Brom96, on 31 May 2021 - 12:55 AM, said:
Folks, just because you have certain build that is good for some style of playing doesn't mean other will have the same. My natural position is on the flank and I will always try to to reach enemy's back r flank, fire and distract them, drawing away them and their fire from you. However, if you try to follow me in your heavies/assaults, it is not going to work. Just stay put and let us fast movers do our part then swoop in and break the enemy.
I always experience a sad laughter when I am flanking in my 137 km/h Cicada, only to see the rest of the team in their Annihilators and Daishis (48 km/h) attempting to follow.
Brom96, on 31 May 2021 - 12:55 AM, said:
Now, regarding the topic of the map. Ramps are welcomed change, really. The real problem is general lack of cover on the top (where the teams somehow end most of the time) and the walkways, whose main function seem to be to provide cover. Also they block you from using jump jets to escape the canyon during the fight or to drop to the safety. I have found myself standing on them when I try to back from the charging enemy.
You are right: The ramps are real improvement, sure. The problem is that there is no cover up there.
Brom96, on 31 May 2021 - 12:55 AM, said:
In all, for me the map has more detrimental then positive changes, favoring passive long range engagements int the past month. I won't vote for it, but then, I mostly didn't vote for original either. I just hope its usage will die down and that we shall see it less often.
I agree.