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My Concern With The New Patch


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#41 ScrapIron Prime

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Posted 20 April 2021 - 08:57 AM

View PostNightbird, on 20 April 2021 - 07:21 AM, said:

You'll see soon enough... patch in 2 hrs.


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#42 CFC Conky

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Posted 20 April 2021 - 10:21 AM

In my case I expect my average match score to tank for the next few months/patches until I adjust and start working my way back up.

Good hunting,
CFC Conky

#43 Monkey Lover

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Posted 20 April 2021 - 01:29 PM

View PostVxheous, on 20 April 2021 - 06:17 AM, said:


The game is not going to turn into fortnight, or COD, or Apex Legends, or Valorant or any other fps you want to name simply because weapons are getting buffed to match the current top standard set by Dakka/MPL/CERPPC. Overall TTK shouldn't change all that much for meta users, other than there's more variety. If you're a kitchen sink type of mechwarrior, your builds weren't very optimized to begin with, and the buffs to the weapons aren't going to affect you much at all simply because that single laser you have on your mech gained +1 damage vs before, or that single SRM2 launcher you have now cools down 0.5 seconds faster.

What this balance patch does is allow me to choose whether I want to play a laser vom, or gauss vom, or 4xERPPC, or Dakka mech in the medium/heavy/assault range and not feel like one choice is worse than another (currently the Dakka mech rules the rest). This also means when I play a light, I can now play the Arctic Cheetah with SPL (or maybe even the revamped MPL) and not feel like it's absolute garbage when compared to a Wolfhound with MPL like it is currently.

I said turn into and sure it is. So other than pulling down the best weapons they buffed almost everything lol.

Next will be speed increased to all mech . Only way to survive will be to run around quick twisting and jumping... I wonder where i have seen this type of gameplay....

Lastly most players do no play meta. The medium laser is still the most used weapon in the game and it was buffed. TTK is going is going to decrease just say it and move on. Really this is what most players want so now they will get it.

Edited by Monkey Lover, 20 April 2021 - 02:07 PM.


#44 Vxheous

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Posted 20 April 2021 - 02:06 PM

View PostMonkey Lover, on 20 April 2021 - 01:29 PM, said:

I said turn into and sure it is. So other than pulling down the best weapons they buffed almost everything lol.

Next will be speed increased to all mech . Only way to survive will be to run around quick twisting and jumping... I wonder where i have seen this type of gameplay....

Lastly most players do no play meta.Just the one medium laser is still the most used weapon in the game and it was buffed.

Really this is what most players want so now they will get it.


Not really, since games like COD, CSGO and valorant have insanely low TTK (under 2 seconds) cause it only takes 1-4 bullets to kill you. Tell me how outside of headshots in MWO are you going to get sub 2 second TTK (you cant unless you expose yourself to an entire firing line in which case you deserve to die, or let a mech like a piranha get behind you unaware, which it has been able to do since piranha was released)

I cant take anyone that tries to equate MWO TTK to any of these other fps TTKs seriously because there is no way anyone who has ever played both games would ever say "yup, this is the same".

I play a lot of Apex Legends, get to platinum in ranked every season (which isn't that hard) and engagements there can last anywhere between 10-15 seconds to over a minute (if an engagement gets past 30 seconds there and you havent started downing opponents, you need to disengage because other groups will be coming to join the party). MWO will never play like that, ever.

Edited by Vxheous, 20 April 2021 - 02:15 PM.


#45 cougurt

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Posted 20 April 2021 - 02:07 PM

View PostMonkey Lover, on 20 April 2021 - 01:29 PM, said:

I said turn into and sure it is. So other than pulling down the best weapons they buffed almost everything lol.

Next will be speed increased to all mech . Only way to survive will be to run around quick twisting and jumping... I wonder where i have seen this type of gameplay....

Lastly most players do no play meta.Just the one medium laser is still the most used weapon in the game and it was buffed.

Really this is what most players want so now they will get it.

that's funny, i don't remember this game being fortnite back in 2016 when we had all of the things the cauldron intends to restore.

#46 Monkey Lover

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Posted 20 April 2021 - 02:31 PM

View Postcougurt, on 20 April 2021 - 02:07 PM, said:

that's funny, i don't remember this game being fortnite back in 2016 when we had all of the things the cauldron intends to restore.

Basically For what i can tell a lot of you can't understand how you compare one game to another. When i say "more like" That means it is moving in the direction of of said game. It does not mean it is the same as said game.

#47 Nightbird

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Posted 20 April 2021 - 02:40 PM

TTK will certainly be much lower after the patch, and after resize and agility pass, TTK will go back up for skilled players.

#48 Mercules

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Posted 20 April 2021 - 03:05 PM

View PostMonkey Lover, on 20 April 2021 - 02:31 PM, said:

Basically For what i can tell a lot of you can't understand how you compare one game to another. When i say "more like" That means it is moving in the direction of of said game. It does not mean it is the same as said game.

Yes, it is like walking a block in a 200 mile distance. It is TECHNICALLY "more like" but in the end "nothing like".

#49 McGoat

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Posted 20 April 2021 - 03:13 PM

View PostNightbird, on 20 April 2021 - 02:40 PM, said:

TTK will certainly be much lower after the patch, and after resize and agility pass, TTK will go back up for skilled players.


Surely it is not impossible for "less skilled" players to adapt as these changes come, month by month, and continue improving themselves.
I dare say that it is entirely possible for average to higher-average players to actually improve quite a bit as there is, and will be, no shortage of players seeking opportunities to help other players as that is paramount during such a drastic change in course over what the last 3+ years as been.
Current TTK will not be much different than a completed restoration of MWO TTK. You played back then, you certainly understand the concepts.

#50 Nightbird

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Posted 20 April 2021 - 03:35 PM

View PostMcGoat, on 20 April 2021 - 03:13 PM, said:

Surely it is not impossible for "less skilled" players to adapt as these changes come, month by month, and continue improving themselves.
I dare say that it is entirely possible for average to higher-average players to actually improve quite a bit as there is, and will be, no shortage of players seeking opportunities to help other players as that is paramount during such a drastic change in course over what the last 3+ years as been.
Current TTK will not be much different than a completed restoration of MWO TTK. You played back then, you certainly understand the concepts.


This is where I wished I had the earlier seasons of leaderboard data, to see how much if any of the previous nerfs had on retention. I remember back then people were vocal about how low the TTK was, leading to the nerfs we are reverting today. It's true that people ended up complaining about the nerfs, but at the same time the TTK complaints went away. If we could see the effects before and after, it would be easy to see what weapons nerfs, engine desync, etc did to overall player satisfaction and know what we are getting for the trade-off. Not having the hard learned lessons from the past may mean repeating, or undoing mistakes. We just don't know other than having un-quantifiable opinions.

#51 Monkey Lover

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Posted 20 April 2021 - 04:00 PM

View PostMercules, on 20 April 2021 - 03:05 PM, said:

Yes, it is like walking a block in a 200 mile distance. It is TECHNICALLY "more like" but in the end "nothing like".


People die in 10 seconds its nothing like dying in 2 seconds. rofl

Over all it doesn't even matter. This game hasn't has new content in what 5 years? Its still has nothing new.

Edited by Monkey Lover, 20 April 2021 - 04:03 PM.


#52 Mercules

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Posted 20 April 2021 - 04:26 PM

View PostMonkey Lover, on 20 April 2021 - 04:00 PM, said:


People die in 10 seconds its nothing like dying in 2 seconds. rofl

Over all it doesn't even matter. This game hasn't has new content in what 5 years? Its still has nothing new.


People die in 10 seconds when they walk into a firing line or are properly focus fired upon, not 1 on 1. In any FPS if I run into a 5+ to 1 situation and don't die instantly I'd be shocked.

#53 VeeOt Dragon

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Posted 20 April 2021 - 05:20 PM

after playing around with the changes i like most of them (mind i didn't run any of my few Clan mechs). i have to say the biggest improvement, other than them rolling back a bit of the previous PPC changes, was with the RAC/5. my Iron Dome Corsair (running 4 AMS, 2 RAC/5, 4 MLs) runs much better now. hell the heat management improved enough that i upgraded to ER MLSs. did a test with a few other weapons like the MRMs and Light Gauss as well on different mechs. the changes were noticeable but not huge. Honestly since i only played about a dozen or so matches i can't say much on my TTK (either my own death or the enemy).

all and all most seem pretty good. nothing stands out as over Buffed just yet (as someone who actually does care about the Lore and how true to the spirit of the Lore these changes are i'm happy. will have to wait and see as far as any of the projected mobility/scaling goes)

#54 Anomalocaris

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Posted 20 April 2021 - 05:32 PM

Just watching B33F's stream. Gotta say I did not expect TTK to be so short, even knowing that a lot of sub par builds would be putting out more damage now.

Watching assaults get absolutely wiped in seconds. It's comical now, and very entertaining to watch, but it could get old fast. Better players will be able to use agility improvements to mitigate this somewhat, but I don't see the lower 1/2-2/3 of the population gaining any benefit from it because they all just tend to stare down their targets.

oh and the MM isn't helping matters either. Very unbalanced teams.

Edited by Anomalocaris, 20 April 2021 - 05:35 PM.


#55 John Bronco

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Posted 20 April 2021 - 05:51 PM

Match length seems about the same so it looks like TTK hasn't changed much so far.

Obviously soup is still ****, but that's a separate issue.

#56 East Indy

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Posted 20 April 2021 - 05:59 PM

Played 90 minutes or so. TTK hasn't gone down, and between a combination of new build tryouts and absence of broken C ER-PPCs, may well have increased. As usual, most horribly lopsided matches likely begin with a 4-man of top 100 players on one side and Joe Mechpacks on the other.

#57 justcallme A S H

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Posted 20 April 2021 - 06:51 PM

You cannot read much into this on day 1.

Why?
  • Weapons have changed all over the place. Closer range, mid and long have all had buffs and rebalances.
  • Players are returning, some higher skill people will have been reset to T5 don't forget - it'll take a month for them to move up to T2/T1 again.
  • Player behaviour will take a while to adjust to suit the weapon changes. IE, you'll need to play a little smarter.
  • Higher skill players will adapt faster (1 day). Others will take a few weeks.
  • If enough higher skill players return some of those T2 guys will get knocked back into T3.

etc etc.

I've watched a few streams today and I'm not seeing huge TTK issues overall. Lower Tier matches are lasting just as long as usual. Same as higher tier matches.

#58 Anomalocaris

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Posted 20 April 2021 - 07:25 PM

What can I say? I watched B33F group dropping with various players. I'm pretty sure all Tier 1 so I doubt he's encountering low level players. And he commented multiple times how if feels like everything hurts more.

Like I said, very entertaining. And I support the vast majority of the Cauldron changes (all save the lock-on nerfs in fact). But I didn't expect this level of obliteration because I figured the lower skill players, while getting buffs to their non-meta builds, still wouldn't have the skill to fully utilize them. But it seems like there are a lot more 60, 70, 80 pt alphas running around now and it shows. Even if its a spray and pray sandblaster from a Tier 3 scrub.

#59 justcallme A S H

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Posted 20 April 2021 - 07:34 PM

No different to if I was playing/streaming I would not think. I mean some maps we've deleted a mech within the first 30s of a match... It was kinda already happening anyway at the META end of the spectrum.

The main difference is there are just more ways to do it now. More things hurt rather than a few things.


We are absolutely keeping notes and all the rest. I know Kras is usually forum and I'm doing a few other mediums FB/Reddit like I have in the past.

3-4 weeks and see how it pans out. Mobilty will also be another nice spanner to it all and then the quirk pass.

We knew there might be a few concerns coming into the patch without a PTS and we'll look at it with a measured approach over time.

#60 ScrapIron Prime

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Posted 20 April 2021 - 07:41 PM

I am enjoying the relative lack of LRMs on Polar Highlands today. I know everyone is just testing out the ballistic changes and might be a bit spooked by the AMS changes, but it was nice to be able to strafe at range over open ground without being engulfed by missiles.





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