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Mech's Camouflage Should Be Dependent On Map


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#1 Trauerklinge

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Posted 20 May 2021 - 10:00 AM

Mechlab: Two Camos to choose, winter and "not winter".

Sorry for brevity und bad english, but it is easy to understand.

#2 Leone

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Posted 20 May 2021 - 02:59 PM

Well you could just paint some mechs for winter, and some for not winter and then play Faction warfare, where you get a minute to rearrange your dropdeck after you get a match.

That is, however, a bit end game.

~Leone

Edited by Leone, 20 May 2021 - 03:13 PM.


#3 Biomechtric

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Posted 21 May 2021 - 12:17 AM

Sorry, but I doubt there will be any changes here mainly due to the game itself.
All mechs, after a certain distance will appear black showing no colours at all, I believe this is because of the game engines draw distance limitations(I am probably wrong).
Also, A (MWO)Mechwarrior pilot has vision that is based on movement more than colour, this is why a stealth armour mech of ANY size can be walked past by an entire enemy team so long as that pilot does not move. This might not be scientifically proven but there is plenty of video evidence to prove it.

Some Evidence...


#4 Trauerklinge

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Posted 21 May 2021 - 05:24 AM

Bio, you are probably right. It was mainly suggested for asthetic reasons. My thougt is: little effort, but great fun.

Leone, in faction play you should have decks dependent on temperature, game mode, and range. It's competitive. I would like more lore, for example mechs with colours of the house played. I am playing this mostly for fun. Being trigger happy, or testing out different versions from the mechlab.

Thanks to both of you for your replies!

Edited by Trauerklinge, 21 May 2021 - 05:41 AM.






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