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Chem Laser's Ammo?


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#1 Abisha

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Posted 29 May 2021 - 10:15 PM

like really Chem lasers using ammo
while they like 4% better then M lasers

they only have a slight higher RoF and tiny bit less heat
what madness is this

#2 Duke Falcon

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Posted 29 May 2021 - 11:10 PM

View PostLockheed_, on 29 May 2021 - 10:58 PM, said:

the **** are chem lasers?


If I get him correctly it mayhaps "clan heavy medium laser" but not sure about the ammo stuff...

#3 Escef

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Posted 29 May 2021 - 11:17 PM

View PostDuke Falcon, on 29 May 2021 - 11:10 PM, said:

If I get him correctly it mayhaps "clan heavy medium laser" but not sure about the ammo stuff...


Chemical Lasers, they're Advanced/Experimental tech from table top. IIRC, they run a little cooler than normal lasers, but require ammo in the form of the chemical agents that react with each other and create the light that gets focused into a beam and emitted. (They also tend to require less resources to manufacture and maintain than their conventional cousins.)

Not sure if they were added to MW5, or if they're modded into HBSBattletech.

#4 Abisha

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Posted 29 May 2021 - 11:31 PM

View PostEscef, on 29 May 2021 - 11:17 PM, said:

Chemical Lasers, they're Advanced/Experimental tech from table top. IIRC, they run a little cooler than normal lasers, but require ammo in the form of the chemical agents that react with each other and create the light that gets focused into a beam and emitted. (They also tend to require less resources to manufacture and maintain than their conventional cousins.)

Not sure if they were added to MW5, or if they're modded into HBSBattletech.

they are added into MW5 (none modded)
i find it weird that Pgi add stuff to MW5 but do almost nothing to MWO

#5 Alex Morgaine

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Posted 29 May 2021 - 11:45 PM

mech rifles AND chem lasers?!

#6 Armchair General

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Posted 29 May 2021 - 11:51 PM



#7 Abisha

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Posted 29 May 2021 - 11:52 PM

View PostAlex Morgaine, on 29 May 2021 - 11:45 PM, said:

mech rifles AND chem lasers?!

yes both of those weapons are within MW5 now

Rifles are interesting should be in MWO to be honest

#8 Khobai

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Posted 30 May 2021 - 12:42 AM

chem lasers are neat.

I wish they would add them to MWO too. imagine chem lasers on something like a hunchback IIC-A with 8 energy hardpoints.

too bad PGI doesnt support MWO at all anymore.

Edited by Khobai, 30 May 2021 - 12:44 AM.


#9 MrTBSC

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Posted 30 May 2021 - 05:22 AM

View PostEscef, on 29 May 2021 - 11:17 PM, said:

Chemical Lasers, they're Advanced/Experimental tech from table top. IIRC, they run a little cooler than normal lasers, but require ammo in the form of the chemical agents that react with each other and create the light that gets focused into a beam and emitted. (They also tend to require less resources to manufacture and maintain than their conventional cousins.)

Not sure if they were added to MW5, or if they're modded into HBSBattletech.




actualy lorewise they are age old tech until fusionengines were more common, then they were rediscovered by clans for use on non fusionengine platforms

they are in MW5 and HBS Battletech

#10 Wildstreak

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Posted 30 May 2021 - 05:23 AM

View PostLockheed_, on 29 May 2021 - 10:58 PM, said:

the **** are chem lasers?

From TT, ammo using Lasers.
I forgot to check the right area in MW5 if they actually use ammo or not but by stats, most are similar to standard sized Lasers, differences include slightly lower damage, lowest heat among Lasers of same size and faster cooldown.
3 sizes available.

They also added Rifles (3 sizes), Short Burst Lasers a TOTALLY new weapon not in TT that I heard of (4 sizes) and even some new variants, see my other topic, plus EWCM and EWAP plus Supercharger.

View PostEscef, on 29 May 2021 - 11:17 PM, said:

Chemical Lasers, they're Advanced/Experimental tech from table top. IIRC, they run a little cooler than normal lasers, but require ammo in the form of the chemical agents that react with each other and create the light that gets focused into a beam and emitted. (They also tend to require less resources to manufacture and maintain than their conventional cousins.)

Not sure if they were added to MW5, or if they're modded into HBSBattletech.

Not sure about HBS game but are in MW5.

View PostAlex Morgaine, on 29 May 2021 - 11:45 PM, said:

mech rifles AND chem lasers?!

And Short Burst Lasers, EWCM, EWAP and Supercharger with new variants of some chassis.

Edited by Wildstreak, 30 May 2021 - 05:24 AM.


#11 Tordin

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Posted 30 May 2021 - 08:05 AM

View PostKhobai, on 30 May 2021 - 12:42 AM, said:

chem lasers are neat.

I wish they would add them to MWO too. imagine chem lasers on something like a hunchback IIC-A with 8 energy hardpoints.

too bad PGI doesnt support MWO at all anymore.


They dont support.... Ok now.. I quitted MWO a few years back due to busto lack of immersion, salty moaning that certain people have over a game if they dont win. Aka. Competition and win above ANYTHING else!
PGI is supporting mwo, like what t F have thye done with the recent patches? Wasnt that something? I admit I downloaded and played, like two matches before mw5 launched on steam.
mwo is nice compliment to mw5. One have ravaging pvp, the other have coop and single player.. oh.. and immersion, though better with certain mods.

I do AGREE on that it would be awesome to have all these mw5 weapons in mwo too. I mena, the timeline are WAY ahead of MW5 soo..

Chem Lasers as other have pointed out are using ammo. One main lore reason is actually that is VERY useful for like, vehicles that dosent have fusion reactors. Or lets say mechs that have the tonnage and room for chem lasers but cant sacrifice any more heat capacity and cooling. Clan invention too as another pointed out, they rediscovered it. Though who knows, folks in the shady periphery and pirate + black markets could have had some spare lying around.

Mech rifles are pre Autocannon. Darn long reload time and shorter range, but weighs less and hits like a truck!
I use one medium rifle, two medium chem lasers and a standard cluster Lrm 10 on my starter Centurion. works like a charm with some practice.

Burst fire lasers are like... hmm between standard lasers and pulse imo. A new invention. Hope it gets lore reasons, implemented and canonized.

#12 Escef

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Posted 30 May 2021 - 10:25 AM

View PostMrTBSC, on 30 May 2021 - 05:22 AM, said:




actualy lorewise they are age old tech until fusionengines were more common, then they were rediscovered by clans for use on non fusionengine platforms

they are in MW5 and HBS Battletech


I was going by memory, rather than checking my pdfs. Exact detail didn't seem necessary. /shrug.

#13 LordNothing

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Posted 30 May 2021 - 05:19 PM

View PostAbisha, on 29 May 2021 - 11:52 PM, said:

yes both of those weapons are within MW5 now

Rifles are interesting should be in MWO to be honest


totally agree. they are great hit and run weapons, not so good for sustained brawling though given their very long cd cycle. great on squirrels.

#14 The Basilisk

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Posted 31 May 2021 - 12:37 AM

View PostWildstreak, on 30 May 2021 - 05:23 AM, said:

From TT, ammo using Lasers.
I forgot to check the right area in MW5 if they actually use ammo or not but by stats, most are similar to standard sized Lasers, differences include slightly lower damage, lowest heat among Lasers of same size and faster cooldown.
3 sizes available.

They also added Rifles (3 sizes), Short Burst Lasers a TOTALLY new weapon not in TT that I heard of (4 sizes) and even some new variants, see my other topic, plus EWCM and EWAP plus Supercharger.

[...]

And Short Burst Lasers, EWCM, EWAP and Supercharger with new variants of some chassis.


Chemlasers are lorewise high/low-tech fringe weapons. The concept is ages old (in fact its a concept that came from the US-Starwars program) but never realy worked due to its hillariously caustic components.
To make it work you would need advanced quantumchemistry and nano materials sciences that succession wars IS did not possess. But Starleague did.
Since the clans are always thin on ressources (for advanced fusion engines on garrison vehicles f.e.) but high on tech they recreated this kind of tech. Again this is a tech that was created in situations where you would have supply but little high tech ressources to draw from.

Regarding the burst lasers...well they are pretty much canon and not entirely new weapons since they got theoreticaly the same DoT output like other lasers of the same class.

See BATTLETECH Tabletop rules do not account for the different brands or approaches of manufacturers to certain classes of weapons.
A medium laser while on the 10sec/round scale handeled always as the same weapon can behave quite different depending on brand. Some will have an ascending damage profile, some a decending, and some require multiple lower damage short bursts to do the same dmg in that time period.
Same thing with ACs. You got single slug AC 5s or smalercaliber rapidfiring weapons but still the same range profile and dmg output.

Regarding EW equipment...experimental forms where quite common in lore but too scarce or diverse to be fielded as universal equipment in the BTs basic equipment and weapons tables.

Overall regarding lore realization and how things in MW5 work I'm pretty content...but the games performance and graphics are a disgrace.

#15 Abisha

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Posted 31 May 2021 - 09:07 AM

View PostThe Basilisk, on 31 May 2021 - 12:37 AM, said:

Chemlasers are lorewise high/low-tech fringe weapons. The concept is ages old (in fact its a concept that came from the US-Starwars program) but never realy worked due to its hillariously caustic components.
To make it work you would need advanced quantumchemistry and nano materials sciences that succession wars IS did not possess. But Starleague did.
Since the clans are always thin on ressources (for advanced fusion engines on garrison vehicles f.e.) but high on tech they recreated this kind of tech. Again this is a tech that was created in situations where you would have supply but little high tech ressources to draw from.

Regarding the burst lasers...well they are pretty much canon and not entirely new weapons since they got theoreticaly the same DoT output like other lasers of the same class.

See BATTLETECH Tabletop rules do not account for the different brands or approaches of manufacturers to certain classes of weapons.
A medium laser while on the 10sec/round scale handeled always as the same weapon can behave quite different depending on brand. Some will have an ascending damage profile, some a decending, and some require multiple lower damage short bursts to do the same dmg in that time period.
Same thing with ACs. You got single slug AC 5s or smalercaliber rapidfiring weapons but still the same range profile and dmg output.

Regarding EW equipment...experimental forms where quite common in lore but too scarce or diverse to be fielded as universal equipment in the BTs basic equipment and weapons tables.

Overall regarding lore realization and how things in MW5 work I'm pretty content...but the games performance and graphics are a disgrace.

are you talking about general graphics? of the game or graphics of the Chem lasers?.

if you talk about Game, the game looks fancy and good looking (i do have a GTX2070 series) with DLSS which gives a absolute great FPS.

the Chem Laser graphics looks funky it looks a little like orange (not the right color) and shots like a pulse laser
i really like them they quick

#16 Wildstreak

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Posted 31 May 2021 - 03:34 PM

View PostAbisha, on 31 May 2021 - 09:07 AM, said:

the Chem Laser graphics looks funky it looks a little like orange (not the right color) and shots like a pulse laser
i really like them they quick

Short Burst Lasers are quicker though a bit hotter.





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