Krasnopesky, on 07 April 2021 - 04:30 AM, said:
Good news! This is just the first stage in all the planned balance passes.
The other passes that The Cauldron are planning in the coming months (provided this patch is successful and PGI allows us):
- Mobility pass - mobility buffs for Mechs that need it (particularly certain assault Mechs)
- Mech rescale - scale reduction for some Mechs that are oversized
- Quirks pass - increasing the defensive quirks on underperforming Mechs, reducing the offensive quirks on some key overquirked Mechs and using quirks to introduce more interesting options in Mechs that are rarely utilised
PGI are already working on spawn points for maps. Daeron has said that Tourmaline spawn points will be changed in the April patch and there are some fixes coming for Canyon Network spawn points planned for the May patch. I believe PGI's intention is to do a pass on every map to fix the spawn points and make them far better for Assault Mechs in particular.
Separating the queues would be ideal, but I think PGI must be careful as to the timing. The population definitely needs to increase first for it to be successful. Likewise the group queue would likely need to be 8v8 and ideally involve an 'opt-in' option for solo players to ensure that matches in the group queue flow properly. All that needs more players and ultimately an engineer to implement.
Thanks for the comment. Thanks for all the comments you make in this discussion.
I understand what you are saying. I really want to hope that all these changes will be implemented (and I would like it to happen as soon as possible), that all these changes will lead to an improvement in the game.
I really want to hope for all this because, in my opinion, at the moment the game is in an even worse state than a year ago (before the spring-summer changes). In the spring and summer of last year, the PGI began to change the game, the game immediately broke a new bottom. Game stayed this bottom for a long time, until it broke this bottom with the March patch of this year.
This is why I am
cautiously optimistic, constantly reminding myself that PGI can easily make a game worse than it already is.
Aedryel, on 07 April 2021 - 12:41 PM, said:
First you outright crippled LRMs with the lock-time/target-cone/indirect lock nerf, now you're twisting ATMs to their more expensive substitute with a similar niche.
Do tell me what will be the distinction between them aside we'll get very similar dmg per ton, but half the missile count?
• Also HOW do you propose to breathe life into LRMs again? Would make more sense than ruining ATMs too.
It seems to me that you are confusing cause and effect.
If you read your message, you can conclude that the insane amount of LRM Mechs in battles is caused by the appearance of only four Mechs: Prianha, Kit Fox, Nova, Corsair.
However, I am more than sure that this is not the case. People are forced to use multi-AMC mechs due to the fact that the game has become insanely many LRM warriors.
This is a defensive reaction. People will not sacrifice the firepower of their mech, its cooling, simply because they want to ride a multi-AMC mech for no reason. People get tired of the endless cowardly fire from behind the hillock.
People want to play the game, and not hide behind a stone because the brave Lurm warriors have rolled out their Lurm boats and are playing tensely, poking one button of their mouse, standing in one place behind cover.
I draw your attention to the fact multi-AMS mechs mechs may not be present at all in battles, but at least one frantic Lurm warrior will be found in every battle with a 99% probability.
Currently, the situation with lurm warriors and lurm boats has already reached the point of absolute absurdity. 80 LRM? Yes, they can be placed on medium (!) mech. 90 LRM? Yes, you can take heavy (!) mech for this. 95-100 LRM? An assault mech is perfect for this purpose. And now for Lurm warriors is golden times: you can gather in one group, coordinate in voice chats and have a NARC mech. And you want more buffs for the Lurms? Come to your senses. Stop crazily playing on the mechs that contain all the LRMs in the world, and you will not see multi-AMC mechs on the battlefields anymore.