HammerMaster, on 30 April 2021 - 04:00 PM, said:
Understood but how many IS lights can run 3 LPPC and OTHER weapons? Not just one trick ponies?
The direct comparison is 1 Snub Nose to 2 LPPCs. You were concerned that Light Mechs that would use 1 Snub Nose would not be useful (I don't think they are useful now, but that is another matter). So lets compare them:
1x SNPPC: 1 energy hardpoint, 2 slots, 6 tonnes, 10 damage, 7 heat, 4 second cooldown, 270m optimal range
2x LPPC: 2 energy hardpoints, 4 slots, 6 tonnes, 10 damage, 9 heat, 3 second cooldown, 540m optimal range
Based on this comparison my argument is the only reason to take 1 SNPPC over 2 LPPC is when you literally can't put 2 LPPC on a Mech.
Here are the Light Mechs that can use one SNPPC but can't equip two LPPCs:
Locust 1M, 1V, 3S, 3V
Flea 19
Commando 2D
Osiris 1P
Spider 5K, Spider 5V
Of these Light Mechs the Locusts and Flea pretty much can't take backup weapons as they run out of tonnage and shouldn't bother taking 2 MGs and some ammo anyway (better with another heatsink/engine rating/armour). Likewise the Spider 5V has no other hardpoints to take backup weapons.
That leaves us with 3 Mechs: 2D, 1P & 5K.
Edited by Krasnopesky, 30 April 2021 - 05:18 PM.