucks.
They're really good for keeping your PSR down if you actually like to stick in T5
and it's quite fun to be the squirrel at times
Edited by Dogstar, 31 March 2021 - 05:13 AM.
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