martian, on 15 May 2021 - 11:06 PM, said:
You can face 4-man premade groups composed of four elite players.
Tier 1 games are "faster" is really a false statement. Lower tier matches may take longer to finish on average, but there has been plenty of Low-Tier matches that were pretty much over in the first minute and a half, due to predictably bad team movements and such. Having a lone mech 'flee' instead of engage in suicide by crossfire does not determine a 'quality' fight or match time.
Four elite players 'slum' drop into lower tiers ALL the time, especially late at night when N American players are getting sparse. So that's not an an entirely true assumption, either.
Alexander of Macedon, on 16 May 2021 - 03:23 AM, said:
PGI Leaderboard stats are sortable by all kinds of vectors, so that makes them useful. The ranking ALONE may seem fickle - but I found it remarkable how many Tier One pilots have an abysmal Leaderboard rank compared to mine.
Jarl's graph over time as a visual is indeed useful, and I would strongly encourage PGI to create some sort of similar visual graph for individual pilot performance versus a "Rank". Even better would be zones of improvement.
Something to point out about these databases that can be gleaned from a quick scan ---
-- Top Pilots tend to be more strongly assault based than other sizes, so more credit is STILL given to more damage and kills versus scouting / objective / teamwork play
-- I'm still on my ORIGINAL account with 15,000+ matches - MANY of those high ranked players are not near that kind of total, and I suspect many of them have started NEW accounts AFTER they established their game play. Not ALL, but many of them.
If Pilot Skill was all I cared about, I would open an ALT account and start anew. THAT IS key to making these averages push higher. My biggest complaint -- is that I shouldn't HAVE to. Skill ranks SHOULD be timely to more recent performances, and not tied like a boat anchor to what we did as noobs years ago.
I'm NO genius at this game and don't pretend to be.
I'm not invested in huge gaming rigs like many other players are, and I certainly do not want to crap on them for their time and investment.
What I want more than anything is to eliminate this stupid "class" system that is developing out of people playing vainly to protect their stats. It is WHY we have Impatient brawlers want to deal damage and then twitch to the next channel without any thought or strategy or planning.
I want there to be a vector for improvement that can REALISTICALLY be achieved through more than just sheer damage and kills, and is NOT anchored down by performance while learning the game or play done years ago.
One stat that doesn't show anywhere - and I claim this with at least a crumb of pride - is that I have been the last player standing on my losing team far more often than not. Nobody gives a damn about surviving anymore. In fact, it's treated with a vast amount of disdain from impatient dead pilots who are mad about me not killing myself instead of figuring out a way to possibly win or at least do more damage to their team before I get taken down. I've entertained the crap outta people watching me survive, and I love them for their positive feedback. But the game itself doesn't do that. In ANY way whatsoever.
I really wonder how the game play would change if there was incentives to be the "Last Man Standing" or an "Alamo" award for getting kills while being pursued by half a team. THAT takes pilot skill, and it's certainly not easy to do with a 100 ton fatty that can barely move
























