Patch Notes - 1.4.240.0 - 20-April-2021
#321
Posted 28 April 2021 - 04:14 PM
It just doesn't work so well with fps style games where the true meta is making the fight happen at one range that you want to fight at.
Its apples and oranges, not even a real argument.
#322
Posted 29 April 2021 - 08:04 AM
Laser Kiwi, on 28 April 2021 - 04:14 PM, said:
It just doesn't work so well with fps style games where the true meta is making the fight happen at one range that you want to fight at.
Its apples and oranges, not even a real argument.
Agreed it's also the case that Table Top technical readout builds are often sub optimal encouraging players to customize their mechs. For example machine guns or at least the ammo is one of the first things to go on many tabletop 3025 builds during a campaign allowing adjustment of the mechs or a one off table top game using stock builds.
Thread for example on this
https://bg.battletec...huod90palchu3rv
#323
Posted 29 April 2021 - 02:49 PM
#324
Posted 29 April 2021 - 06:08 PM
Speedy Plysitkos, on 29 April 2021 - 02:49 PM, said:
Could not replicate. Selected "Heroes", then hit the dropdown on every single chassis. No issues beyond the momentary load lag once or twice.
#325
Posted 30 April 2021 - 03:30 AM
C337Skymaster, on 29 April 2021 - 06:08 PM, said:
Tried twice for last 2 days. On both occasions it hardcrashes before i open the last 10 heroes +-.
Nothing gamebreaking.
i7 + 32 GB RAM + GTX 1070ti 8 GB.
#326
Posted 30 April 2021 - 05:48 AM
#327
Posted 30 April 2021 - 08:42 AM
Speedy Plysitkos, on 29 April 2021 - 02:49 PM, said:
C337Skymaster, on 29 April 2021 - 06:08 PM, said:
Speedy Plysitkos, on 30 April 2021 - 03:30 AM, said:
Nothing gamebreaking.
i7 + 32 GB RAM + GTX 1070ti 8 GB.
Aidan Crenshaw, on 30 April 2021 - 05:48 AM, said:
Also, make sure to Verify the Game Install via...
- If on Steam, use the "Verify Game Cache" command
- If on the StandAlone Portal, then call up the Repair Tool
~D. V. "If the darned Game Client is messed up, then Clearing Shaders would possibly make the problem worse!" Devnull
#328
Posted 30 April 2021 - 09:14 AM
Speedy Plysitkos, on 30 April 2021 - 03:30 AM, said:
Tried twice for last 2 days. On both occasions it hardcrashes before i open the last 10 heroes +-.
Nothing gamebreaking.
i7 + 32 GB RAM + GTX 1070ti 8 GB.
You and I actually have the same basic specs: i7-8700, 32 GB RAM, 1070Ti. Nice rig!
#329
Posted 30 April 2021 - 09:24 AM
Speedy Plysitkos, on 30 April 2021 - 03:30 AM, said:
Nothing gamebreaking.
i7 + 32 GB RAM + GTX 1070ti 8 GB.
C337Skymaster, on 30 April 2021 - 09:14 AM, said:
Which makes me think... If there are OverClocks in play right now, they need to be disabled immediately. Otherwise, they can lead to crashes too easily. Also, make sure to clear the dust from the computer.
~D. V. "having their memory jogged about how bad that any OverClocks can be with MWO in general" Devnull
#330
Posted 30 April 2021 - 09:32 AM
So I managed to replicate his issue by clicking each and every hero 'mech (like you would if you're browsing and looking at the paint, and the specs, loadouts, hardpoint locations, etc). Going from top to bottom through EVERY Hero 'mech, I reached Boiler (Supernova) and the game crashed.
The error was something along the lines of "delete item happened twice". I'm going to go reproduce it again, but I wanted to upload this for now.
EDIT: it basically feels like a memory error. Like the game is loading the details of each 'mech, and after awhile it fills up and screws up a memory clearing function.
Edited by C337Skymaster, 30 April 2021 - 09:32 AM.
#331
Posted 30 April 2021 - 09:38 AM
I didn't get the error message this time, and I feel like going quickly to try and make it crash is going to have the same result of missing the error. The first time I was actually browsing a bit...
Edited by C337Skymaster, 30 April 2021 - 09:47 AM.
#332
Posted 30 April 2021 - 10:09 AM
Speedy Plysitkos, on 29 April 2021 - 02:49 PM, said:
Speedy Plysitkos, on 30 April 2021 - 03:30 AM, said:
Nothing gamebreaking.
i7 + 32 GB RAM + GTX 1070ti 8 GB.
C337Skymaster, on 30 April 2021 - 09:32 AM, said:
So I managed to replicate his issue by clicking each and every hero 'mech (like you would if you're browsing and looking at the paint, and the specs, loadouts, hardpoint locations, etc). Going from top to bottom through EVERY Hero 'mech, I reached Boiler (Supernova) and the game crashed.
The error was something along the lines of "delete item happened twice". I'm going to go reproduce it again, but I wanted to upload this for now.
EDIT: it basically feels like a memory error. Like the game is loading the details of each 'mech, and after awhile it fills up and screws up a memory clearing function.
C337Skymaster, on 30 April 2021 - 09:38 AM, said:
I didn't get the error message this time, and I feel like going quickly to try and make it crash is going to have the same result of missing the error. The first time I was actually browsing a bit...
My fellow MechWarriors at large, this one just bit me too. Apparently it's not possible to go through the Hero Mech Listing as it can not handle the entire thing without dropping dead. PGI most definitely has a Bug to fix!!!
Pardon me now, as I have to go Verify the danged Game Install with the Repair Tool all over again. This will be my second time since the Patch happened, as I always do it once after the Patch just to be safe.
~D. V. "just got crashed by this Store Hero Mech List Bug and now has to double-check their Game Client Install again" Devnull
#333
Posted 30 April 2021 - 10:20 AM
D V Devnull, on 30 April 2021 - 10:09 AM, said:
Pardon me now, as I have to go Verify the danged Game Install with the Repair Tool all over again. This will be my second time since the Patch happened, as I always do it once after the Patch just to be safe.
~D. V. "just got crashed by this Store Hero Mech List Bug and now has to double-check their Game Client Install again" Devnull
Repair Tool Verification Complete... No mismatches/errors were found... And it happens that I simply do NOT have any OverClocks in play... Yeah, this one's on PGI to fix for sure!
EDIT (about 7 minutes later) :: By the way, I'm on an AMD-based System, so this issue is not CPU-linked. Also seems the Game Client was unwilling to take up more than about 4 GB of RAM for itself before croaking. It definitely is not cleaning up or swapping properly.
~D. V. "Problem is NOT on the user's end, period." Devnull
Edited by D V Devnull, 30 April 2021 - 10:27 AM.
#334
Posted 30 April 2021 - 10:34 AM
A quick video for those who want proof but don't want to spend the time doing it, themselves.
EDIT: you might want to mute your sound, or the incessant sound effects of the in-game store might literally drive you mad.
Edited by C337Skymaster, 30 April 2021 - 10:35 AM.
#335
Posted 30 April 2021 - 10:51 AM
D V Devnull, on 30 April 2021 - 10:09 AM, said:
Pardon me now, as I have to go Verify the danged Game Install with the Repair Tool all over again. This will be my second time since the Patch happened, as I always do it once after the Patch just to be safe.
~D. V. "just got crashed by this Store Hero Mech List Bug and now has to double-check their Game Client Install again" Devnull
Just decided to test it (and recorded my test for posterity), the issue isn't restricted to the Hero 'mech list. I just went down through the main store, clicking only CB variants, and ran into the same issue when I got to the Supernovas.
#336
Posted 30 April 2021 - 11:32 AM
C337Skymaster, on 30 April 2021 - 10:51 AM, said:
The problem will also happen if you go the other way, from Assaults to Lights on the list. My blowout struck just as I hit the FireStarters after coming up from the bottom with the Zeus Mech as my starting point.
EDIT (about 4 minutes later) :: By the way, it might be worth tossing a 'Like' on my post @ #345 on this 2021-04-20 Patch Notes thread, if for no other reason than to somehow make sure PGI uses the information in their work to fix things.
~D. V. "This nasty little Store Mech List Crash Bug is a pain in both directions." Devnull
Edited by D V Devnull, 30 April 2021 - 11:36 AM.
#337
Posted 30 April 2021 - 11:37 AM
That was the case in my both crashes.
And thx guys for investigation.
Edited by Speedy Plysitkos, 30 April 2021 - 11:43 AM.
#338
Posted 30 April 2021 - 01:19 PM
Speedy Plysitkos, on 30 April 2021 - 11:37 AM, said:
That was the case in my both crashes.
And it can happen in either direction, including from Light to Assault, but also going the other way from Assault to Light... Who knows what could happen if someone randomly clicks around, eh? Looks like people will have to be careful what they choose to check out and want to view in one pass... Not helpful to players wanting to quickly click through Mech Models and visually compare, right?
Speedy Plysitkos, on 30 April 2021 - 11:37 AM, said:
You're welcome... glad to help anytime for the whole Player Base to benefit from.
I'm actually starting to think that I would enjoy working Quality Control & Quality Assurance for those crazy PGI nuts, provided that I didn't suddenly find myself in a thundercloud-loaded, dark mental atmosphere. I would be in prime position to catch & explore some new little Bug every single day, and even be right smack in the thick to point out spots where things could be made more enjoyable for the players. About the only thing in that scenario which I worry over is that it could also equally stab me in the back, as sometimes the systems used to do the development will not as easily expose a Bug for some random reason, unlike what we're encountering here on our own systems... That would definitely be a mixed bag.
~D. V. "generally happy to help investigate a Bug (including with the Store Mech List) so all may have it squashed" Devnull
[Quick Edit by the Post Author due to some letters that did not need capitalization, and a word or two needing fixing... D'oh!!!]
Edited by D V Devnull, 30 April 2021 - 01:24 PM.
#339
Posted 01 May 2021 - 01:20 AM
Otherwise I wont be like.......... hmmmm, lets see ALL the HERO mechs now, how they look like
#340
Posted 04 May 2021 - 07:20 AM
the last Patch came out and after reading the notes about it, i have known what will happened, with a bad feeling in my stomage i tried out a few more factiongames. I´m not one of the best players here more far away of that, but i´m expierienced in Clantech.
what i have seen so far is a turn into high alpha dmg builds, and then it starts to get even more unfair against claners. you can make easily builds that hit for 40 Pinpointdamage on 1000m every 5 sek( for example Warhammer 6R double lightgauss/ER-PPC,) with a heatscale up to 35%. Please show me one Clanbuild that could do the same.
I would like to complain that the cauldron (mostly Complayers) is not the most part of this game, they have good ideas but did you hear on the mainbase and their wishes?
I do not agree that this was a good patch, for taking a clear view on what should be patched, take all Quirks of all mechs, then see which mech should be looked onto, to get eventualy some love.
I will not start a discussion of LAW of battletech, that clanmechs must be better, just look and see witch weapon is the opposite to the other side, for example ATM VS MRM and make them equal, MRM have no minimum range so why have atms one? ATM could be shoot at 1000meters but is this effektive? no so get them to max range of MRM give them the same Heatpenalty and the same dmg to be equal. Why is IS-medpuls still better then the Clanmedpuls? you can complain that to every weapon. we have no counterpart for some of the effective weaponsystems of the IS.
Take a look on Stealth, only one side has it, but the counterpart of it, is to take PPC against it, cause in shorter 125meters no Tag will help to get this target marked, so just one single weaponsystem against an unfair and unbalanced part of the game.
As IS player you can easily take out an assault-Clanmech with a medium Streakboat, ever tryed it with a clanmedstreakboat against an IS assault?
Why has the IS an assaultmech that can carry 4AMS and do a lot of dmg? where is the counterpart on Clanside?
Racs are more then overpowered, why do they get a buff?
I will not say anything about mobility and scaling of the mechs, you work on it, but most IS mechs are much more better in mobility then the clanside. I like to get the aggility of the Kodiak 3 and the Timberwolf back, no you can not twist with both of it well. you whant to get the the time to kill up, just remove the quirks you gave in the past.
An Omnimech means, that you can equipp everything you want in it,so make sure that you can equip at least a AMS in every omnipodlocation.
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