...
For lore-wise? Clans use units based on the system of 5. 12 mechs for clans? Maybe solahma units. So lore-wise a 10 vs 12 seems legit where the tonnage brackets are the same and slightly raised. Why? Have you seen what could clan assaults do with long-range exclusive builds? Even I with my sh**ty skills could score ~500 damage with a 4xcER-PPC Executioner (if heat-bug not occurs of course). Clan mechs still have a range\damage advantage for a better tons\crits price.
...
Overall? Left things unchanged. Tonnage adjustments would not solve the FP's problems. More players and quicker enter into games could. Currently one may need to wait 10-40 mins to get into a match. THAT must be fixed before one may think about tinkering tonnage\dropdeck stuffs. FP slowly became as scarce as Solaris and if this not haunts you then this game doomed a sorrowfull end...
Edited by Duke Falcon, 26 August 2021 - 09:28 AM.