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Will MWO offer any storyline type PvE gameplay? Or will it be exclusively PvP?


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#1 Lt Dax

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Posted 26 July 2012 - 09:39 PM

Spent the last 45 minutes looking through the forums for anything surrounding what the game will look like at launch. Does anyone know if this game will have any single-player or group content that is not simply "launch randomised PvP group and blow up the other guys" Anything story driven or faction based contracts/quests to raise your standing within your faction?

Just basically looking for insight as to whether or not this game will be totally PvP or if there is any PvE content launching with the game as well.

Sorry if this seems like a horrible question. I pre-ordered so I will play regardless, but just wanted to know about PvE content and I have been rather unsuccessful in finding info about that.

Thanks all and happy hunting!

#2 Epic Weasel

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Posted 26 July 2012 - 09:51 PM

As of now, there will not be any PvE at launch. However, PGI have not ruled it out for future content post launch. Till then it'll be pure PvP.

#3 Sean von Steinike

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Posted 26 July 2012 - 10:19 PM

There will be in the future "community warfare" where you are fighting for your factions to capture planets but it will still be a PvP affair. At some point they may add some Pve content.

#4 Ethenyl

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Posted 26 July 2012 - 10:45 PM

Maybe they'll add PVE content for neutral planets... but at some point there won't be any neutral planets left :rolleyes:

#5 c19

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Posted 08 October 2012 - 01:11 AM

I am disappointed and regret prepurchasing. A battletech/mechwarrior game without story from the story-rich canon via PVE? Ludicrous. From the reviews and articles I have read none of the top 5 MMO games only have PVP basic multiplayer lacking decent amount of RPG customization elements (and probably the top 10). Certainly the most successful games have had PVE, with story and the grind and rich RPG elements. This mere multiplayer only game leaves me feeling as if i was cheated of a complete game.
I fear for the future sustained success and longevity of the game.

#6 Stormwolf

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Posted 08 October 2012 - 01:39 AM

No word on it from the devs, there's tons of possibilities here when it comes to the story, just look at the novels that take place during the current period:

http://www.sarna.net...Lethal_Heritage
http://www.sarna.net/wiki/Blood_Legacy
http://www.sarna.net/wiki/Lost_Destiny
http://www.sarna.net...ard_%28novel%29
http://bg.battletech...-one-blitzkrieg

And then there's sourcebooks/scenario books:
http://www.sarna.net...le_for_Twycross
http://www.sarna.net...ra_Report:_3052
http://www.sarna.net...cenario_pack%29
http://www.sarna.net...the_Black_Widow
http://www.sarna.net...cenario_pack%29
http://www.sarna.net/wiki/Unbound
http://www.sarna.net...lcon_Sourcebook
http://www.sarna.net...Clan_Sourcebook
http://www.sarna.net...t:_3050_Upgrade

#7 pursang

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Posted 08 October 2012 - 01:42 AM

View Postc19, on 08 October 2012 - 01:11 AM, said:

I am disappointed and regret prepurchasing. A battletech/mechwarrior game without story from the story-rich canon via PVE? Ludicrous. From the reviews and articles I have read none of the top 5 MMO games only have PVP basic multiplayer lacking decent amount of RPG customization elements (and probably the top 10). Certainly the most successful games have had PVE, with story and the grind and rich RPG elements. This mere multiplayer only game leaves me feeling as if i was cheated of a complete game.
I fear for the future sustained success and longevity of the game.


You should have probably made an effort to do a little bit of research about the game before putting down that $60, eh? And MW:O isn't an MMO, by any stretch of the imagination by the way.

#8 Carebear

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Posted 08 October 2012 - 02:05 AM

Its good idea to start with PVP, interest for PVP tend to last longer than for PVE.

#9 Icarium

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Posted 08 October 2012 - 02:15 AM

1. [this is getting old already -.-"] This is closed beta... you are not looking at the finished product here... many things will come and even more will change by the time it is considered final.

2. As far as I know, multiplayer-only games are doing quite well. No one complains about their gameplay... well, maybe some do... but those are few and mostly don't even understand the game :lol:

3. Whole community warfare will be story-driven. Each RL day equals to one BT day. Devs are planning to base all events off the BT timeline. We are yet to see how it will all work. Patience is a virtue they say...

4. Unless the definition of MMO has changed during this year (last checked it near the end of the 2011), MW:O still is considered to be MMO.
At that time there were two main features the game had to have to be considered MMO:
-be able to support hundreds or thousands of players at the same time
-feature a persistent world

Here however we come across another confusing definition - what can we describe as a persistent world (world that exists even after we get offline)? Is it a map (or series of map) that create a whole universe/world that players are able to roam freely (WoW, Guild Wars...)? Or maybe it is just a system that lets us hoard rewards and clash with other players at premade battlegrounds any time we want (Rise of the Immortals, WoT...)?

5. Also... devs stated that if you don't like it, you can ask for a refund...

#10 rahl27

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Posted 08 October 2012 - 02:50 AM

but some pve would be a nice change of pace. still kinda make me fill like i am playing a demo game. but heck its still fun in only the mech kinda way.

#11 Jock Blaine

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Posted 08 October 2012 - 03:25 AM

I would like to drop a suggestion here: As we all know, the strength of the game is in human players. They have tactics and in general will be more intresting to play against than a computer. On the other hand, many mechwarrior fans would love an interesting story.

How about making campaigns where the "scenario" mechs are played by volunteers? Like how NPC's are handled in live roleplaying.
You get interesting campaigns, interesting battles and the volunteer can earn a few c-bills. For certain campaigns you might want to recruit people who have proven themselves to be very good pilots.

It would fit most of the current system, no AI for the mechs required.And you could make some campaigns truly challenging by using well trained pilots. Heck, I hereby volunteer for NPC duty just because it sounds fun and awesome. With or without c-bill reward.

#12 Manganakus

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Posted 08 October 2012 - 03:50 AM

Hi there,
even if I definitly agree with most of you -humans are able of a tactical adaptability that IA devs can only dream of- a small PvE, even at launch, can be of interest.
To be clearer, I think some kind of PvE tutorials would be great. It would allow you to understand the basic of the game, along with trying some different Mechs build or modification without being turn to salvage at the first ennemy's salvo.
I guess the purpose is to have a game that last much longer, and from my experience -which may be wrong, however- an online game, F2P, above all, may not last long if no new player recruiting is done.
If the game remains purely PvP -even if it is its biggest interest- what would become of the newbie that will be launch against players that plays for years ? He may stops rapidly...
Even for a Veteran, having a proven ground for the latest change on his chassis may be helpful, imho.

#13 Zombie SixNine

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Posted 08 October 2012 - 07:05 AM

View PostIcarium, on 08 October 2012 - 02:15 AM, said:

1. [this is getting old already -.-"] This is closed beta... you are not looking at the finished product here... many things will come and even more will change by the time it is considered final.

2. As far as I know, multiplayer-only games are doing quite well. No one complains about their gameplay... well, maybe some do... but those are few and mostly don't even understand the game ;)

3. Whole community warfare will be story-driven. Each RL day equals to one BT day. Devs are planning to base all events off the BT timeline. We are yet to see how it will all work. Patience is a virtue they say...

4. Unless the definition of MMO has changed during this year (last checked it near the end of the 2011), MW:O still is considered to be MMO.
At that time there were two main features the game had to have to be considered MMO:
-be able to support hundreds or thousands of players at the same time
-feature a persistent world

Here however we come across another confusing definition - what can we describe as a persistent world (world that exists even after we get offline)? Is it a map (or series of map) that create a whole universe/world that players are able to roam freely (WoW, Guild Wars...)? Or maybe it is just a system that lets us hoard rewards and clash with other players at premade battlegrounds any time we want (Rise of the Immortals, WoT...)?

5. Also... devs stated that if you don't like it, you can ask for a refund...


You hit the nail right on the head here. Why is it so hard for peeps to understand these basic BETA concepts? Complain about a game still in development like it's a full fledged release! Come on, do your homework, the information is out there, read it.

#14 Draco Argentum

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Posted 08 October 2012 - 08:30 PM

View PostIcarium, on 08 October 2012 - 02:15 AM, said:

1. [this is getting old already -.-"] This is closed beta... you are not looking at the finished product here... many things will come and even more will change by the time it is considered final.



Don't do that man. The Devs have said many times that this will not be a PvE game. You're giving the guy false hope when there is none.

#15 Xlaminator

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Posted 08 October 2012 - 08:57 PM

View PostIcarium, on 08 October 2012 - 02:15 AM, said:

...
Here however we come across another confusing definition - what can we describe as a persistent world (world that exists even after we get offline)? Is it a map (or series of map) that create a whole universe/world that players are able to roam freely (WoW, Guild Wars...)? Or maybe it is just a system that lets us hoard rewards and clash with other players at premade battlegrounds any time we want (Rise of the Immortals, WoT...)?


Afaik the only actual MMO with a persitent world is EVE-Online (atleast as far as pvp and 0.0-warfare is concerned).
WoW is definately no persistent world, nothing you do in WoW changes anything in the environment, the mobs are at the same place at the next login, and the raidbosses die in an never ending nightmare (at least for them it has to be a nightmare lol). Can´t say anything about GW2, didn´t look at it yet.

#16 Bansheedragon75

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Posted 08 October 2012 - 09:24 PM

View PostLt Dax, on 26 July 2012 - 09:39 PM, said:

Spent the last 45 minutes looking through the forums for anything surrounding what the game will look like at launch. Does anyone know if this game will have any single-player or group content that is not simply "launch randomised PvP group and blow up the other guys" Anything story driven or faction based contracts/quests to raise your standing within your faction?

Just basically looking for insight as to whether or not this game will be totally PvP or if there is any PvE content launching with the game as well.

Sorry if this seems like a horrible question. I pre-ordered so I will play regardless, but just wanted to know about PvE content and I have been rather unsuccessful in finding info about that.

Thanks all and happy hunting!


You spent that long looking around the forums and you didnt take them time to look at the FAQ?

Quote

Q. Will MechWarrior® Online™ have co-operative gameplay?

A. This is something we wanted to implement, but right now we are going to focus on multiplayer only.


Also I find it very odd that you could not find anything in 45 minutes, as I can find countless posts on this in a single search which will take me only a few seconds.

Did you really spend 45 minutes looking at the forums for this or is it just something you are saying just to not get the "use search" comments?

#17 DerGrafVonZahl

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Posted 27 December 2012 - 09:53 AM

Wel the Reason why i would like to see some kind of Coop PVE campaign is that Mechs usually don't only fight other Mechs, with PVE we can have Figths with Tanks (Challenger, Demolisher, Partisan) Infantry and ships.

As the Clans aren't a playable Faction at the moment they would be pretty good Pve enemies, also you could loot/scavenge Clan-tech that way.

If you want for example the Vulture Playable you need to unlock it in the carrier (and still have to buy it with C-Bills)

#18 Shamoo

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Posted 27 December 2012 - 10:11 AM

View PostLt Dax, on 26 July 2012 - 09:39 PM, said:

Spent the last 45 minutes looking through the forums for anything surrounding what the game will look like at launch. Does anyone know if this game will have any single-player or group content that is not simply "launch randomised PvP group and blow up the other guys" Anything story driven or faction based contracts/quests to raise your standing within your faction?

Just basically looking for insight as to whether or not this game will be totally PvP or if there is any PvE content launching with the game as well.

Sorry if this seems like a horrible question. I pre-ordered so I will play regardless, but just wanted to know about PvE content and I have been rather unsuccessful in finding info about that.

Thanks all and happy hunting!


Take a look at this thread

http://mwomercs.com/...-pretty-please/

As stated several times current state the DEVS don't have defined plans for a PVE game.

Edited by Shamoo, 27 December 2012 - 10:22 AM.


#19 Orgasmo

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Posted 27 December 2012 - 10:14 AM

I don't know a game that can survive too long on PvP alone, and Mechwarrior series are always story-driven. The Devs stated PvE is on the drawing board, but did not layout a solid deadline. I hope to see this game evolve like EVE Online does, with more and more PvP and PvE contents added over a period of several years.





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