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Unrealengine 5


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#1 Dauntless Blint

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Posted 31 May 2021 - 07:04 AM

It looks like it can do a lot of the heavy lifting for a small Dev team.
Is anyone thinking about Importing some assets and releasing BattleTech 2 online?
Need some updated "Tank" textures and a way to procedurally generate maps and you got a AAA game foundation? Then flesh out all the other weapons basing them on real world equivalents to help suspend disbelief and widen the appeal.

Would need new banners, camo netting, recovery cables and chains that move with inercial chassis sway.

Destructible environments, including forest fires.

Someone out there's got the talent.

#2 GoGo Yubari

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Posted 31 May 2021 - 07:12 AM

I think the dream of swapping in Unreal engine into MWO is dead - unfortunately. Whether we get a "MWO 2" at some point... well, hopefully so, but it would need a developer and dunno about the rights situations... so I wouldn't hold my breath.

#3 RickySpanish

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Posted 31 May 2021 - 09:57 AM

Oh sure, yeah, that all sounds perfectly doable no problem. I figure I want a new house too while we're at it - this one's not got tall enough ceilings for a proper HVAC retrofit, plus I'd love to not have a garden whose previous owners planted god damn goutweed because they thought it looked nice.

What do you reckon? Buy a plot of land upstream, hire a digger or two, make a hole and pour same cement. Just need a bit of lumber maybe just taken right off the land itself, plop down a frame and you're already basically done right?

Someone out there's got the talent.

#4 LordNothing

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Posted 01 June 2021 - 02:30 AM

big fancy engines, being underutilized by game developers ever since big fancy engines existed.

#5 kapusta11

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Posted 01 June 2021 - 03:19 AM

PGI already ported half of the game to unreal engine. It's called MW5.
Add clan mechs. Charge 30$ for another DLC.
Add multiplayer and call it MWO2.
Start selling tanks and VTOLs.
Add new game mode with respawns where you gain BV points every minute. Play smart, stay alive and save points - drop in another mech when you die. You can't - drop in a tank or VTOL. It can have an escalation mechanic where the rate at which you gain BV points increases as the game goes on so at first everyone plays tanks and it progresses more into mech battles.
Copy paste Planetside 2 multi-stage base assaults and call it Faction play 2.0.

There, free business plan. You're welcome.

#6 GoGo Yubari

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Posted 01 June 2021 - 05:11 AM

View Postkapusta11, on 01 June 2021 - 03:19 AM, said:

There, free business plan. You're welcome.


I would like to subscribe to your newsletter.

But I'm not holding out hope PGI can actually add proper netcode (of PvP viable quality) to MW5.

#7 RickySpanish

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Posted 01 June 2021 - 05:15 AM

Oh for sure, business plans are the number one most impactful thing when deciding to develop a game. If you can write it down in notepad then by golly, the developers ought to be able to do it! And ahead of schedule! And under budget! It's easy - see what you do is, you take whatever cost / time estimate the team has painstakingly come up with, and you halve it!

#8 Wildstreak

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Posted 01 June 2021 - 05:25 AM

View PostDauntless Blint, on 31 May 2021 - 07:04 AM, said:

Is anyone thinking about Importing some assets and releasing BattleTech 2 online?

Possible to do, maybe, I do not have enough info to tell for certain.

View PostGoGo Yubari, on 31 May 2021 - 07:12 AM, said:

I think the dream of swapping in Unreal engine into MWO is dead - unfortunately.

Not dead, more like unsure due to all the information the public lacks.
Maybe they could add a simple DLC to MW5 allowing 4 v 4 Instant Action matches as a test, if it works build on that and through DLCs create MWO's replacement.

Still MW5 needs a LOT of changes.

#9 Moldur

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Posted 01 June 2021 - 12:18 PM

View Postkapusta11, on 01 June 2021 - 03:19 AM, said:

PGI already ported half of the game to unreal engine. It's called MW5.
Add clan mechs. Charge 30$ for another DLC.
Add multiplayer and call it MWO2.
Start selling tanks and VTOLs.
Add new game mode with respawns where you gain BV points every minute. Play smart, stay alive and save points - drop in another mech when you die. You can't - drop in a tank or VTOL. It can have an escalation mechanic where the rate at which you gain BV points increases as the game goes on so at first everyone plays tanks and it progresses more into mech battles.
Copy paste Planetside 2 multi-stage base assaults and call it Faction play 2.0.

There, free business plan. You're welcome.


Honestly this is much better than whatever we'll probably get.

#10 LordNothing

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Posted 01 June 2021 - 02:43 PM

View Postkapusta11, on 01 June 2021 - 03:19 AM, said:

PGI already ported half of the game to unreal engine. It's called MW5.
Add clan mechs. Charge 30$ for another DLC.
Add multiplayer and call it MWO2.
Start selling tanks and VTOLs.
Add new game mode with respawns where you gain BV points every minute. Play smart, stay alive and save points - drop in another mech when you die. You can't - drop in a tank or VTOL. It can have an escalation mechanic where the rate at which you gain BV points increases as the game goes on so at first everyone plays tanks and it progresses more into mech battles.
Copy paste Planetside 2 multi-stage base assaults and call it Faction play 2.0.

There, free business plan. You're welcome.


sounds like living legends.

View PostRickySpanish, on 01 June 2021 - 05:15 AM, said:

Oh for sure, business plans are the number one most impactful thing when deciding to develop a game. If you can write it down in notepad then by golly, the developers ought to be able to do it! And ahead of schedule! And under budget! It's easy - see what you do is, you take whatever cost / time estimate the team has painstakingly come up with, and you halve it!


most of the games with the largest impact were developed with no buisness plan at all. games like doom and minecraft come to mind. they just wanted to make games.

#11 RickySpanish

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Posted 01 June 2021 - 08:27 PM

^ Indeed they were!

#12 Dauntless Blint

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Posted 01 June 2021 - 11:04 PM

View PostRickySpanish, on 31 May 2021 - 09:57 AM, said:

Oh sure, yeah, that all sounds perfectly doable no problem. I figure I want a new house too while we're at it - this one's not got tall enough ceilings for a proper HVAC retrofit, plus I'd love to not have a garden whose previous owners planted god damn goutweed because they thought it looked nice.

What do you reckon? Buy a plot of land upstream, hire a digger or two, make a hole and pour same cement. Just need a bit of lumber maybe just taken right off the land itself, plop down a frame and you're already basically done right?

Someone out there's got the talent.


In fairness I'd be more able to help you build a house then a video game. Plumbing touches on all the trades although I don't do that work anymore. I don't care how impossible you think it is, it's just fun to talk about.

#13 MW Waldorf Statler

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Posted 02 June 2021 - 02:24 AM

a MWO 2 wit UE5 its a complete New Game, programmed new from the Basics (or MW5) without the Assets (and thats all with no destructable Models) you can nothing easy swap to the other Engine from the old heavy modified Cry3 Engine,who all Main programmers and Coders leaves the Company 2015/16

Quote

[color=#959595]PGI already ported half of the game to unreal engine. It's called MW5.[/color]


yes and PGI searched for it Years to find Talented Guys for it
worked Years to MW5 for it and in the Time near nothing support for MWO...alone the Problems with the procedual Terrain was a Lot of Work over Years
and when its so easy ...do it and work for PGI

Edited by MW Waldorf Statler, 04 June 2021 - 02:33 AM.


#14 RickySpanish

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Posted 02 June 2021 - 04:40 AM

View PostDauntless Blint, on 01 June 2021 - 11:04 PM, said:


In fairness I'd be more able to help you build a house then a video game. Plumbing touches on all the trades although I don't do that work anymore. I don't care how impossible you think it is, it's just fun to talk about.


Ah, well, I'm a graphics and game engine programmer who wishes he had been a plumber, so perhaps we could trade secrets!

#15 D V Devnull

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Posted 03 June 2021 - 04:16 PM

View Postkapusta11, on 01 June 2021 - 03:19 AM, said:

Copy paste Planetside 2 multi-stage base assaults and call it Faction play 2.0.

Actually, at this point it would be called "Faction Play 5.0" because we already were up to some "4.x" number. Problem is, it so happens that Faction Play is in a bad spot right now. It needs to be kicked all the way back to "2.0" and then enhanced with only the positive things that were added since, actively avoiding all the stupid drawbacks which were inserted unnecessarily that caused people to shy away from it. Once that is done, we can then add your idea of something "PlanetSide 2"-esque and finally have "Faction Play 5.0" all done up the right way. :)


Or heck, an alternate idea would be to jump back down to "Faction Play 2.0" first, enhance it with only the positive things that were added since, actively avoiding all the stupid drawbacks which were inserted unnecessarily that caused people to shy away from it. But then instead, throw in a hard chunk of "Unreal Tournament 2004" in terms of the rather enjoyable "Onslaught" Game Mode Mechanics as the template for how to reach "Faction Play 5.0" and have the best possible gameplay board layouts (that also don't have to be regenerated from scratch each & every time, thereby saving unnecessary developer work & grief that they need not be put through) that could ever have graced MWO this century. It has both construction and destruction in various spots on the field, and battle can go in both directions as each side would have their own central base to prevent the elimination of... but then it also has the ability to literally FORCE multi-location dynamic gameplay in order for a Team to work their collective way to the Enemy Base's location, and also break up both Nascar and DeathBalls rather forcibly. If I remember right, MWO has been in dire need of excellent gameplay which causes both of those playstyles to be sub-optimal since day one, and I personally think/feel that making an MWO-esque rendition of the "UT2K4 Onslaught"-style would rather perfectly achieve that, plus better enable things such as the Role-Based Warfare that was supposed to be an option in the first place. :D

(Geez, I know this little blurb here is getting a little offside of the Topic being discussed, but by the time that "UT2K4 Onslaught"-esque thing is all said & done, we might need a Weapon Balance Pass that actually makes Indirect Lock-On Weapons actually capable of competing against Ballistic/Energy Weaponry on a level not seen since 5.5 Years Ago in MWO's past. [That would also make them possible to be reasonably & properly used by people with physical disabilities and/or slow non-potato computers, thereby creating easy attraction for more player population once again!!!] I would not mind giving up 25% of the current LRM Ammo [as in, going back to 180-per-Ton again] in order to get the Lock Times, Missile Spread, Lock Angle, and Missile Range to achieve that!!! Heck, we could probably even adjust and make those Streaks & ATMs also a little better/nicer than they have been!!! Ah, the ideas of real Teamwork with more "Real Life"-like Indirect Lock-On stuff... Lovely!!! ^_^ ...)


~D. V. "Hey, either I've got an awesome tweak to kapusta11's idea, or I'm crazy... Oh, wait, I'm sane!" Devnull

#16 FinnMcKool

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Posted 04 June 2021 - 02:46 PM

if MW 5 Evolved into MWO ?

I did think that was their plan way back when, I wouldn't mind if it meant more players, in fact i always thought the Unreal engine looked better.

Im saying that knowing i would have to lose all my mechs and stuff, basically starting from scratch, that would be ok with me.

#17 D V Devnull

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Posted 04 June 2021 - 04:38 PM

View PostFinnMcKool, on 04 June 2021 - 02:46 PM, said:

if MW 5 Evolved into MWO ?

I did think that was their plan way back when, I wouldn't mind if it meant more players, in fact i always thought the Unreal engine looked better.

Im saying that knowing i would have to lose all my mechs and stuff, basically starting from scratch, that would be ok with me.

Why would you have to lose everything? All that PGI would need to do is have the new game system's engine read the old database and your stuff would all come right in! There's simply no need to lose stuff over an engine being changed. -_-

~D. V. "loss is not necessary, even with an engine change" Devnull

#18 Karamarka

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Posted 04 June 2021 - 05:34 PM

it's funny since i started this game in like 2013 or something, ppl were talking about going to unreal cuz crytek sucked and than they go ahead and make a whole new game that is SP only... LMAO

#19 Wildstreak

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Posted 04 June 2021 - 05:34 PM

View PostFinnMcKool, on 04 June 2021 - 02:46 PM, said:

if MW 5 Evolved into MWO ?

I did think that was their plan way back when, I wouldn't mind if it meant more players, in fact i always thought the Unreal engine looked better.

Im saying that knowing i would have to lose all my mechs and stuff, basically starting from scratch, that would be ok with me.

While it looks better, still has issues, I posted some in the MW5 section and not done my entire list.

Submitted 6 bug reports just today.

This does not even account for strange things they changed from MWO.

I admit I would like to see MW5 evolve into MWO 2 but take time doing it, already too many are crying for Clans without caring about serious issues in the existing base game + DLC.

Stop demanding more stuff as fast as possible without fixing things.

#20 FinnMcKool

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Posted 04 June 2021 - 06:10 PM

View PostD V Devnull, on 04 June 2021 - 04:38 PM, said:

Why would you have to lose everything? All that PGI would need to do is have the new game system's engine read the old database and your stuff would all come right in! There's simply no need to lose stuff over an engine being changed. Posted Image

~D. V. "loss is not necessary, even with an engine change" Devnull


I don't want to lose my stuff ,,,, but its ok if the game only continues.

I'm ok with starting over , lets face it mwo cant last forever, but the Idea of Mechwarrior, the game play of Mechwarrior is unique among computer games, its not exactly a shooter or roll playing or a flight / driving simulator.
it has a story that's good and plausible , if only someone would make a quality Movie, from some of the lore out there, but i digress





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