

What Is Your 'guilty Pleasure' Mech?
#21
Posted 14 April 2021 - 11:31 PM
The Quad ALRM15 Wolfphoenix (NSR-WP) and the dual UAC20 NSR-9J.
Lights always react so shocked when a 95T mech jumps over them and starts shooting with dual UAC20 AND 4MLas.
Also the reaction of meds and lights rushing the WP only to discover it having 4 MPLs in its arms.
#22
Posted 15 April 2021 - 12:28 AM
It ain't always easy, but vomiting a 76 alpha has its money-shot moments.
#23
Posted 15 April 2021 - 01:07 AM
#24
Posted 15 April 2021 - 03:43 AM
Complete jank but tons of fun when it works.
#25
Posted 15 April 2021 - 04:06 AM
#26
Posted 15 April 2021 - 07:04 AM
PoliceUrbie. I had a script to run the horns&lights ALL the time.
"Reds: this is the cops! power down your mech and leave the cockpit, or you WILL be shot at"

#27
Posted 15 April 2021 - 08:44 PM
Nothing spectacular, but it comes with an 80% capture boost - and an extra 20% from skills, meaning it captures twice as fast. If you get a long map, such as Polar Highlands or Tourmaline Desert AND Assault you can just wreck the other team.
Firstly, my Spider has Mobility, Sensors and Operation skills with just a touch of Firepower and Survival. It has Laser AMS and 2 MPLs. It also has a lot of Auxillary, mainly capture and 2 UAV and 2 Artillery.
And that's it.
So if a normal map comes up I try and peek and shoot from behind an Assault.
If one of the other map come up I run like crazy along the side, find a nice place to hide and wait until the fighting starts. I pop a UAV up on the approach so I get enough of a warning and then proceed to the base.
After a couple of "Your base is being captured" the enemy team will break and start to send someone back. Along the way they may notice that it's being captured at twice the rate, which generally leads to more mechs being sent.
If it's very close to being captured I'll try and lead them away until I can run back and finish the job, otherwise I'll scoot back to the fight and try and get a few enemies in the back with my Artillery.
#28
Posted 16 April 2021 - 03:13 PM
#29
Posted 17 April 2021 - 04:09 AM
#30
Posted 17 April 2021 - 06:51 AM
And MAD-4HP with 8x6 SRMs
Edited by Quandoo, 17 April 2021 - 06:52 AM.
#31
Posted 17 April 2021 - 08:03 AM
After things I have dealt with and seen in online gaming, it is not worth it.
So I just run low XP Mechs for the heck of it and the challenge.
#32
Posted 17 April 2021 - 07:39 PM
make that a mrm/lrm medium that first round ... after 9 rockets in the back [i gotta watch my click into window] got a decent 400 damage mauling round. Yeoman could be viable I think.
Edited by Alex Morgaine, 19 April 2021 - 11:21 PM.
#33
Posted 17 April 2021 - 08:59 PM
that woud be my Jenner IIC with 6 SRM4s and 2 SRM6s, okay its on the slow side but the Damage

#34
Posted 17 April 2021 - 11:34 PM
Also, while I don't LRM often, when I'm feeling particularly lazy, I'll take out my LRM60 Sun Spider, with no backup weapons. Just streams of missiles for days, and enough speed to keep up with the team while firing. It's definitely a "guilty" pleasure.
Edited by Maddermax, 17 April 2021 - 11:34 PM.
#35
Posted 17 April 2021 - 11:52 PM
#36
Posted 18 April 2021 - 12:03 AM
https://mech.nav-alp...1507e0bd_ACW-BK
Enjoy!!
#37
Posted 19 April 2021 - 12:14 AM
Always funny in Conquest or Domination to get to the objective like a light and then have the enemy light try & run while I keep up just holding the fire button down........
The ultimate lazy mech...,
#38
Posted 19 April 2021 - 01:01 AM
Similar can be said about SEISMICS, those UAVs can be shot down, unusable when under a roof and don't detect STEALTH mechs at all. Of course seismics are a lot more expensive to take and I wouldn't advise taking them all the time, but if you have to delve in Sensors Skill Tree becuase ECM not putting just 4 SPs more to take seismics is a big waste, imo.
Anyway, I think HGauss is going to suffer after this patch, a lot of other weapons become better, Hgauss stays the same basically the same and is going down in the ladder of weapon greatness.
Edited by Brizna, 19 April 2021 - 01:02 AM.
#39
Posted 19 April 2021 - 02:20 AM
#40
Posted 19 April 2021 - 05:35 AM
Brizna, on 19 April 2021 - 01:01 AM, said:
Similar can be said about SEISMICS, those UAVs can be shot down, unusable when under a roof and don't detect STEALTH mechs at all. Of course seismics are a lot more expensive to take and I wouldn't advise taking them all the time, but if you have to delve in Sensors Skill Tree becuase ECM not putting just 4 SPs more to take seismics is a big waste, imo..
I ALWAYS take seismic. A piranha with micro lasers is ALWAYS in seismic range when it does the dirty on your rear torso. I consider that tree survival, because it not only gives you a new sensor input you don’t otherwise have, but 80 to 100 percent radar deprivation keeps the rain off you. Seriously, instantly disappearing off the other guy’s target lock keeps you alive so much longer, and if you’re going for that, spend 2 more for full seismic.
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