Thanks for all the feedback! I went and switched my initial loadout to use endo-steel instead of ferro-fibrous and managed to swap out the lasers for a much more helpful snubnose PPC, but that'll be a stopgap for now while I properly rework the loadout.
A few comments/responses:
-There seems to be a consensus towards using the missile hardpoints for something more conducive to the KGC's strengths, which seems reasonable; I basically pressured myself into adding LRMs so I wouldn't be completely useless on that one flat snowy map. Changing them out for MRMs could be interesting.
-Ammo in the legs is also a genius idea, thank you! I've gotten ammo-racked a few times in this thing and now I don't need to consider investing in CASE.
-The initial loadout I posted did run rather hot, yes, especially with both RAC5s firing at once. However, after adding another heat sink and learning to fire the RAC5s individually (one fires while the other cools), heat is vastly more manageable.
-Convergence issues, surprisingly, I haven't had trouble with either; a majority of the time I'm only firing one RAC5 at a time anyway, unless I'm facing down another assault at close range. (Using the wide arms to peek around corners is also rather fun.)
-My mouse has two separate thumb buttons so I'm rather comfortable with assigning larger numbers of weapon groups (I was running with 4, each RAC5 had its own group). That said, having the weapons in said weapon groups complement each other properly is solid advice.
-AMS has been an incredibly useful tool to
earn free xp from LRM spammers defend myself and my teammates and I'm honestly surprised none of these loadouts bothered to keep it.
From everything I've learned, here's a revamped loadout I've whipped up:
KGC-0000
As enticing as the loadout with the twin Ultra AC/10s was, I can't bring myself to give up the deliciously satisfying BRRRT of the RAC5s just yet, but nonetheless I think this'll be a vast improvement. Again, thanks for all the tips!