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Future Additions To Mw5M


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#1 Tordin

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Posted 30 May 2021 - 12:44 PM

My wishlist for the future of Mech Warrior 5 Mercenaries.
Grab some snack, beverage and read on fellow pilot!


I picked up pieces and ideas here fro bringing them forth into light and there and adding my own suggestions.
So for Battletech universe sake, future and longlivety for MW5mPgi/ Modders IMHO need to add:


- For Career have us customize our OWN pilot. But the flavor, lore text about the guy who mentions your dad in your log could stay IF you IMPORT your Campaign progress into Career.


- Add tons of new emblems, 19 is lackluster. At least show us how we can import our own by adding picture files into the game directory osmehow etc


- Infantry. PGI will add it as an official mod, possible a placeholder for now IMO. Maybe they officaly could add not only more potent infantry that dosent kill infantry but IS power armors too?


- Make Co-op at least have an option let those who join your Career get something from it besides being able to paint and change loadout for our mechs. Have a percentage/ number slider for salvage, c-bills they can import over to their Career in their game. Heck even have distinct colored bars on the post mission screen where each player gets to choose an amount of points each for what they want of the salvage and c- bills split among all participants.


- For Career have us select between MALE or FEMALE pilot models, non voiced due to obvious reasons. Bare minimum, maybe add a color/ camo customization for your pilots as well at least. As for different Neuro helm, pilot suits accessories. Well thats just a bonus. The pilot avatar icon should match dynamicaly what you have choosen.


- More apperances of Union class dropships. A defend until takeoff/ landing + destroy Union dropship before attack/ landing. Highly want such mission to really spice things up!


- Make SPAWNING points for enemies be random and dynamic. Either with Leopard, Union dropships or even underground
tunnels with metal bay doors opening to say, send out vehicles etc. I think we alredy have vtol, helicopter pads alredy so thats a start.
You should be able to destroy the tunnels to stop the spawning.


- Improved the A. I even more, more commands etc. Like Hold position until other commands issued. Hold position + attack if attacked but return to position when done.


- Possible to have more lances at missions. But getting hold on a Union dropship etc before so by unique quest in Campaign AND Career mode.
More lances? Well if so more A.I players at least if not more human players preferrably.

- We can call in Air strikes which is awesome. But what about having a dropship land and give us randomized mechs or vehicles, vtols to assist us aswell?

- Navid1 and other modders have alredy created great HUD, revamped gameplay more immersion features alredy. Still if PGI can give a foundation, official inclusion of similar things so modders can choose to build upon those, would be great.
Not only HUD but regarding settings in option menu to have " advanced " loadout customization of mechs like said mods have shown. Engine, armor swapouts etc.

- In first person, more immersion. Effects, visual and informative. Like cockpit glass cracks when the armor is gone from head. Make the visual effects appear randomly placed/ or by where to shots ca hit.

- I havent noticed but different stomping sounds regarding which mech class you pilot at least. Assault mech foot steps sound much more rumblier, heavier than lights tip toing.

- Ejection possibilities and continiue on foot armed with small arms and able to capture lone, non activated mechs around the map.
YEAH! I have seen several mechs standing in buildings, if only in Campaign missions, would want dynamic, random chances for that in side missions and ordinary contract job missions in Career as well.
Speaking of which, we should be able to salvage strewn about mech whihc have no pilots too. Even if badly damaged. Mark them as we do with salvage crates alredy in.

- Dynamic placed MECH REPAIR BAYS! Or even vehicles on missions. Especially Multi part missions and Breach missions. This needs to be included!

- More handcrafted maps and side missions in both Career and Campaign.

- Dynamic shifting borders between factions with dynamic news events explaining that. Unless doing lore based missions which are set in stone and have meaty canon lore. Simple text could be like:
" The FRR have taken territorial planets from * insert pirates/ other house etc * Have it dynbamicaly change, the map as days pass. Opening up for unique rewards etc.
Such instances could be NON- canon alongside canon ones if not conflicting.

- Future introduction of Clan Campaign, Career that can include startin out in the Pentagon worlds or even further out into Strana Mechty?
Adding Clan tech and all that follows including features described above.
SAME idea regarding for Periphery nations aswell. Taurian Concordate, Magistracy of Canopus, Outworlds Alliance the newly canonised Arano faction from Battletech with Kamea as our leader, possible faction giver or someone under her.
All subordinate of that Perihery alliance faction umbrella thingy.

- And yes, color our Leopard dropship a cherry on top option to have. + Dekkels... Decals/ Emblems aswell!


Any thoughts, extra suggestions, features needed to be added?

#2 Violator

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Posted 30 May 2021 - 01:08 PM

First, i want the pre-dlc lighting back. This new one is so bland and actually looks like what the pre-dlc game looked on low settings. I installed both and confirmed this.
Second, i want MELEE. Let me use that big arm on that centurion. Don't need to grab the enemy, just two hotkeys, one to shield and one for punch. That's all

#3 Tordin

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Posted 30 May 2021 - 01:12 PM

Melee need serious animation reworks. But theres something alredy there when you rub yourself up agains a wall or something.
I do agree. I mean theres a reason mechs have arms, well alot of them. Melee combat, helping wiht construction ( industrial mechs anyone? ), delivery etc.

I dont get what you mean about lighting? Mine looks pretty good, the loomy, dark mech bay with damp raising up and there it looks good. Heck even our british fella got some facial hair!

But if you point to the table, room with Ryana in... well wasnt that room darker and the holotable had blue glow to it??

#4 Spinning Broccoli

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Posted 01 June 2021 - 10:16 PM

Can we please, please have an option to flip the player’s front damage indicator paper doll horizontally without a mod? The current orientation is really confusing and I often find myself shielding with the wrong side, or wasting time trying to remember which is which.





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